Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin

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Best Fire Technical Active Gene?
Hi.

Whats the best Fire Technical Active/Attacking skill?

Im struggling to find one suitable for my Fire Monsties. I dont mind If the only version available is a L also.

Cheers
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Zobrazeno 115 z 15 komentářů
bazelguese has a technical attack multi target that has a chance to set of fire. That is the only one i know of.
VEX84 původně napsal:
bazelguese has a technical attack multi target that has a chance to set of fire. That is the only one i know of.
Ignition breath. I use it on my Azure Rathalos. Works well.
Fire Technical active? As in passive ability? Unfortunately, you only have 2 choices, Fire Def Boost (S, M, L, XL) and Slugger (S, M, L, XL).

For attacking, personally, if it's a monstie that isn't a technical specialist, I would use single target attacks for the double attacks on Head-to-Heads. Most of the fire single technical attacks are of 'light' damage though so the above suggestions work also.
Fire is heavily weighted towards power type attacks and skills. It's kinda pointless going against the tide in these situations, really, and you're only using something sub-optimal when you do this. It only really makes sense that if you're gonna use 1 fire monster, it might as well be power type.

You get a strong fire + power type in Anjanath pretty early. You can give him more skills and attacks as you progress through the game because fire + power type skills and attacks are among the most common types.

Element is more important than type, and being off type only really hurts you if a monster attacks your monster in a HtH, but putting one tech type attack on a power monster so they can double attack a speed type is still viable. If you do this, I recommend picking the tech + fire attack type with the lowest kinship cost.

Ice is probably the best element for tech type with Velkana. Ice or non-element. Dragon is worth mentioning as well, because of Stygian Zinogre. But even dragon is more weighted towards power type.
Naposledy upravil AH-1 Cobra; 26. čvc. 2021 v 6.42
crimsonedge11 původně napsal:
Fire is heavily weighted towards power type attacks. It's kinda pointless going against the tide in these situations, really, and you're only using something sub-optimal when you do this. It only really makes sense that if you're gonna use 1 fire monster, it might as well be power type.

You get a strong fire + power type in Anjanath pretty early. You can give him more skills and attacks as you progress through the game because fire + power type skills and attacks are among the most common types.

Element is more important than type, and being off type only really hurts you if a monster attacks your monster in a HtH, but putting one tech type attack on a power monster so they can double attack a speed type is still viable. If you do this, I recommend picking the tech + fire attack type with the lowest kinship cost.

I used to do 'pure' builds though (if fire/power, I'd only put in fire/power genes). This time around, i normally follow the pattern of the same element '3-1' bonus for the bingo, it looks something like this:

main main main
main main tertiary
rainbow secondary secondary

Main - having 1 single attack and 1 multi and the rest I try to slot passives
Secondary - 1 single attack and passive
Tertiary - single attack

Is it optimal? I'm pretty sure some would say it's not but atm, it works for me, atleast. The purpose really is to win those HtHs setting up for a double attack.

Now I'm kinda curious how others do this.
Naposledy upravil Kismette; 26. čvc. 2021 v 6.56
Kismette původně napsal:
crimsonedge11 původně napsal:
Fire is heavily weighted towards power type attacks. It's kinda pointless going against the tide in these situations, really, and you're only using something sub-optimal when you do this. It only really makes sense that if you're gonna use 1 fire monster, it might as well be power type.

You get a strong fire + power type in Anjanath pretty early. You can give him more skills and attacks as you progress through the game because fire + power type skills and attacks are among the most common types.

Element is more important than type, and being off type only really hurts you if a monster attacks your monster in a HtH, but putting one tech type attack on a power monster so they can double attack a speed type is still viable. If you do this, I recommend picking the tech + fire attack type with the lowest kinship cost.

I used to do 'pure' builds though (if fire/power, I'd only put in fire/power genes). This time around, i normally follow the pattern of the same element '3-1' bonus for the bingo, it looks something like this:

main main main
main main tertiary
rainbow secondary secondary

Main - having 1 single attack and 1 multi and the rest I try to slot passives
Secondary - 1 single attack and passive
Tertiary - single attack

Is it optimal? I'm pretty sure some would say it's not but atm, it works for me, atleast. The purpose really is to win those HtHs.

Now I'm kinda curious how others do this.

I use an H type if I'm looking for a little more variety.

XOX
XXX
XOX

X = same type + element.

0 = off type, this could be a self buff move + 1 off type attack, like a tech attack on a power type, or it could be self buff + element+ XL, etc. Example, Rajang. One of the Os is Ultra Voltage from Thunderlord ZInogre, and the other O is Bolt Eater, which is a tech type attack. Bolt eater leeches HP, so I like that on my Rajang.

The middle X skill could be a rainbow gene, or another skill/attack.

You're still 150% element, and 135% main type with an H setup. And it's possible you could pick up a 110% on a secondary type along the Os, if you got a rainbow gene in the middle.

H type would work for you as well, just drop the tertiary, and you'll get considerably more boost to the main type, with the same bonus to the secondary type.

I don't see a case being made for 1 monster having all 3 attack types outside of PVP. Few people PVP in this game, it's pretty much dead, and it doesn't make much sense to do that in PVE, when we can just swap monsters out.

I do got an aptonoth set up with 3 attacks, however my aptonoth only has 1 purpose, to kinship attack and topple the monster, so being able to double attack any time he's targeted has its benefits vs swapping it out. But, this is for a specific purpose that's outside of normal usage scenario for a monster.

Further against too many type attacks on 1 monster is that depending on your main character's loadout, double attacking might not be necessary, and you could probably do more damage by going HtH with your main character + attacking with your monster. So even having a Teostra out who's power type against a speed type Kirin doesn't matter as long as Kirin doesn't target the Teostra.
Naposledy upravil AH-1 Cobra; 26. čvc. 2021 v 7.13
crimsonedge11 původně napsal:
I use an H type if I'm looking for a little more variety.

XOX
XXX
XOX

X = same type + element.

0 = off type, this could be a self buff move + 1 off type attack, like a tech attack on a power type, or it could be self buff + element+ XL, etc.

The middle X skill could be a rainbow gene, or another skill/attack.

You're still 150% element, and 135% main type with an H setup. And it's possible you could pick up a 110% on a secondary type along the Os.

I don't see a case being made for 1 monster having all 3 attack types outside of PVP. Few people PVP in this game, it's pretty much dead, and it doesn't make much sense to do that in PVE, when we can just swap monsters out.

I do got an aptonoth set up with 3 attacks, however my aptonoth only has 1 purpose, to kinship attack and topple the monster, so being able to double attack any time he's targeted has its benefits vs swapping it out.

Further against too many type attacks on 1 monster is that depending on your main character's loadout, double attacking might not be necessary, and you could probably do more damage by going HtH with your main character + attacking with your monster. So even having a Teostra out who's power type against a speed type Kirin doesn't matter as long as Kirin doesn't target the Teostra.

I don't PvP, I just don't like my monstie losing to a HtH, especially if it's an attack that causes negative status effect and I'm forced to just take it. And yes, there are times when I use skills as well, double attacks are just too awesome though.
I don't lose HtHs either, I just swap the monster out, because you know that IS an option, you can bring 6 monsters, and swap them in for basically no penalty at all. If you couldn't do this, then I might see a compelling reason for using 3 types on 1 monster (like maybe PVP), but that's not what you're doing.

For example, if I swapped in a tech type to double attack a speed type kirin because it targeted the monster, on the next turn if it doesn't target the monster I'm swapping in the fire type again. If there's 3 or 4 targets on the screen, your monster has better odds of not being targeted directly. Skills like Focus Slash with SnS can do a lot of damage in a HtH, and they can't trigger a double attack. Also, gunlance shelling can get a full bar of kinship in a HtH, which again, can't trigger a double attack. So, there's plenty of reasons to go HtH with your main character if they're targeted vs just doing a double attack.

Also, there's monsters like Deviljho who can win a HtH and heal back all their HP, while also having a skill that buffs HtH damage. Doing this combined with you using Focus Slash with SnS, etc vs just double attacking can do a lot more damage than a double attack.

If anything, I'm the one thinking outside of the box here.
Naposledy upravil AH-1 Cobra; 26. čvc. 2021 v 7.22
crimsonedge11 původně napsal:
I don't lose HtHs either, I just swap the monster out, because you know that IS an option, you can bring 6 monsters, and swap them in for basically no penalty at all. If you couldn't do this, then I might see a compelling reason for using 3 types on a monster (like maybe PVP), but that's not what you're doing.

For example, if I swapped in a tech type to double attack a speed type kirin because it targeted the monster, on the next turn if it doesn't target the monster I'm swapping in the fire type again. If there's 3 or 4 targets on the screen, your monster has better odds of not being targeted directly. Skills like Focus Slash with SnS can do a lot of damage in a HtH, and they can't trigger a double attack. Also, gunlance shelling can get a full bar of kinship in a HtH, which again, can't trigger a double attack. So, there's plenty of reasons to go HtH with your main character if they're targeted vs just doing a double attack.

I used to do that... especially with the pure builds from before. Nowadays it's more like picking the right elemental monstie and stick with it throughout the fight. I need to relearn some old strategies again for sure.
Firecracker
Fireball
Blazeball
Fire Fluid Splash
Ignition Breath

are your options

fire fluid splash (a.kecha) and ignition breath (bazel) are aoe; both 'medium' damage (though thats not exactly a clear damage indicator, FFS has a burn chance and costs 24 kinship, IB has guaranteed blastblight and costs 30 kinship... neither can crit

blazeball (b.kutku/yian garuga) seems like the best fire technical single target; but thats not saying much
If your main character is using a weapon of the element the monster is weak against, the double attack will be the element of your character's weapon, if the monster was neutral. So, swapping a neutral type in to double attack a Kirin, if your character is using a fire SnS, will do fire damage. You'll see the orange numbers of it exploiting an elemental weakness.
Naposledy upravil AH-1 Cobra; 26. čvc. 2021 v 7.39
crimsonedge11 původně napsal:
If your main character is using a weapon of the element the monster is weak against, the double attack will be the element of your character's weapon, if the monster was neutral. So, swapping a neutral type in to double attack a Kirin, if your character is using a fire SnS, will do fire damage. You'll see the orange numbers of it exploiting an elemental weakness.

Yea, those sometimes complicate things when at 1 second.. I forgot I switched weapons then realizing when I've already activated it. But, when it works, it's truly magnificent.
Kismette původně napsal:
crimsonedge11 původně napsal:
If your main character is using a weapon of the element the monster is weak against, the double attack will be the element of your character's weapon, if the monster was neutral. So, swapping a neutral type in to double attack a Kirin, if your character is using a fire SnS, will do fire damage. You'll see the orange numbers of it exploiting an elemental weakness.

Yea, those sometimes complicate things when at 1 second.. I forgot I switched weapons then realizing when I've already activated it. But, when it works, it's truly magnificent.

There's also a case to be made for doing a cross-team double attack with your partner, or their monster, so you both build kinship from the double attack. This is especially the case in coop. And then you can have your main character or monster use skills that can't initiate a double attack to manipulate this. Like if my monster is being targeted, I will use something like Focus Slash with SnS, which can't trigger a double attack, while their character uses a tech, power, speed attack so they double with my monster. Or, vice versa. Or, maybe I want to double attack with Reverto, or Kyle? I can manipulate who double attacks with who, and when.
Naposledy upravil AH-1 Cobra; 26. čvc. 2021 v 7.41
fire fluid splash hits all enemies and has been serving me well. Firecracker is from peco i think too. i forget what other technical fire moves i have
Cheers for all the answers.

I think ill go with Fire Fluid Splash. :steamthumbsup:
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Datum zveřejnění: 25. čvc. 2021 v 22.02
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