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(Break) Chop off a tail... "the monster does an animation and the tail is literally chopped off" for the rest of the fight, etc. "Dismantling" monsters was so satisfying in previous games.
I miss that feature even more, though I imagine the additional programming time required to add breaking monster parts would be even greater than colour changes etc. based on element like you're talking about.
It all comes down to time / money. What's worth adding before release.
Take into account this game is on switch as well. They don't have a lot of processing/graphical power to play with, especially at x3 speed. The chopping the pieces in this is more along the lines of delaying/stopping a move set, more than being an aesthetic. Would it be nice? Sure, but it isn't something I need to see to have that feeling or gratification.
As for OP's problem. The monsties have the main stat (This being the one that affects their normal hits.) then they have other stats that can be utilized with genes, so you can theoretically have a ice blasting teostra. I wouldn't advise it, but you could.
How the system is right now is quite nice, but more variation isn't a bad thing. You're the only person I've seen be concerned/vocal bout it though.
This isn't true at all. Read the negative reviews on Steam, this thread and its comments here https://www.reddit.com/r/MonsterHunterStories/comments/oc75vq/mhstories_2_interview_element_and_attribute_change/, as well as this video here https://www.youtube.com/watch?v=5um3YOS-LK8 (when Rage says it's broken, he means the system in place to change the visuals following a total element swap is broken because it doesn't work as it should like in MHS1).
There are tons of MHS1 fans who are crying about this, myself included, because it was awesome in MHS1 and it gave us all a reason to build multiple monsties and min/max their new element builds. No need to do that now, which has completely ruined the Rite of Channeling for me.
Watch the video I posted in the reply above. It's not fully "omitted", since we can element swap an original asset MHS1 monstie to change its color (i.e. fire Aptonoth will feature a reddish tinge on its colorful parts).
They haven't at all removed the feature, which is why a lot of us have been begging CAPCOM to restore it fully.
I just found the article posted 5 days ago about this news and I'm sad ): It's just so boring, having a system that intends on forcing us into building a "pure" build. In their words: "...Director Kenji Oguro said that the power to alter a Monstie’s aspect was omitted as a way to prioritize creating strengths for his or her authentic attributes...".
Basically: you got a water element Mizutsune? It's going to be severely gimped if you don't min/max its water genes and attributes 100%.
This is called 'taking creative control away from the player' :l
To add insult to injury, the first free update featured Palamutes, which you can get in a bunch of different styles and colors, each one a different element.... it's like a crappy version of the element swapping we had in MHST1, but only on one monstie.
Capcom, I love you guys for making my favorite video game franchise ever, but ya'll are seriously dumb sometimes.
I absolutely agree. With my disappointment voiced, I can't help but feel such melancholy over their decision to remove the creativity entirely.
I felt the same way XD When I saw the elemental Palamutes, I was so hyped! We finally got to build different elemental Palamutes and so I held onto the hope that I could still build a thunder element Nerg, complete with visual changes, but alas: CAPCOM have abandoned reason for madness. Their justification for the decision is stupid too. Focusing on pure builds to "enhance" their native elements and attributes? Come on, CAPCOM, you're smarter than this. I have such mad respect for Oguro Kenji-san too, so this hits even harder for me.
On the other hand, non element builds are actually good now, in stories 1 you would need to go elemental or your monsters would actually not really do optimal damage. Like. At all. I remember being somewhat disapointed in my nargas or tigrex's because while good monsters, unless they were elementally swapped, damage wouldnt be great. There was also very little non element genes, speed was almost always water, power was almost always fire or dragon and technical was almost always fire or non element,
So, its def a mixed bag but one with both good and bad changes.
I agree. I dont want to be forced to use say another creature when i want my team all dragon