Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin

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!?! Jul 14, 2021 @ 2:03pm
Hammers are garbage?
So you have to win head to heads to gain charges to use special attacks that also cost tons of kinship for some reason so you can do bonus damage if the enemy has a status effect on them that the hammer can't apply which then also consumes the status effect.

The monster never targets you? You never get to do anything other than regular attacks.
You have charge but just did a special attack and have 0 kinship? Tough luck.
You think you can just switch between a bow and a hammer for status effects? Have fun rolling the dice on getting any charges before the status runs out because they're gone if you put the hammer away.
You're chasing sleep? Haha, battle buddy go brrr.

The enemy is immune to status? Well you just don't get to do your thing at all then.
Also the status is gone after the attack so enjoy sucking the para you finally managed to apply out of a monster before its turn. Hope you weren't counting skipped turns or poison damage or anything.

How does this have anything to do with hammers in monster hunter?
Hammers have always been big sticks that you charge up and then apply to the monsters face and that's that but now it's this setup heavy abomination that doesn't even work at all unless you construct an entire team of monsties around it. What the hell.
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Showing 1-15 of 85 comments
Nito Jul 14, 2021 @ 2:53pm 
Hammers are great

But the whole weapon mechanic on Stories is just plain horrible the gameplay designer is just ♥♥♥♥
Glaze Jul 14, 2021 @ 2:54pm 
In the midgame you can use Brachydios and later Teostra hammer since they have blast chaser, and a chance to inflict blastblight.
Other than that, yeah they're kinda sucky lol
Dex Jul 14, 2021 @ 2:58pm 
I'm only level 36 but so far, i don't think i've used the weapon skills more than a couple of dozen times.

I'm either switching weapons so often to figure out which weapon the part is weak against, or the part breaks and i have to switch to anther weapon because of course that weapon was only useful for that one part.

it was neat hanging out with that revelo guy beacuse he actually used the GS charge all the time. Was totally bad ass. i wish i could be a hunter in this game :(
Last edited by Dex; Jul 14, 2021 @ 2:58pm
Nito Jul 14, 2021 @ 3:26pm 
Originally posted by Gecko:
I'm only level 36 but so far, i don't think i've used the weapon skills more than a couple of dozen times.

I'm either switching weapons so often to figure out which weapon the part is weak against, or the part breaks and i have to switch to anther weapon because of course that weapon was only useful for that one part.

it was neat hanging out with that revelo guy beacuse he actually used the GS charge all the time. Was totally bad ass. i wish i could be a hunter in this game :(

another bad design not allowing to be a hunter i mean that could actually work on a 4 player coop(with 1 rider and 1 hunter or 4 hunters) but the egg reward gets useless....the main MH series reward is the monster loot....

i would really like to see a turf war in stories but the monsters just gank on you...

what bothers me the most is weapon skill and only having 2 for each it isn't hard at all to design a weapon to turn based MH based on the Weapons of MH...
Last edited by Nito; Jul 14, 2021 @ 3:29pm
A few armors have the Hammer Focus skill which can let you use a Hammer Charge skill but not consume the Gauge. But sadly yes in MHS2 the Hunting Horn is more useful.
archonsod Jul 14, 2021 @ 5:41pm 
Originally posted by !?!:
You think you can just switch between a bow and a hammer for status effects? Have fun rolling the dice on getting any charges before the status runs out because they're gone if you put the hammer away.

Or you could use a monstie that applies the requisite effect. Though I've no idea why you'd bother with the chaser abilities to begin with; meteor is far more useful. I've been one shot breaking parts since Chapter 2 ...




buttnut Jul 14, 2021 @ 5:42pm 
Originally posted by Nito:
Hammers are great

But the whole weapon mechanic on Stories is just plain horrible the gameplay designer is just ♥♥♥♥
Yikes well you're entitled to having a horrendous opinion I guess. This games gameplay is insanely good, weapons included.
buttnut Jul 14, 2021 @ 5:45pm 
Originally posted by Gecko:
I'm only level 36 but so far, i don't think i've used the weapon skills more than a couple of dozen times.

I'm either switching weapons so often to figure out which weapon the part is weak against, or the part breaks and i have to switch to anther weapon because of course that weapon was only useful for that one part.

it was neat hanging out with that revelo guy beacuse he actually used the GS charge all the time. Was totally bad ass. i wish i could be a hunter in this game :(
You're playing the game HORRIBLY oh my goodness. You literally can be that hunter. You don't HAVE to always hit effective parts. My team is 38 and I've used GS skills for 85% of my combat. Do .75 seconds of napkin math and realize that GS skills do more damage even when not super effective than many other weapons do regardless. This thread is insane.
Janfin Jul 14, 2021 @ 5:45pm 
Originally posted by mute:
Originally posted by Nito:
Hammers are great

But the whole weapon mechanic on Stories is just plain horrible the gameplay designer is just ♥♥♥♥
Yikes well you're entitled to having a horrendous opinion I guess. This games gameplay is insanely good, weapons included.
It's ♥♥♥♥♥♥♥, like your opinion
Jayon Jul 14, 2021 @ 6:13pm 
Hammer needs other weapon with special effect to work with. Once your build is proper the hammer can do tons of damage
Euri Jul 14, 2021 @ 6:19pm 
Originally posted by !?!:
The monster never targets you? You never get to do anything other than regular attacks.
You do not need to be the target to participate in a head to head, you can coop head to head win if they are targeting either your or your partners monstie in a head to head that they will win.
Nito Jul 14, 2021 @ 6:21pm 
Originally posted by mute:
Yikes well you're entitled to having a horrendous opinion I guess. This games gameplay is insanely good, weapons included.

Ah yes the win a HtH to do more damage otherwise you can't do a thing with the weapon super good

Originally posted by Janfin:
It's ♥♥♥♥♥♥♥, like your opinion

Yawn
Paige 404 Jul 14, 2021 @ 6:31pm 
Originally posted by !?!:
The monster never targets you? You never get to do anything other than regular attacks.

Tell me you don't know how head to heads work without telling me you don't know how head to heads work.

I get hammer charge easy, because I know how to double attack. It's attacking my monstie? Double attack time. It's attacking my battle buddy's monstie? If that monstie is using the right attack type, I'm double attacking there too--you know you can double attack with your buddy's monstie, right? Any attack from the enemy that isn't untyped, or focused on specifically my battle buddy, is a potential hammer charge for me.

And it should be, because every double attack I can get is an attack I'm shutting down from the enemy. Double attacks and holding ride opportunities are how you control the action economy.

If I can't get a head to head on any given turn, that's my opportunity to use those charges. If anything, hammer is on top. If I use greatsword I can't gain or spend charge on any turn where a double attack is possible, or else I'm giving up a potential double attack and eating preventable damage.
Last edited by Paige 404; Jul 14, 2021 @ 6:32pm
BurrZerka Jul 14, 2021 @ 6:40pm 
Originally posted by Paige 404:
Originally posted by !?!:
The monster never targets you? You never get to do anything other than regular attacks.

Tell me you don't know how head to heads work without telling me you don't know how head to heads work.

I get hammer charge easy, because I know how to double attack. It's attacking my monstie? Double attack time. It's attacking my battle buddy's monstie? If that monstie is using the right attack type, I'm double attacking there too--you know you can double attack with your buddy's monstie, right? Any attack from the enemy that isn't untyped, or focused on specifically my battle buddy, is a potential hammer charge for me.

And it should be, because every double attack I can get is an attack I'm shutting down from the enemy. Double attacks and holding ride opportunities are how you control the action economy.

If I can't get a head to head on any given turn, that's my opportunity to use those charges. If anything, hammer is on top. If I use greatsword I can't gain or spend charge on any turn where a double attack is possible, or else I'm giving up a potential double attack and eating preventable damage.

It's almost like some don't understand strategy. Eh, at least you may have schooled a few lost souls.
Sammy Jul 14, 2021 @ 6:42pm 
As above user said, double attacks can also apply charge to Hammer.
But I will admit Hammer can be a bit more strict about building charge but the payoff is pretty big for it. A fully charged Hammer Skill deals a large chunk of both health and part damage. I've nearly one shot a part from full with a level 3 charge.

So I wouldn't agree that hammer sucks. A bit harder to get charge for but the payoff is good.
Still if it's not your thing, Hunting Horn is there as an option. Which is something I like about this game. Wish there was an extra weapon per type but I do enjoy what we have.

Gunlance is pretty enjoyable.
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Date Posted: Jul 14, 2021 @ 2:03pm
Posts: 85