Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin

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Dwyriel Oct 20, 2021 @ 10:33pm
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Hard Fatalis Tips and Guide
So.. this hard Fatalis was a lot harder than SEL Fatalis, but it's 100% beatable, if you don't want spoilers go back now. Here's a few tips for those trying to beat him:

1 - Evasion Riff. Get a HH with Evasion Riff, use this to dodge Hellish flame, and almost every AoE when he gets to last phase.

2 - Dragon weapons and dragon monstie. His defense values are really really high, so dragon damage goes a long way.

3 - Two other monsties with every type of attack (Speed, Power, Tech). You'll be needing them for 2 things: First to double attack and to counter some of Fatalis attacks, mainly his Speed attacks, and second to have extra kinship when needed, both for Evasion Riff or, if the situation calls for, Kinship Skill to completely cancel Fatalis' turn.

4 - Study his attack patterns. I'll leave some of the things I learned fighting him below.

5 - Surrogate Gems. They last forever and completely negates 1 attack, can be very useful for some of his highest damaging attacks like Sky Force. either use this just before a big attack or when you have some time to spare. If this fight is done right surrogate will only proc when you really need it, as avoiding most of his damage before third phase isn't very hard.

6 - Double attacks. Very useful for this fight, and try to do as many as possible with your fellow riders, 30 kinship for each party is amazing. Don't be selfish :)

7 - Use Adamant Charm, if you're playing with a friend, have them use Might Charm. Recovery Charm doesn't do nearly enough to be useful, but if you're really struggling then go for it. Also consider Health Boost if your HP is below 400.

Fatalis Fight:
Fight consists of 3 enrages based on his HP, which is when he stands up, and also his normal mode, which he'll start in and go back to after each enrage but the last. HP thresholds are: 75%, 50% and 25%.
I'll use the following nomenclature:
First enrage - 75% HP
Second enrage - 50% HP
Third enrage - 25% HP

Normal mode:
Fatalis will start in this mode.
Uses mostly Speed Attacks.
Uses Power Attack twice after Hellish Flame. If he gets enraged after Hellish Flame then forget about the Power Attacks, what he does during Enrage is pre-established.
In the third turn he will go for a special attack, either Sky Force or Hellish Flame, pay attention to his target, if Fatalis is not targeting the host then it's just Sky Force and one Surrogate gem will suffice, if Fatalis IS targeting the host then it can be either, so use Evasion Riff for safety.

First Enrage:
Consists of 3 turns and his attacks are 100% predefined, also keep in mind you can't skip his last turn with Kinship Skill.
First turn: Dragon Whip (tech) > Dragon Whip (tech)
Second turn: Dragon Whip (tech) > Dragon Sweep (tech)
Third turn: Dragon Sweep (tech) > Body Slam (none)
All his attacks are counterable but the very last, if you're not being targeted use Evasion Riff, as Fatalis can target anyone and Body Slam will always be a 1-shot unless they dodge/proc Divine Blessing/Tenacity.
Will go back to Normal Mode after Body Slam.

Second Enrage:
Also consists of 3 turns of predefined attacks, attacks are listed below.
First turn: Sky Force (none) > Dragon Whip (tech)
Second turn: Sky Force (none) > Dragon Sweep (tech)
Third turn: Sky Force (none) > Dust Explosion (none)
For this enrage the best strategy is to spam Evasion Riff.
First turn can be completely countered by Evasion Riff.
Second and turn needs some extra help, as he'll do 2 aoes after Sky Force. Use Surrogate gem on the second turn and Soap Scud on the third, both times on whoever Fatalis is targeting, as they'll be taking damage from the AoE.
Dust Explosion isn't at all threatening alone, the problem is that it leaves Blastblight, that's why using Soap Scud is useful here (or you can just heal later on, damage isn't too high).
Goes back to Normal Mode After Dust Explosion.

Third Enrage:
Attacks are also predefined but the list is too big, and there's an easy way to counter pretty much everything here without much headache.
I'd say this is a DPS race, as the earliest you get Fatalis to 1% HP the highest the chance of surviving.
This stage requires good communication/coordination with your teammate, while one is countering, the other should be using Evasion Riff.
Will Always target the host for his counterable attacks.
Fatalis will be cycling attacks every 3 turns, each attack is followed by a secondary attack that is constantly changing. (but also predefined, at least the early ones)
Those attacks are: Dragon Burst (power) > Sky Force (none) > Dragon Sweep (tech)
Counter Dragon Burst and Dragon Sweep with double attacks, shared if possible, as kinship is very useful for spamming Evasion Riff.
For the Sky Force turn there's a few differences:
1 - Sky Force may target anyone.
2 - Will follow up with another ST attack if it's the first time using Sky Force after getting enraged (second turn of enrage), but each other time it will be an AoE attack.
3 - In this turn, if you're the host then you should be the one using Evasion Riff to let your fellow rider recover some kinship, if you're not, then you can either attack Fatalis or use a Surrogate Gem on whoever is being targeted by Sky Force. It's not really needed, but may lead to some lost hearts.
When Fatalis gets to 1 HP he'll use Dust Eruption, He can either use this the second attack or the first, depending when he gets to 1 HP. He won't die until he uses this ability, so you can't skip it with Kinship Skill. You'll usually end up dodging this anyway with Evasion Riff, so although it's a very scary ability without evasion, Evasion Riff makes it trivial.

Extra Third Enrage:
If someone loses a heart in this phase, the best way to recover it is by (you or the other rider) using Kinship Skill and the other using a recovery item. Play it save, things can go bad really fast.
When Fatalis gets to 1 HP he'll switch out any attack he was going to do and replace it with Dust Eruption, thing is: it'll look like he'll doing something else (like Dragon Burst) but when it comes time for his action it will be Dust Eruption. This is why always using Evasion Riff is so important in his last enrage.
If Fatalis gets to 1 HP after doing both his moves in said turn, he'll do Dust Eruption as a third move, which Evasion Riff won't cover as it was used on his second move, this is why always having 3 hearts is very very important.
Last edited by Dwyriel; Oct 24, 2021 @ 1:33pm
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Showing 1-15 of 16 comments
gokayemin Oct 21, 2021 @ 4:21pm 
Nice tip. Evasion Riff was really my best friend. What I'm wondering is if he's soloable with a NPC partner?
Dwyriel Oct 21, 2021 @ 4:31pm 
Originally posted by gokayemin:
Nice tip. Evasion Riff was really my best friend. What I'm wondering is if he's soloable with a NPC partner?
I tried a few times and used those tries to learn how he works, but tbh I don't see how you would be able to do it with npcs. Maybe it would be doable if you bring Cheval but last phase will be a complete mess, and you'll need to be lucky to have him use ancient potions, etc.

I'll probably be trying today or tomorrow to do it but I have no hope :fluffystore_purin2:
gokayemin Oct 21, 2021 @ 4:59pm 
Originally posted by Dwyriel:
Originally posted by gokayemin:
Nice tip. Evasion Riff was really my best friend. What I'm wondering is if he's soloable with a NPC partner?
I tried a few times and used those tries to learn how he works, but tbh I don't see how you would be able to do it with npcs. Maybe it would be doable if you bring Cheval but last phase will be a complete mess, and you'll need to be lucky to have him use ancient potions, etc.

I'll probably be trying today or tomorrow to do it but I have no hope :fluffystore_purin2:
Yes, the main problem is the last phase. You must be casting Evasion Riff all the time while NPC should be able to counter Fatalis's attacks once in a while.
Avinia uses potions alot in the beginning but she cannot counter Fatalis's normal attacks most of the time so she ends up using them all and uses only Pipe healing on the last phase. On top of it all, her damage is really bad that even if you don't die, there is a possibility you wont be able to kill Fatalis in 55 turns because she buffs instead of attacking half of the turns.
Dwyriel Oct 21, 2021 @ 7:45pm 
Originally posted by gokayemin:
Yes, the main problem is the last phase. You must be casting Evasion Riff all the time while NPC should be able to counter Fatalis's attacks once in a while.
Avinia uses potions alot in the beginning but she cannot counter Fatalis's normal attacks most of the time so she ends up using them all and uses only Pipe healing on the last phase. On top of it all, her damage is really bad that even if you don't die, there is a possibility you wont be able to kill Fatalis in 55 turns because she buffs instead of attacking half of the turns.
I almost did it twice with Cheval, but you have to be really lucky with random attack from your monstie and cheval. I just didn't kill him the first time because I ♥♥♥♥♥♥ up ultra hard and lost 2 hearts (on both parties) because I went power as well (my mind bugged hard and I thought I had to match his attack :cinnamon2: ) and was able to bring him to 1 hp and make him use his ultimate attack before he would have died without losing any more hearts, if I didn't ♥♥♥♥ up this hard, we'd have 3 hearts each and he would have died. so it's doable solo yes.. but you'll end up failing many times before RNG blesses you.
gokayemin Oct 22, 2021 @ 2:25am 
Originally posted by Dwyriel:
I almost did it twice with Cheval, but you have to be really lucky with random attack from your monstie and cheval. I just didn't kill him the first time because I ♥♥♥♥♥♥ up ultra hard and lost 2 hearts (on both parties) because I went power as well (my mind bugged hard and I thought I had to match his attack :cinnamon2: ) and was able to bring him to 1 hp and make him use his ultimate attack before he would have died without losing any more hearts, if I didn't ♥♥♥♥ up this hard, we'd have 3 hearts each and he would have died. so it's doable solo yes.. but you'll end up failing many times before RNG blesses you.

I have a backup plan but don't know if it'll work. Filling the other two monstie slots with dragon-element monsties and having kinship XL charm. Keep stacking ultimates on all monsties and save them until last phase. In last phase nuke the Fatalis and pray he dies before you :cozymhw:
Last edited by gokayemin; Oct 22, 2021 @ 2:26am
Dwyriel Oct 22, 2021 @ 5:52am 
Originally posted by gokayemin:
I have a backup plan but don't know if it'll work. Filling the other two monstie slots with dragon-element monsties and having kinship XL charm. Keep stacking ultimates on all monsties and save them until last phase. In last phase nuke the Fatalis and pray he dies before you :cozymhw:
Could help, only problem is lack of speed attacks, you would have to use some non-dragon gene to be able to double attack (or hope you're lucky for them or your battle buddy's monstie to choose a speed attack)
Araya Oct 22, 2021 @ 7:18am 
Any recommended level to be at before taking this quest? Tried my luck with Reverto (since I usually avoid online multiplayer) and got my ass kicked during the last phase, lol
Dwyriel Oct 22, 2021 @ 7:33am 
Originally posted by Araya:
Any recommended level to be at before taking this quest? Tried my luck with Reverto (since I usually avoid online multiplayer) and got my ass kicked during the last phase, lol
For MP 60+ should be enough, just need to level armor and weapons to max and get your monsties full builds. It mostly comes down to Evasion Riff, Surrogate gems and proper management of turns, kinship, etc. because you can pretty much avoid almost every single damage in this fight with evasion riff, and surrogate those that will take damage on fatalis' second attack (like when he does Sky Force + AoE after)

For solo though.. probably 80+ and the higher the level the better, as you can't avoid some attacks at freaking all and surviving some of the AoE in the last phase is very important. Tbh I'd just play with someone else for this quest, doesn't seem worth trying to solo.
Dwyriel Oct 22, 2021 @ 6:04pm 
Updated the post based on everything I learned after fighting him many other times. It's now a complete guide :azuki2:
Dwyriel Oct 23, 2021 @ 6:22am 
Originally posted by The Legend:
The same one using evasion riff could also be running a kinship build with aptonoth, while the host runs a high damage set. A well placed topple in the middle of the fight could allow for an easier win.
This would work poorly for Fatalis, the ideal for this fight isn't for just 1 person to be running Evasion Riff, and it isn't to just use once in a while, but to use it in every turn when he's enraged, you can't skip some attacks with kinship skills and you can't use kinship skills every turn as it'll completely deplete your kinship gauge, while Evasion Riff only uses 35, and you get an extra 5 per turn if your monstie hits with a melee attack (You shouldn't really run Ranged Attacks anyway), meaning from a full kinship gauge you can use 3 Evasion Riffs back to back.
You'll end up taking damage constantly, someone will die, fight can turn into chaos really fast. And because you can't skip his ultimate attack (Dust Eruption), with no guaranteed dodge you'll need both parties to have 3 hearts because everyone will die (unless you get lucky with Evasion/Divine Blessing skills, or have Tenacity and it didn't proc yet), otherwise quest will fail while Fatalis is pretty much dead.

That said, Apto's Heart Recovery ability could actually be useful when joining random lobbies, but you don't need an Apto to do this, just the gene. And even then you'd need to be in a very bad situation to have to use it (having to recover 2 hearts in one turn).

Non-Fatalis specific:
Tbh I don't see the appeal for Aptonoths anywhere. From my calculations it's always a damage loss anyway. Yes you get a topple, you deal 30% extra damage + 100% crit chance, But you'll also go back to 0 kinship, so 1 party is pretty much useless, and it's mostly the damage from the other party. You'll need a few turns to get to 100 Kinship just to lose it all and then repeat. While if both parties are running Pump Up builds on their monstie with extra crit chance + Damage build on the riders (Raj Armor, All-Out, Crit-Kin, etc) damage per turn is a lot higher than by getting topples, as you are constantly dealing damage in every single turn and not just in this 1 specific turn, you lose a bit of damage from the other party, while massively increasing damage from your party.
Math-wise Apto's have low attack value, and although his Kinship Skill has a 2x multiplier it still doesn't make up for it, as a monstie with Pump Up will be getting a 70% bonus to their base attack for 4 turns after usage, which is then multiplied by Bingos etc, while always using skills that can have extra effects (like extra crit chance), and the extra damage your rider will be bringing to the table as well from spamming skills with All-Out and extra crit chance.
This is already off-topic and I would need to go even more in-depth on the calculations to show Avg damage, per turn damage, etc. for both parties, and this post is already big enough.
Brachragon Oct 24, 2021 @ 11:16am 
I always appreciate the effort, if someone shares useful information.
But you do know, that every game's community hub has a dedicated "Guides" section, do you?
Dwyriel Oct 24, 2021 @ 12:05pm 
Originally posted by Brachragon:
I always appreciate the effort, if someone shares useful information.
But you do know, that every game's community hub has a dedicated "Guides" section, do you?
Ye I know, this wasn't supposed to be a guide, but just a few tips and a discussion on the fight itself, etc. I updated the post so much that it ended up as a complete guide. I guess I might as well ctrl+c ctrl+v it in the guide section as well.
Crusader Oct 28, 2021 @ 6:10am 
I don’t know why they bloated him so much honestly. The fight was fine in the SEL version. I’d rather not grind levels just to beat him just to upgrade his armor because I already have good gear and good monsties. I don’t really see a reason to fight him again.
Papa Spark Dec 15, 2021 @ 7:13am 
Hey thanks for the hints just soloed with Reverto as buddy, and using a buff Nergigante and Stygian Zinogre. My only change to your hints is don't use evasion riff in last phase use it to just stay in good condition till then. The 2 waves of aoe spam he does last phase is better mitigated with double attacks and kin ship skills.
Dwyriel Dec 15, 2021 @ 8:17am 
Originally posted by Papa Spark:
Hey thanks for the hints just soloed with Reverto as buddy, and using a buff Nergigante and Stygian Zinogre. My only change to your hints is don't use evasion riff in last phase use it to just stay in good condition till then. The 2 waves of aoe spam he does last phase is better mitigated with double attacks and kin ship skills.
Gratz on your kill ^^

This "guide" was meant for coop so there's a lot that don't apply when soloing like you pointed out. In this situation I'd recommend using one Apto as they're really helpful in the last phase and helps Reverto deal even more damage while also giving you 1 turn to breathe. Another thing you might want to consider if you're not doing it already is using Tenacity, it can help a lot avoid death and it resets when you use Kinship Skill (though I think there's a limit per fight), so you can play a bit more aggressively in general and still be ok in the last phase.
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