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You can have bad RNG as Spopovich or Frieza and still be a threat to the Survivors. Cell doesn't have that luxury. From the moment the match starts you need to be skittering towards something that you can absorb and all the while you are on that hunt you are watching keys being found that you can't do anything about until you hit level 2. I certainly do not recall a time I have been caught by a level 1 Cell nor with the amount of mobility in the game is it likely to occur as players level.
He doesn't seem any bit faster compared to the other two Raiders as a sort of compensation for the level 1 egg hunt you have to undergo. He doesn't seem to destroy zones faster once finally getting to start hunting players nor does he doesn't seem to move more quickly.
Level 1 purely serves the theme of the multi-stage leveling of the Raiders into more powerful forms but you can't really impact the game in a meaningful fashion until you leave it. Spopovich and Frieza at least provide you with the option that you don't -need- to absorb that survivor to start having an impact as it is far more punishing to down a player or two then hit level 2 while people scramble to safety or try to revive.
Also I'm surprised you don't get the option to pop out Cell Jrs. at level 4 as an area deterrent. Missed opportunity. Hell, in a weird way starting as a Cell Jr. would have been a better option albeit not fitting the canon.
It's been a recurring thing with me and my friends that when Cell reaches level 3, absolutely none of us have any sort of "oh ♥♥♥♥" moment. R1 spam is annoying in cramped locations or on an objective, but it's basically the only reliable tool he has, on top of the fact that if you use any movement tools you can get out of its range/tracking incredibly easily.
Most of the time it's just "oh haha he has the dogwater ki blast now, time to do whatever".
Right now as Raider I find myself gravitating toward the ones who have better tools to deal with survivor movement, and as is, that's Buu... and Freeza. Whatever I can do to get survivors off the Bulma Bike, essentially, as it's by far the strongest active skill you can use currently to escape Raiders.
I'm not sure what would be the quickest and most fair option to make him better. With his Ki Sense, you want to be actively picking fights with survivors whenever you can, which they can immediately tell you're doing and just bike away... maybe a new movement option? The Ill Bomber ability you get from LVL 3 Buu onward is one of my favorites, as it gets you more quickly into combat situations (which is the most fun part of Raider, imo). I'd trade Solar Flare 100 times over for a fun movement tool beyond using his Vanish which is just not the same
Lmao. I was playing with the Spopovich. He's my friend. We doing a little ♥♥♥♥ post as Goku and Big Goku from an old newgrounds flash collection. Will probably switch my name back to Paladin soon though.
Was his first match as new spopy. He was trying to shoot a building from not een partciularly far away and watching the shots disintigrate. He was getting rolled hard as hell, but he was having a fun time with it. He just gave up and joined the party.
Couldn't hit me at all with that beam either, not even close. They hit Spopy hard, they really did. We gonna hit the training mod and test out the range and speed of that shot some more.
I feel like they are playing it safe and are going to make mostly minor adjustments. Which is fair seeing as the player base is low and it's a budget live service game. Hopefully we'll see major changes on season updates.
First off. Spoppy's range on ki blasts is 85 units.
Second which I'm sure most people knew already. Level 2 raider ki sense reaches 120 units. Level 3 raider ki sense reaches 140 units. Level 4 raider ki sense reaches 150 units. So Buu and Cell actually share the exact same ki sense distance at the respective levels in which Buu can actually access it.
Third, which I'm going to convince myself vehemently that most people did not know as there's no description of this information anywhere. The description of ki sense says that it tracks within a certain range more or less. Yes, but actually no. I had a few extra people to test with today, and I've always wondered why something felt a little bit off when it was used. How, sometimes somebody that is 40 units away just doesn't get picked up.
Generally I'd move my camera around and search anyway, so it wasn't something I'd noticed. But Ki Sense only picks up people that you would be able to see on the screen as you are facing that direction while the ability is active. You can rotate the camera around in every direction real fast when doing it and get 360 degrees of sight if you're sensitivity isn't terribly low.
I won't say that's necessarily a game changer, but ♥♥♥♥♥♥♥♥♥, that information needs to be somewhere in game. I'm sure other people might have picked up on that by now, or it's in some tips and tricks compilation, but ain't no way. The fact that I'm almost 90 levels deep at this point, and I'm just finding that out now.
Oh, I'm aware. That's why I said it's not exactly much of a game changer. I still value Frieza's dumb minions over it. Some people, won't name any names, seem to think it's so much worse. Yeah, you can totally roll their blasts. But they still guard anywhere you need them too. They're on super short cool downs, they ping out if they do manage to get a lock on someone. It's ♥♥♥♥♥♥♥ wacky.
Ki sense is decent, and as mentioned way better on Buu due to his toolset. But it's really not the best. Any time I get pinged with that ♥♥♥♥, I'm just gone, immediately. Cell can't catch up, especially with any mobility option up at all.