DRAGON BALL: THE BREAKERS

DRAGON BALL: THE BREAKERS

2022. dec. 16., 5:19
Patch Notes - New Balance Adjustment
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4660/60 megjegyzés mutatása
KrispyPixel eredeti hozzászólása:
Hey, DBZBreakers team... People like to, you know, win competitive games. If the Survivor win rate and Raider win rates were both about 50% / 50% (like they were BEFORE all these patches) then people would be more willing to play, stream, and spend on your awful gatcha.

Boosting Raiders and nerfing Survivors is killing this damn game. Also, add crossplay. LISTEN TO YOUR PLAYERBASE OK? OK DEVS?

Who am I kidding? They won't.

I'm sad to admit this, but BHVR listened to their player base on Dead by Daylight. They nerfed just about every good perk / character and lost more than half of their active community base within a few patches.

Breakers had a HUGE opening and then released a survey. Based off said survey, people gave their opinions and.... unfortunately.... they ARE listening to their active community base.... which in the end will eventually kill off the game; hence all drastic changes and patching.

To summarize, it's NOT a good idea to listen to these entitled little brats. Just saiyan.
This game needs something because it is a dumpster fire. First change should be at least letting us summon the dragon regardless of the area being destroyed. being denied half a game of progress because you guys are stupid and didn't think how its not fair that the raider pressing g and looking at where the yellow beam is coming from is anyway comparable to searching the whole map and somehow getting dragons balls from every person was equal game play. I don't care if I go down summoning him as long as I can buff the others, or maybe even give me a chance to get out. What im guessing is the game cannot register sheron and the area being destroyed at the same time so you do this instead which is ♥♥♥♥♥♥♥♥. fix this mess and for the love of god get rid of the gatcha gambling or make it to where you can actually get skills from the fire currency instead of dumb luck. How you guys thought this was any bit acceptable is baffling .
Nolan T. eredeti hozzászólása:
KrispyPixel eredeti hozzászólása:
Hey, DBZBreakers team... People like to, you know, win competitive games. If the Survivor win rate and Raider win rates were both about 50% / 50% (like they were BEFORE all these patches) then people would be more willing to play, stream, and spend on your awful gatcha.

Boosting Raiders and nerfing Survivors is killing this damn game. Also, add crossplay. LISTEN TO YOUR PLAYERBASE OK? OK DEVS?

Who am I kidding? They won't.

I'm sad to admit this, but BHVR listened to their player base on Dead by Daylight. They nerfed just about every good perk / character and lost more than half of their active community base within a few patches.

Breakers had a HUGE opening and then released a survey. Based off said survey, people gave their opinions and.... unfortunately.... they ARE listening to their active community base.... which in the end will eventually kill off the game; hence all drastic changes and patching.

To summarize, it's NOT a good idea to listen to these entitled little brats. Just saiyan.
also if they we're listening they would get rid of that stupid gatcha system. they have selective hearing . You can always pull a poopie take out of a pile.
Cell really doesn't need a buff, also, there should be a rule against camping an area(Area X is an exception) or a player, because so far, every Frieza player I've been up against has camped me with Zarbon and Dodoria, preventing my team from reviving me, basically ensuring that I can't play at all, like, I go down, I have nothing to save myself with, and then the Frieza just starts camping me with Zarbon and Dodoria so that my team mates can't come close to me to revive me, there should be a report system as well, because it's just unfair that some people don't get a chance to play, ESPECIALLY when they're new to the game! I've uninstalled the game BECAUSE of people that constantly camp me... Also, I encountered a bug with Cell, when I was the survivor, I didn't get an indication that Cell sensed my energy, and yet, he knew where I was, EXACTLY, without previously spotting me!
Legutóbb szerkesztette: Xena the Democratic Stalker; 2023. febr. 4., 12:35
It's so weird to me that after the raider buff released, the game DIED. Surely they realized the average player count dropped from 1-2k to 100 at peak hours. Yet, changes were not reverted. It's like they wanted to kill the game on purpose. So weird.
Legutóbb szerkesztette: Amaze; 2023. febr. 15., 6:26
You BUFFED Cell
Pretty sure he's the easiest raider to play
Flavius Claudius Julianus eredeti hozzászólása:
Fortnite is better sadly
two completely different types of games
MikeyBlack eredeti hozzászólása:
Free to play on PC would massivly increase playerbase.

Also Cross Play...
Get a job. Stop asking for hand outs. They arent your parents
Tsukino eredeti hozzászólása:
MikeyBlack eredeti hozzászólása:
Free to play on PC would massivly increase playerbase.

Also Cross Play...
Get a job. Stop asking for hand outs. They arent your parents
How about getting the ♥♥♥♥♥♥ ass gatcha out of it? is that too much?
Ranclan Mayn eredeti hozzászólása:
Tsukino eredeti hozzászólása:
Get a job. Stop asking for hand outs. They arent your parents
How about getting the ♥♥♥♥♥♥ ass gatcha out of it? is that too much?
Last time I checked there were other Dragonball games and yet here you are complaining on the only game witha gacha out of the series
Tsukino eredeti hozzászólása:
Ranclan Mayn eredeti hozzászólása:
How about getting the ♥♥♥♥♥♥ ass gatcha out of it? is that too much?
Last time I checked there were other Dragonball games and yet here you are complaining on the only game witha gacha out of the series
Imagine demanding a company to use their massive influence in a non greedy way. Thats just too much.
The goal for balancing should be a 60 to 70% winrate for the raider, and 30 to 40% winrate for survivors, not 50/50.
You always want the solo player to feel stronger, and actually BE stronger.
The game released with data like this, with a 64% winrate for all Raiders, and that is what you should aim to have.

The reasoning is simple:
If the raider is stronger than the survivors, and wins are aplenty, then the wins that survivors do get are worth more to those survivors.
In addition, those surprising losses will fuel the raiders to learn to play better and not have it happen again.
It's about the health of the game itself; its a tried and true formula by other asymmetrical games with a "killer" and "survivors", and those who haven't followed said formula die off quickly from a lack of interest from one or both sides.

It keeps the game challenging for the teamed up players, even in a group with coordination, and not too challenging for the solo player that they feel completely frustrated.

Right now, you're not hitting that mark any more and I hope you can fix it. 50/50 means that 3.5 people are winning more often than one person. (1v7, if the odds are half, half those people are going to win all of the time, or all of the people will win half of the time.)
Happy Birthday! eredeti hozzászólása:
The goal for balancing should be a 60 to 70% winrate for the raider, and 30 to 40% winrate for survivors, not 50/50.
You always want the solo player to feel stronger, and actually BE stronger.
The game released with data like this, with a 64% winrate for all Raiders, and that is what you should aim to have.

The reasoning is simple:
If the raider is stronger than the survivors, and wins are aplenty, then the wins that survivors do get are worth more to those survivors.
In addition, those surprising losses will fuel the raiders to learn to play better and not have it happen again.
It's about the health of the game itself; its a tried and true formula by other asymmetrical games with a "killer" and "survivors", and those who haven't followed said formula die off quickly from a lack of interest from one or both sides.

It keeps the game challenging for the teamed up players, even in a group with coordination, and not too challenging for the solo player that they feel completely frustrated.

Right now, you're not hitting that mark any more and I hope you can fix it. 50/50 means that 3.5 people are winning more often than one person. (1v7, if the odds are half, half those people are going to win all of the time, or all of the people will win half of the time.)

Actually either you are pretty dump or you cant calculate...
1 Raider and 7 Survivors = 1 + 7 = 8
1 Raider + 7 Survivors >>> 100% / 8 = 12,5% for each player that win.

BUT escaping IS NOT winning, it means you didnt lose or win.
IF that considered, the calculation change to 50% Raider, 50% Survivors.
7x 7,142857% = 50% and the raider 50% because the raider won also.

Results in 7,142857% for each that survive (Not Raider)
BUT even that mean, Raider (one) win 3x and survivor (one) win 1x
Because mostly 3-4 (3,5 survivors) die and other 3,5 survivors escape
Thats 75% (3) raider win and 3,5x 7,142857% survivor escape = 25% (1)

How 75%? Escape is 50% winrate because 1 vs 7 both sides win

CORRECT WINRATE CALCULATION:
1 Raider = 50% ... 7 Survivors = 50%
Survivors 7 x 50% = 3,5 ... 50% x 50% = 25%
50% / 7 = 7,142857% x 3,5 escaping survivors = 25%
1 Raider = 50% + (50% x 50%) == 50% + 25% = 75%<<<
1 Raider equals (50%+25%) and 3,5 Survivors (25%) = 100%
(Raider won + Survivors escaped)

Other way to calculate escaping end:
1 Raider vs 7 Survivors ... means 1 Raider is equal 7
50% = 7 ... 7 / 2 = 3,5 ... 50% / 2 = 25%
100% - 25% = 75%

One last way to understand it:
2 Points = Raider .... 2 Points = 7 Survivors
Raider gets 1 of 2 Points of the Survivors (Raider kills 3,5 Survivors)
Raider owns now 3 of 4 Points ... Survivors own 1 Point
100 / 4 = 25% ... Survivors own 1x 25% ... Raider own 3x 25% = 75%


So you think Raider should win with 75%? it should be between 40-50%
of all matchs are won by the Raider, NOT 75%!
Means 1x Raider win, 1x Survivors win or 7 of 7 escape

Right now, the raider win 75% and survivor winrate is 25%
Means 1 player win as raider 3 of 4 matchs
Meanwhile 1 survivor win 1 of 4 matchs
100% / 4 = 25% and the average sayan warrior know, 25% average survivors escape

And these survivors only win as very well coordinated team

HOW IS THE CALCULATION IF THE RAIDER DIES?
1 Raider dies = 0% win ... 7 Survivors win = 100%
1 Raider dies = 0% win ... 3,5 Survivors win = 100% / 2 = 50%
1 Raider win = 100% .... 7 of 7 Survivors die = 0%


CONCLUSION, learn first before you speak.
Legutóbb szerkesztette: Go Ten; 2023. febr. 25., 2:17
Ranclan Mayn eredeti hozzászólása:
Tsukino eredeti hozzászólása:
Last time I checked there were other Dragonball games and yet here you are complaining on the only game witha gacha out of the series
Imagine demanding a company to use their massive influence in a non greedy way. Thats just too much.
They arent forcing you to use real money. The pass is free and you get rewards from just playing the game. You think the spirits matter when it doesnt. It is all about how you play the game. You can have the best spirits and still lose especially if your team doesnt help
Happy Birthday! eredeti hozzászólása:
The goal for balancing should be a 60 to 70% winrate for the raider, and 30 to 40% winrate for survivors, not 50/50.
You always want the solo player to feel stronger, and actually BE stronger.
The game released with data like this, with a 64% winrate for all Raiders, and that is what you should aim to have.

The reasoning is simple:
If the raider is stronger than the survivors, and wins are aplenty, then the wins that survivors do get are worth more to those survivors.
In addition, those surprising losses will fuel the raiders to learn to play better and not have it happen again.
It's about the health of the game itself; its a tried and true formula by other asymmetrical games with a "killer" and "survivors", and those who haven't followed said formula die off quickly from a lack of interest from one or both sides.

It keeps the game challenging for the teamed up players, even in a group with coordination, and not too challenging for the solo player that they feel completely frustrated.

Right now, you're not hitting that mark any more and I hope you can fix it. 50/50 means that 3.5 people are winning more often than one person. (1v7, if the odds are half, half those people are going to win all of the time, or all of the people will win half of the time.)
None of this matters when they give you weekly challenges that tell you to start up the super time machine which is almost impossible especially if your team isnt helping out because you are stuck with randoms who rather just hide
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