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I'll probably be trying today or tomorrow to do it but I have no hope
Avinia uses potions alot in the beginning but she cannot counter Fatalis's normal attacks most of the time so she ends up using them all and uses only Pipe healing on the last phase. On top of it all, her damage is really bad that even if you don't die, there is a possibility you wont be able to kill Fatalis in 55 turns because she buffs instead of attacking half of the turns.
I have a backup plan but don't know if it'll work. Filling the other two monstie slots with dragon-element monsties and having kinship XL charm. Keep stacking ultimates on all monsties and save them until last phase. In last phase nuke the Fatalis and pray he dies before you
For solo though.. probably 80+ and the higher the level the better, as you can't avoid some attacks at freaking all and surviving some of the AoE in the last phase is very important. Tbh I'd just play with someone else for this quest, doesn't seem worth trying to solo.
You'll end up taking damage constantly, someone will die, fight can turn into chaos really fast. And because you can't skip his ultimate attack (Dust Eruption), with no guaranteed dodge you'll need both parties to have 3 hearts because everyone will die (unless you get lucky with Evasion/Divine Blessing skills, or have Tenacity and it didn't proc yet), otherwise quest will fail while Fatalis is pretty much dead.
That said, Apto's Heart Recovery ability could actually be useful when joining random lobbies, but you don't need an Apto to do this, just the gene. And even then you'd need to be in a very bad situation to have to use it (having to recover 2 hearts in one turn).
Non-Fatalis specific:
Tbh I don't see the appeal for Aptonoths anywhere. From my calculations it's always a damage loss anyway. Yes you get a topple, you deal 30% extra damage + 100% crit chance, But you'll also go back to 0 kinship, so 1 party is pretty much useless, and it's mostly the damage from the other party. You'll need a few turns to get to 100 Kinship just to lose it all and then repeat. While if both parties are running Pump Up builds on their monstie with extra crit chance + Damage build on the riders (Raj Armor, All-Out, Crit-Kin, etc) damage per turn is a lot higher than by getting topples, as you are constantly dealing damage in every single turn and not just in this 1 specific turn, you lose a bit of damage from the other party, while massively increasing damage from your party.
Math-wise Apto's have low attack value, and although his Kinship Skill has a 2x multiplier it still doesn't make up for it, as a monstie with Pump Up will be getting a 70% bonus to their base attack for 4 turns after usage, which is then multiplied by Bingos etc, while always using skills that can have extra effects (like extra crit chance), and the extra damage your rider will be bringing to the table as well from spamming skills with All-Out and extra crit chance.
This is already off-topic and I would need to go even more in-depth on the calculations to show Avg damage, per turn damage, etc. for both parties, and this post is already big enough.
But you do know, that every game's community hub has a dedicated "Guides" section, do you?
This "guide" was meant for coop so there's a lot that don't apply when soloing like you pointed out. In this situation I'd recommend using one Apto as they're really helpful in the last phase and helps Reverto deal even more damage while also giving you 1 turn to breathe. Another thing you might want to consider if you're not doing it already is using Tenacity, it can help a lot avoid death and it resets when you use Kinship Skill (though I think there's a limit per fight), so you can play a bit more aggressively in general and still be ok in the last phase.