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your eco is how much money/coins you get each "eco boost" (aka coins boost). the more bloons you send, the more money you get each eco boost. eventually you will be getting like 1000+ or even 10000+ money per eco boost, and the amount of money it costs to send bloons never increases. so the gain of money > amount spent.
also +rep magolor pfp
Well then, i guess i will have to prove to you how bad your suggestion is.
As stated by Eevee TV, EVERY PROS players are using bloon eco (more likely better than you). So no, there are players sending bloons that are NOT noobs.
That sound like a U issue if you cant even defend eco bloons. YOU have to plan a STRATEGY for how you will handle your opponent's bloons (spoiler: BTDB2 is a STRATEGY game). What you think soliders do during wars? Tell the enemy army to stop firing?
All you are asking is for BTDB2 to become somehing harder than BTDB1's defence mode, except there is no eco boost.
- If you send enough bloons so that your eco become 0 (because you didn't fix a limit. Not that 250 will be enough at round 26+), this mean you can't do anything. Not buying any new towers, new upgrades, or even try to kill your opponent. And if both players are at 0 eco, this just become a boring waiting game. Not to mention, this is pretty much the same as deflation mode in BTD6, but with much less money. For a BATTLE game, this is very boring, there is no interaction between players (which is the main point of a BATTLE).
- The other option is to never send any bloon the entire game, and basically play defence mode. So at 250 eco, you gain 250 every 6 seconds. That's only 2 500 / minute. By round 26, the game probably last around 8 minutes, meaning you "only" have 20k money. Reminder that in BTD6 deflation mode, you sonly 50k to defend stuff up to a BFB. In BTDB2, players can send zomg (from round 21 even, 5 500 each) AND DDT (at round 26, 2 500 each). So assuming you even have a good enough defence to defend against a BFB all in rush early, the game would usually end by either the 1st ZOMG or the first few DDT. And i'm confident that whoever rush first will win.
All your idea will accomplish is killing the interactivity between the players, making battles very boring, basically going back to a mix of delfation mode and a defence mode, with permanent very low eco (up to no eco at all) and very limited amount of money to do anything. You don't want to get rushed in a battle (even with eco bloons)? Then go back to BTD6. What else did you expected by playing a game that rely on giving players the same attack methods? Did you really think only you was allowed to rush your opponent? Is that how any multiplayer game work for you? Like clash royale or Pokemon Unite?
Maybe stop making lame excuses of your losses. Try to take exemple from the actual pros: learn strategies, plan a killing rush plan, plan a rush defence, and learn from your mistakes. But in no way, all your losses were "only" caused because your opponent was too good. You need to experiment yourself on what work and what doesn't work. You need to practice how to fight in a battle game. And complaining about how hard it is won't help you improve, much like complaining at school won't make you understand what they teach you.
TLDR (because OP too lazy to read an actual argument or/and OP will pretend to ignore it because OP know he is wrong or/and OP is too scared to face the actual truth and facts): get better at the game yourself, dont blame others for your losses.
your the noob in this situation. i thought the battle school went over this.