安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Why are ultrawide owners such crybabies? If you buy a monitor with a non standard resolution don't expect all games to be compatible with it. Specially ports of AA games like this one. Be thankful if a game supports ultrawide and if it doesn't, ask for it, but stop complaining.
Seriously where in the world does it says in the world of PC Monitor that ANY resolutions are non standard? Not because tv and console chose to be at 16:9 that it mean it's standard. And like @Clayton says if it was the other way around you would be here complaining probably worse than we are.
I own a Samsung G9 32:9 monitor, and like half the games support it, and maybe half of those fully support it with FoV and HUD options. At this point you should be used to it, its the price you pay for being on the cutting edge. Nearly every game has some fix, however, if not at launch shortly there after be it via update or WindodowedBorderlessGaming or other such tool.
even the new consoles cannot do 4k 60fps on everything yet....
when it gets standard on consoles can ya complain x3
the day will come where 4k is standard and peoples complain about that game x cant do porperly 8k resolutions xD
Most well known game engines scale the "viewport" to any aspect ratio without much of a issue. This includes unity, and unreal engine. Ultrawide is not supported usually due to a development choice of some sort. For example they use 2D raster assets for the UI and not vector. Most of the time you can blame the fact most games are developed for console.
This game specifically was a switch game ported to pc, not a pc game ported to switch. They did the bare minimum. That's about it.
UHD and 4k2k is no problem, my PC handles it fine - in 16:9, or 120fps@2160p
Every 21:9 monitor can handle 16:9 pictures, in most of the games the extra space you gain on the side is useless, unless the UI is fully customizeable, like in FFXIV or WoW. For a game like this I'll never understand why someone complains about loss of peripheral view when it's literally blurred as you focus on the middle of the camera anyways.
/edit: 21:9 or 21:10 will never be standard outside of the movie industry. Those aspect ratios are in decline in steam statistics since years and will die out, like 4:3, over the course of time.
21:9 is no longer about the film industry. This ratio is often used by people who are engaged in programming or graphic design, because you can not install multiple monitors and just distribute everything to zones on one monitor. And yes, in games this ratio shows itself very well, and many self-respecting companies have long been adding related ratios to the game natively. We are not in 2010, and we cannot say that these are rare monitors. They have been on the market for a long time and in a variety of price categories, so people can afford not to spend several thousand dollars for such a monitor, their availability is now at the level of the same standard 16:9 monitors.
the day will come where 4k is standard and peoples complain about it that games cant do properly 8k. all those peoples which complain right now about the 4k thing will be probably part of it.