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sometimes going for pure power can backfire when you need to swap to a speed or tech to get the HtH counter and they select something else insted (bad rng and have happend to me) and you dont have any kinship needed to correct them (use them in alot of battles to get 30 starting kinship to counter the bad rng chance there :) )
so i prefer to have monsties that can counter any type, also in co-op you are limited to 3 monsties each and most of time times 1 of those slots are taken by a cuga due to the stealth ability or a screamer
however, do keep in mind this does not change their attack / power elements. They are still going to be weak to the specific element they are weak against, so i dunno if it'd be a good idea to have all of one kind of monster on your team, simply because if you face a monster that's strong in the element they are weak in, then your team is severely disadvantaged
i tend to focus on element bingos, and then put in useful attack types. my kulu from the beginning of the game can do power and technical attacks, has healing abilities for the team, and can do dragon moves. he's pretty beastly and my favorite haha
Though some monsties seem to have less preference; Palamute has more RNG and I've seen them use only slightly more Speed than the other attack types.
thats note true, i have had my thunderlord use normal speed attack ALOT and it is a power type
But definitely not guaranteed afterwards.
@XCh : 20 attacks is far not enough to have a good idea about the probability. The 5 Speed and 1 Power could just due to variance. With 100 or 1000 we could have a good grasp of the probability of prefered/off normal attacks but it would be tedious. :/