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Повідомити про проблему з перекладом
Vent enterance leading to Johny's store? The Test is here, phone in the first classroom at your right when you spawn in, coin door in the middle-left (you will find a coin to unlock it), classroom in a dead-end, leak, gravity and mystery rooms events are here.
BSODA, Apple in a faculty room located behind gotta sweep's closet, Mystery room event gives an Apple, Flood and Gravity, a VERY simple generation with long hallways and a librairy , perfect for good BSODA/Grappling Hook uses. HOWEVER, since there's not a lot oh hallways, you will meet Principal VERY often, so be careful!
This seed has a LOT of potential, I got 30 on my first try.
Good luck!
An Apple at the first faculty room at your right at spawn, the test is here
BSODA, coin to unlock the coin door, 2 parellel long hallways, perfect for BSODA/Grapling Hook/ 'Nana peel uses, The Test is here at the other side of a STRAIGHT roto-hall
Floor 1 has a Swinging Door that leads to a dead end. You can also get 215 YTPs here naturally!
Floor 2 has a Roto-Hall. There is also an absurd big area that are just two big areas connected to each other. Mrs. Pomp is here to give you more YTPs.
Bus Pass: From where you start, go right and then go left until you reach the third split hall in the mini big area. From there, go left and enter the only faculty room there.
Floor 3 has 2 exits close to each other. There is also a faculty room only connected to a classroom that has a Portal Poster and the contract bulletin board. A Roto-Hall is present and Mrs. Pomp is here too.
Floor 1: All the faculty rooms to the left of where you start all have at least 1 YTP pickup. You can also get 190 YTPs naturally here too.
Floor 2: The Green Lockers are to the left of where you start, and there are 4 classrooms this way too. A classroom has a Zesty Bar vending machine too. A comic gets interrupted by a hallway opening.
Easy Bus Pass: From where you start, go right and then all the way left until you reach the only faculty room in that hallway. Proceed to enter it.
Floor 3 has a One-Way Swinging Door and the phone is in the classroom. A normal BSODA vending machine is in one of the hallways.
Floor 1: The green lockers are in the faculty room to the right of where you start. Backer Poster of a dog is here too.
Floor 2: The left of where you start has an annoying Roto-Hall. Fortunately, the other elevator and room with the Bus Pass are all close to each other. The cafeteria has an extra vending machine (it is normally the one with 4 vending machines around the pillar). A faculty room has a normal BSODA vending machine.
Easy Bus Pass: From where you start, go right and then left and enter the first faculty room you see/come across.
Floor 3 has the starting elevator pushed into the map (not by much) and the top of the advanced map have 5 classrooms close to each other, and the bottom/right of the advanced map have more faculty rooms compared to other sides. The phone is in a classroom close to where you start. The only C-Shaped faculty room has a normal BSODA. Another faculty room has a Portal Poster on the top-right side of the advanced map.
Floor 2's cafeteria has a normal BSODA vending machine. The green lockers are also in a classroom.
Bus Pass: From where you start, go left but don't enter the cafeteria. From there, go all the way right and hit the wall in front of you. From there, go left and then hit the wall, then go all the way right and hit the wall again. Go left and enter the only faculty room there.
Floor 3 has a Roto-Hall and 4 notebooks you can get to at the start quickly.
You can get 190 YTPs naturally on Floor 1.
In Floor 2, the green lockers are in the faculty room closest to where you start. A Roto-Hall is also present and annoying.
Easy Bus Pass: Leave the elevator and go left until you reach the third faculty room of that hallway.
In Floor 3: The faculty room connected to the library has a golden YTP pickup. A Roto-Hall is shamefully present and the phone is in a classroom. One if exits is pushed into the middle.