Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
I couldn't say how useful it is in comparison per se but I do like the constant ammo building into big Kin gains and either Ride or Wyrmblast whereas Bow is very built around deciding to go for your charges or your coatings at the cost of kinship, It's also just the games other defensive weapon out of Sword and Shield. And I just kinda find it fun.
I did like Bow but outside of Rapid, some of it feels a bit eh? Like at least in the bows I had Pierce didn't feel it did as much damage to parts as I'd like for a 2 turn thing and Spread is a bit situational. Rapid is pretty good tho.
Regardless I can always switch back to Bow if I want instead later. I do like how easy it is to swap between weapon types as you progress and make more stuff if you want.
Like they do with kinship attacks?
It's more of a situational weapon. Having multiple hits in the one attack is useful when you have certain bonuses or effects (like when you've downed the enemy and every hit is a crit), though the same applies to it's multiple target attacks (best used to spread the love, like poison, around).
I suspect it's main benefit is the Kinship boost from HtH though; in some situations that basically gives you an L1 kinship attack every three turns or so.
1) Not a matter of learning or not it is a matter that as after you learned the pattern it is useless to use charge because A) you will double attack that already deals massive part damage or B) you already killed so no tension and every area has 20 monsters or more going from hth in every fight blindly is useless unless you really want loot from one monster and suicidal on pvp
2) Thing that you won't get a charge, and if you actually use the charge you will get some heavy damage
3) Field Skills....being locked with Ratha.....
4) And still without skill variation....and almost a whole region for them to catch up....
1) You can just use counter with sword shield, observe the field with charge or arc shot, use buff/debuff with hunting and all those skills are completely independent
2)Kinship on it's core is a completely different concept it is rider and monstie making synergy the hammer is going harder but somehow you have to win a duel that is completely contrary to even how the hammer work on MH that you only charge and go when there is an opening
3) Get a kinship amulet or armor and you can basically charge the kinship gauge in 2 turns
for finding weak points changed to the hammer because i need to cause blunt damage
it does Technical damage I, my anajath and Cheval did power attack but Rathi such a good boy gone with speed attack so lost a turn to charge and the Nerscylla again attacked Rathi that is using a speed attack again
and now cheval do a technical attack.....3 turns without the chance to do a single charge
gets enraged does a techseal 4 turns
♥♥♥♥♥♥♥ Retarded just ♥♥♥♥♥♥♥ retarded weapon designing
Its crazy strong, but the problem with this is that those chaser skills are 70% of what Hammers are in this game, and that 70% is pretty bad
Its a fact the wepon system is horrible specificlly wepon skills.
i highly doubt it works like this; for a start no aoe can crit... which when you also realise that all of an attack crits or none of it does makes me think crit rolls (and therefore likely application rolls) are done once per action; not per hit
It's not attacking anything sometimes.
Aoe and random target moves do that.
So if tigrex just decides to toss a bunch of rocks, that's that.
So basically they aren't trash. They are only trash if you don't know how to use the games mechanics. Which is very easy to do. I won't explain as many others have explained and some users refuse to accept the plain simple evidence/explanation given.
not quite
untyped attacks do that; tigrexs rock throw isnt random target; its just untyped and thus doesnt trigger head to heads
similarly you can head to head cancel enemy aoes with a double attack (as long as it has a type; pow/speed/tech); this is easy to test against basarios/gravious
that said; if your monstie uses an aoe; you cant trigger a double attack from it (again; even if its typed)
another intresting thing regarding aoes; they cant crit and they dont deal part damage
And those changes are all clearly telegraphed. It is that easy. Oftentimes I have more Hammer Charge than I know what to do with because I know the Monster's patterns and how to abuse them. If anything, my main mistake using Hammer is not using Meteor Hammer/Spinning Meteor more.
Let's take Glavenus, as an example, shall we?
When it charges fire, it switches from using Power Attacks to Speed Attacks. When its Tail Blade heats up, it uses Technical Attacks. When its tail blade cools down, it'll switch back to power.
Or Rajang. It uses exclusively power charge and power attacks until it enrages, at which point it uses one of three Aura skills, one corresponding to each type of attack. It'll then spam whatever type of attack it used for three turns, getting two attacks per turn. The second attack of the third turn will always be Thundercrack.
Monster Patterns are easily discernible since even the pattern changes are fixed behind certain conditions.
Also, if an enemy is targeting you or your Monstie, that's easy Double Attack Material. If you're teamed up with a Hunter, this is more often than not. You can even automatically tell if a monster is targeting you with an attack that can trigger Head-to-Heads.