Deathbound

Deathbound

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Killer Dec 20, 2024 @ 9:52am
Deathbound Game Problems Summary
I posted the same thing in the bugs section.

The game is too difficult on first 30 levels, but the difficulty comes from poor balance.
- do we get set on fire or poisoned? we die because there is not enough space for the number of items to use the right one quickly to heal it
- can we use medicine? okay, but another character may die because they have low hp and we die all
- the death of any character gives us the end of the game, why? too hard in first levels
- enemies can attack and see us from a very long distance at 100% precision, and we cannot attack them until we get close and lock on is activated only near them
- only one character has shield, and if two distance opponents attack us then we die quickly because of their 100% precision
- very tall enemies cannot be easily defeated, because dodging does nothing, parrying does nothing, and our ranged attacks are weak on first levels
- items do not do much either, or you have to throw them from close range because the throwing range is not long
- parry is not useful because we can't parry big opponents and small are weak and we do not need to parry
- also a strange decision to hide the traps shooting at us behind barrels, it makes it really difficult at low health which is not rare
- Leveling up a character doesn't do much, we deal little damage at low level, especially at a distance, and it's needed. But there's no lock on anyway, we can't even aim at barrels with flames or other things, because lock on doesn't see them.
- It's also easy to lose lock on if we hide behind a wall or something, for example.
- sometimes it seems like character swapping attack doesn't work despite synchronization, I don't even know how to use dodge withy synchro... overall it's poorly implemented
- In some places there is also no rest point. There are simply too many enemies, especially large ones, and we have no health left. For example, place where there is some kind of hall and there they use ranged attacks among the chairs.
- - those two flame tigers are too hard and they attack to fast!!! they're faster than us, they hit us with flame with 100% of accuracy, they attack two. we have no chance and we can't even run from them - only very good defense and upgraded ring with defense can help there but... next from these tigers is first boss who is normal enemy here - hard with low health
- The last boss is almost unbeatable (level 55) with his 3 HP bars and most of his attacks can't be blocked and avoided. Only maxed out steal life perk gives us good job with him and rapid change of characters with synchronisation not maxed out

In my opinion, even automatic marking opponents is bugged here. It doesn't mark until we're close. It doesn't always switch to the next opponent or it switch off in random times. You can't mark an opponent above or below us, for example, before they're not in your field of vision in near distance. Generally, bad interface decisions.

Fix that and game will be 7/10, maybe 8.

A cool game, but the decisions regarding balance and design are bad.
Last edited by Killer; Jan 3 @ 5:37am
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Showing 1-3 of 3 comments
Erasculio Dec 23, 2024 @ 2:36pm 
Listen.

This game's last patch was more than two months ago.

It's peaking at four concurrent players per day.

Your criticism is valid, but they are not going to fix this game. It has likely been abandoned already.
Killer Dec 23, 2024 @ 2:41pm 
Originally posted by Erasculio:
Listen.

This game's last patch was more than two months ago.

It's peaking at four concurrent players per day.

Your criticism is valid, but they are not going to fix this game. It has likely been abandoned already.

But I heard they want to release DLC, so maybe they're thinking of something? They screwed up the beginning of the release because the game isn't bad!
Originally posted by Killer:
Originally posted by Erasculio:
Listen.

This game's last patch was more than two months ago.

It's peaking at four concurrent players per day.

Your criticism is valid, but they are not going to fix this game. It has likely been abandoned already.

But I heard they want to release DLC, so maybe they're thinking of something? They screwed up the beginning of the release because the game isn't bad!

The DLCs are just cut content that the publisher decides to add at a later time. Same thing happened with Stray Blade, another indie souls-like. The team got laid off but months later the publisher still released a DLC to get some cash for a Cheeseburger. If the team would stand by their game, they would have worked harder. They didn't seem to care much about Deathbound so it's fine. Better to move on.
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