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Fake Death can be annoying to deal with against a good player yet I still think it's fine. Especially compared to what ya had to deal with before the knockback gauge was a thing. Yet Rocket Punch needs at least some reason to use it, now that ya mention it.
Also, I doubt the speed of the dragon balls bein dropped got increased, it looks the same to me.
Didn't say the dragonballs, said the person. I specifically remember using yamcha death explosion near launch and I didn't fall that fast lol.
Ya didn't specify players either, ya said "Best part is how fast it makes *them* plummet" without bein' specific, I got confused because of that. In that case, I guess i still don't know then, since I didn't touch on that skill a lot at the time since I preferred others then & still kinda prefer other skills now.
wut?
When you realize it is one of the only things that bypasses the stun meter? Yeah, I'd say it is a legitimate complaint.
You act as if I am a new player, I'm not. I know about the bansho fan and I know that it has a longer range, but I also know it has a start up AND a travel time. Best of all, the raider can dodge it because of those two things. A survivor could be fighting you up in your face, blow up, revive and hey, look at that, the team has the dragonball you were carrying now.
Most players wouldn't even notice this, but it is something that has become somewhat of a nuisance in dragonball prevention techniques, ya know, hold one, prevent the team from ball rushing? But how do you prevent someone from just exploding in your face? Back pedal ki blast? Oh wait, UC exists right? So that doesn't work either.
Give me clown rewards if you like, I personally don't care.
Honestly. id love fake death to just remove the explosion and be a hiding perk completely.
the explosion ruins the hiding part of it anyway.
Fake death just needs like 2-3 major buffs/reworks for it to be PASSABLE.