Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin

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Bog the Builder Jul 26, 2021 @ 9:47pm
*Edit* CAPCOM are taking creative control away from us: disallowing the element swapping of a monstie that was so much fun in MHS1
We MHS1 fans miss total-element-swapping monstie genes. This is the coolest mechanic/feature in Monster Hunter Stories! In MHS1, we are able to take a Glavenus, for example, and convert it into a thunder element. This is really cool because it also converts the Kinship Ult. into that element, with full visual changes AND it changes the color of the Glavenus to reflect its new element.

CAPCOM could say "well, we wanted to omit this mechanic/feature so we could focus on improving the Rite of Channeling", to which I'd say is "no excuse". The mechanic/feature is still here, in MHS2, albeit it's only available to the monsties they transferred the assets over from MHS1 (Aptonoth, Yian Garuga, Apceros, etc.), but it doesn't last long because of the weird stat changes.

Basically, we MHS1 fans want the element swapping back! PLEASE! I wanted to turn my Nerg into a Stunder God and I can't 😭And a lot of us wanted a full team of elemental Aptonoths :l That's a pipe dream too.

CAPCOM did us all a disservice by "omitting" the best mechanic/feature from MHS1.
Last edited by Bog the Builder; Jul 27, 2021 @ 12:29am
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Showing 1-11 of 11 comments
Sin Jul 26, 2021 @ 11:19pm 
Would be cool, but actually breaking monster parts like in almost every other MH game would be an even better addition imo.

(Break) Chop off a tail... "the monster does an animation and the tail is literally chopped off" for the rest of the fight, etc. "Dismantling" monsters was so satisfying in previous games.

I miss that feature even more, though I imagine the additional programming time required to add breaking monster parts would be even greater than colour changes etc. based on element like you're talking about.

It all comes down to time / money. What's worth adding before release.
Kashra Fall Jul 26, 2021 @ 11:27pm 
Originally posted by Sin:
Would be cool, but actually breaking monster parts like in almost every other MH game would be an even better addition imo.

(Break) Chop off a tail... "the monster does an animation and the tail is literally chopped off" for the rest of the fight, etc. "Dismantling" monsters was so satisfying in previous games.

I miss that feature even more, though I imagine the additional programming time required to add breaking monster parts would be even greater than colour changes etc. based on element like you're talking about.

It all comes down to time / money. What's worth adding before release.

Take into account this game is on switch as well. They don't have a lot of processing/graphical power to play with, especially at x3 speed. The chopping the pieces in this is more along the lines of delaying/stopping a move set, more than being an aesthetic. Would it be nice? Sure, but it isn't something I need to see to have that feeling or gratification.

As for OP's problem. The monsties have the main stat (This being the one that affects their normal hits.) then they have other stats that can be utilized with genes, so you can theoretically have a ice blasting teostra. I wouldn't advise it, but you could.

How the system is right now is quite nice, but more variation isn't a bad thing. You're the only person I've seen be concerned/vocal bout it though.
Bog the Builder Jul 26, 2021 @ 11:33pm 
Originally posted by Kashra Fall:
Originally posted by Sin:
Would be cool, but actually breaking monster parts like in almost every other MH game would be an even better addition imo.

(Break) Chop off a tail... "the monster does an animation and the tail is literally chopped off" for the rest of the fight, etc. "Dismantling" monsters was so satisfying in previous games.

I miss that feature even more, though I imagine the additional programming time required to add breaking monster parts would be even greater than colour changes etc. based on element like you're talking about.

It all comes down to time / money. What's worth adding before release.

Take into account this game is on switch as well. They don't have a lot of processing/graphical power to play with, especially at x3 speed. The chopping the pieces in this is more along the lines of delaying/stopping a move set, more than being an aesthetic. Would it be nice? Sure, but it isn't something I need to see to have that feeling or gratification.

As for OP's problem. The monsties have the main stat (This being the one that affects their normal hits.) then they have other stats that can be utilized with genes, so you can theoretically have a ice blasting teostra. I wouldn't advise it, but you could.

How the system is right now is quite nice, but more variation isn't a bad thing. You're the only person I've seen be concerned/vocal bout it though.

This isn't true at all. Read the negative reviews on Steam, this thread and its comments here https://www.reddit.com/r/MonsterHunterStories/comments/oc75vq/mhstories_2_interview_element_and_attribute_change/, as well as this video here https://www.youtube.com/watch?v=5um3YOS-LK8 (when Rage says it's broken, he means the system in place to change the visuals following a total element swap is broken because it doesn't work as it should like in MHS1).

There are tons of MHS1 fans who are crying about this, myself included, because it was awesome in MHS1 and it gave us all a reason to build multiple monsties and min/max their new element builds. No need to do that now, which has completely ruined the Rite of Channeling for me.
Raemnant Jul 26, 2021 @ 11:39pm 
No indication if theyre listening to our pleas? Why? They states before the game even came out that element changing would not be a part of the game
Bog the Builder Jul 26, 2021 @ 11:57pm 
Originally posted by Raemnant:
No indication if theyre listening to our pleas? Why? They states before the game even came out that element changing would not be a part of the game

Watch the video I posted in the reply above. It's not fully "omitted", since we can element swap an original asset MHS1 monstie to change its color (i.e. fire Aptonoth will feature a reddish tinge on its colorful parts).

They haven't at all removed the feature, which is why a lot of us have been begging CAPCOM to restore it fully.
Lecruidant Jul 27, 2021 @ 12:19am 
It is fully out of the question. They already said no. That it won't happen and they don't want it. This isn't MHS1. IT's MHS2. And they already did an update talking about color changing not being something that should happen and is being removed
Bog the Builder Jul 27, 2021 @ 12:28am 
Originally posted by Lecruidant.TTV:
It is fully out of the question. They already said no. That it won't happen and they don't want it. This isn't MHS1. IT's MHS2. And they already did an update talking about color changing not being something that should happen and is being removed

I just found the article posted 5 days ago about this news and I'm sad ): It's just so boring, having a system that intends on forcing us into building a "pure" build. In their words: "...Director Kenji Oguro said that the power to alter a Monstie’s aspect was omitted as a way to prioritize creating strengths for his or her authentic attributes...".

Basically: you got a water element Mizutsune? It's going to be severely gimped if you don't min/max its water genes and attributes 100%.

This is called 'taking creative control away from the player' :l
Ignitehawk Jul 27, 2021 @ 12:37am 
I was really sad to see the system go, too. I can get over the loss, but what still bothers me is the fact that they let it remain in the game in a broken, bastardized state. If they wanted to remove the mechanic, they should have removed it, not left the code and assets lying around.

To add insult to injury, the first free update featured Palamutes, which you can get in a bunch of different styles and colors, each one a different element.... it's like a crappy version of the element swapping we had in MHST1, but only on one monstie.

Capcom, I love you guys for making my favorite video game franchise ever, but ya'll are seriously dumb sometimes.
Bog the Builder Jul 27, 2021 @ 12:43am 
Originally posted by Ignitehawk:
I was really sad to see the system go, too. I can get over the loss, but what still bothers me is the fact that they let it remain in the game in a broken, bastardized state. If they wanted to remove the mechanic, they should have removed it, not left the code and assets lying around.

To add insult to injury, the first free update featured Palamutes, which you can get in a bunch of different styles and colors, each one a different element.... it's like a crappy version of the element swapping we had in MHST1, but only on one monstie.

Capcom, I love you guys for making my favorite video game franchise ever, but ya'll are seriously dumb sometimes.

I absolutely agree. With my disappointment voiced, I can't help but feel such melancholy over their decision to remove the creativity entirely.

I felt the same way XD When I saw the elemental Palamutes, I was so hyped! We finally got to build different elemental Palamutes and so I held onto the hope that I could still build a thunder element Nerg, complete with visual changes, but alas: CAPCOM have abandoned reason for madness. Their justification for the decision is stupid too. Focusing on pure builds to "enhance" their native elements and attributes? Come on, CAPCOM, you're smarter than this. I have such mad respect for Oguro Kenji-san too, so this hits even harder for me.
Rothgarion Jul 27, 2021 @ 1:53am 
On one hand, i was extremelly sad that they removed this feature. I cant recreate my water sand barioth who would basically destroy fire based monsters like teostra, the metal raths and fatalis. They would do very little damage to her while she would absolutely obliterate them thanks to her swapped element. Teo's nova would 100% kill you if you had bad fire res, even when good it would almost end you. To my water sand barioth, it would only take like a third of her health while she would make teo regret ever entering the arena.

On the other hand, non element builds are actually good now, in stories 1 you would need to go elemental or your monsters would actually not really do optimal damage. Like. At all. I remember being somewhat disapointed in my nargas or tigrex's because while good monsters, unless they were elementally swapped, damage wouldnt be great. There was also very little non element genes, speed was almost always water, power was almost always fire or dragon and technical was almost always fire or non element,

So, its def a mixed bag but one with both good and bad changes.
Dragon Protector Jul 27, 2021 @ 7:57am 
Originally posted by 🅱og The 🅱uilder:
Originally posted by Lecruidant.TTV:
It is fully out of the question. They already said no. That it won't happen and they don't want it. This isn't MHS1. IT's MHS2. And they already did an update talking about color changing not being something that should happen and is being removed

I just found the article posted 5 days ago about this news and I'm sad ): It's just so boring, having a system that intends on forcing us into building a "pure" build. In their words: "...Director Kenji Oguro said that the power to alter a Monstie’s aspect was omitted as a way to prioritize creating strengths for his or her authentic attributes...".

Basically: you got a water element Mizutsune? It's going to be severely gimped if you don't min/max its water genes and attributes 100%.

This is called 'taking creative control away from the player' :l


I agree. I dont want to be forced to use say another creature when i want my team all dragon
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Date Posted: Jul 26, 2021 @ 9:47pm
Posts: 11