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Skills that increase kinship skill damage goes toward a "shared stat", meaning you do not share the skill itself with your monstie, game will check for it when you use kinship skill and that's it.
There's a lot of problems that come when you're mounted as well:
1 - You can't deal with double attacks (enemies that attack twice per turn, not performing a double attack with your monstie/battle buddy)
2 - You only have 1 action per turn (so if you have to heal someone else or yourself to keep mounted, you won't deal any damage that turn)
3 - Your damage is overall going to be lower than if you weren't mounted
4 - You're still limited by kinship gauge, so trying to spam skills will only work if you keep winning HtHs
5 - Can't double attack with your Partner to increase kinship gauge/level and kinship level barely making a difference in kinship skill damage (not very strong points, so I'll leave them together)
And the only benefits I can see not to just use kinship skill right away is:
1 - You mounted early and want to wait 1-2 turns to cancel an enemy attack
2 - You know you will die and don't want to lose a heart and just get dismounted instead.
Overall doesn't seem worth to me at all, even against the strongest monsters in the game.
Although if you're in post game, using a kinship to prevent an attack like that usually just delays it, and if you know it's gonna one shot you're better off just riding and eating the hit since you can't die when you're riding. When I fought any of the deviants and elder dragons that have come from these updates, I never bothered using my kinship attacks or riding for that matter. The reason is simple, as I would lose more damage since I would need to charge up that meter up all over again.
If I may be honest, I prefer the way it is right now, gameplay-wise at least, because you'rew not forced to mount or you lose damage and increase death risk, there's a good(ish) balance I think, they could buff it a little to make it more appealing but nothing extreme.
Also unrelated comment but Dragon Palamute is one of the better monsters to mount and manually control due to the lack of speed Dragon attacks in the game as a whole. Just slap Crit Up, Crit healing, Vicious, and Dragon Attack Up, onto it and you got yourself a real monster.
Kinship attack cancel enemy current turn and this delayed to next turn or just skip his most powerful actions. And still dealt the damage. Kinship is important part of combat system in any point of game progression.
Oh and that example doesn't even include the extra 2k damage that you get from thousand blades itself as well.