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Yes the difficulty is toys R US compared to stories 1, same can be said for the story and map layout.
agreed on the prepare and learn part. I'm just not sure how this game with it's very basic rock paper scissors system could involve learning, unless it was some annoying thing like it changed attack type constantly and you had to just memorize this ridiculous list of attacks.
Preparing might be easier. Having to use certain elements (ala Alatreon in MHW), maybe having certain attacks that you had to had some sort of shield ability to mitigate the damage? Not sure
the entire game is rng.... even the difficulty!
there would be no skill in total rng though. How would that be an improvement?
What was great about MHS1 is that the monster attacks weren't random, but they had patterns of attacks they would use, like speed, speed, power, tech, and then it resets. You would have to learn these patterns and keep track of them, which added an interesting strategy layer. These patterns could also change if monsters became enraged.
even the first velocidrome boss was more difficult because of that