Monster Hunter Stories 2: Wings of Ruin

Monster Hunter Stories 2: Wings of Ruin

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Neonivek Jul 13, 2021 @ 7:19am
Does it feel like the game was rushed?
Now I mean beyond the fact that we found out a third of the roster is going to be added in updates.

Here are the reasons why I think so

-There are quite a few perfectly viable monsters that cannot be ridden.
-The day and night cycle is practically unsupported. If missions didn't use it you would never need to interact with it at all.
-The vast majority of story sections are the same type of dungeon
-The expeditions are incomplete

Note that I am not complaining... It is just interesting to see what the devs wanted to do.
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Showing 1-15 of 17 comments
DaBa Jul 13, 2021 @ 7:39am 
Seeing how the game has been developed at the same time as Rise, I expect they had the same problems and reasons to push the game out the door sooner and then catch up with content post release.
archonsod Jul 13, 2021 @ 8:10am 
Originally posted by Neonivek:
Now I mean beyond the fact that we found out a third of the roster is going to be added in updates.
The same was true of World and Rise though; I'm not sure that's a problem of the game being rushed as it is a marketing tactic at this point.
-There are quite a few perfectly viable monsters that cannot be ridden.
That could be balance as much as rushing. There's already some redundancy in the monsters you can ride. Cosmetically it makes sense - everyone has their favourites - but gameplay wise if it doesn't do something different or unique, why bother adding it? The Yian Kut Ku is a good example - given you can get the blue variant about five minutes after you get the regular, and the variant pretty much does the same thing but has slightly better stats, is anyone really going to use the regular version?
-The vast majority of story sections are the same type of dungeon
Part of that is just because they look to be dynamically generated from a set number of rooms. More of those room types would definitely help, or just have some unique ones to each biome - I think the lack of variety tends to become much more noticeable once you start recognising they're using the same rooms, just with a beach/forest/snow/lava texture.

I'm not sure how much of it is rushed development versus paring things back to fit on the Switch. Your house is a good example - it's the exact same room whether you're in the starting tropical beach village or chapter 3's snowy village, which makes no sense (why is your bed a boat at the top of a mountain?). That could be cut corners to speed up development, but it could equally just be re-using assets to cut down on game size. Given they're unlikely to separate development between the two platforms I suspect we'll never really know (though it does make me somewhat happier about the year long wait for Rise on PC).
shadowsfm Jul 13, 2021 @ 9:07am 
What makes it feel rushed to me is dead ends that have no resources, and not being able to change monstie color by changing its resistants.
Last edited by shadowsfm; Jul 13, 2021 @ 9:08am
Doodl Jul 13, 2021 @ 11:15am 
Where are you getting a third of the roster is being added through DLC? Only ten monsties so far have been announced in the roadmap
ColorfullOreo Jul 13, 2021 @ 11:19am 
seeing how world handled i think they could add more, bu dunno tho since rise and stories 2 is should be on update
shadowsfm Jul 13, 2021 @ 1:16pm 
Originally posted by Danger_Noodle:
Where are you getting a third of the roster is being added through DLC? Only ten monsties so far have been announced in the roadmap

Because numbers 111 to 210 are missing or hidden (or what ever numbers they are)
xen_tech Jul 13, 2021 @ 2:44pm 
Originally posted by shadowsfm:
Originally posted by Danger_Noodle:
Where are you getting a third of the roster is being added through DLC? Only ten monsties so far have been announced in the roadmap

Because numbers 111 to 210 are missing or hidden (or what ever numbers they are)
oh $hit he's right after 111 it skips to 201 and most of them for me have been the named monsters from quests. maybe they are going to add more either through content updates or expansions playing on switch right now and had to look myself
Talon Jul 13, 2021 @ 2:50pm 
Originally posted by xen_tech:
Originally posted by shadowsfm:

Because numbers 111 to 210 are missing or hidden (or what ever numbers they are)
oh $hit he's right after 111 it skips to 201 and most of them for me have been the named monsters from quests. maybe they are going to add more either through content updates or expansions playing on switch right now and had to look myself

They done this before to help spread out content and not let players rush through it and be bored, it worked well for MHW to bring ppl back every so often
xen_tech Jul 13, 2021 @ 2:53pm 
Originally posted by Vox:
Originally posted by xen_tech:
oh $hit he's right after 111 it skips to 201 and most of them for me have been the named monsters from quests. maybe they are going to add more either through content updates or expansions playing on switch right now and had to look myself

They done this before to help spread out content and not let players rush through it and be bored, it worked well for MHW to bring ppl back every so often
my main concern and i hope i'm wrong is it goes the way of stories one and straight up content doesn't get launched for whatever reason also outside of world and rise the g rank expansions added almost everything when they came out. the whole add monsters as we go is a very new approach from capcom.
hua Jul 14, 2021 @ 2:04pm 
Feels much more of a complete product than Rise when it launched, at least
!?! Jul 14, 2021 @ 2:16pm 
The weapons sure feel that way.
Most of them are kind of a mess.
J-Cool Jul 14, 2021 @ 2:17pm 
Every monster hunter game adds monsters after launch.
Last edited by J-Cool; Jul 14, 2021 @ 2:17pm
Originally posted by hua:
Feels much more of a complete product than Rise when it launched, at least

Absolutely. A lot of Rise's updates felt like content that should have been in the base game. Stories 2 at least feels finished, and the content that's announced is just extras. Heck, Stories 2 had elder dragons at launch, whereas Rise did not beyond the final boss. :P
AsceticG Jul 14, 2021 @ 3:01pm 
You think this game was rushed? Rise had it even worse.
RGB Jul 14, 2021 @ 3:23pm 
Haven't completed the story yet and already feel burned out, the game feels really repetitive after a while.

Also I just realized Arjanath joining in a battle was exactly used once for the story.
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Date Posted: Jul 13, 2021 @ 7:19am
Posts: 17