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I've had the idea for a while now that Classic was designed for the Swinging Door Lock. Swinging Doors are intelligently placed so that each door has a winding alternative path to take if it is locked, and the map itself is designed so that there aren't many ways to cut the player off.
Plus, however, doesn't have the luxury of hand-built intelligent maps. There are times where it seems perfect to lock Baldi away, so I do, only for him to divert to a path that cuts me off - a path he wouldn't have taken had I not locked him.
0.8 did alleviate some of these problems by making a set size floors must be, meaning that halls are less likely to be extremely long with no branches, but I stand by my point that the Door Lock can actually be more of a hinderance than an aid.
_ even without the 1 minute challenge the NPCs are still pretty easy to counter in other ways, meaning you can still forgo grabbing them if you really wanted to
there's always the possibility that other NPCs get added down the line that lock doors or are countered by scissors, but in the meantime:
I remember people suggesting that the keys be useful against Swinging Door Locks in case you need it to open up sooner. this may take a lot of the risk away from the lock, but that's only if you happen to have the keys
_ another idea would be to introduce doors that are kept locked by default, but idk what they'd be used for and you'd have to make sure the player couldn't accidentally get trapped in the room
as for the scissors though, idk. can't think of something that can be added that would make sense for them to affect. maybe mystman already has something planned that utilizes them
I'm just throwing ideas from my head here, of course the balancing is going to be off. I'm not spending too much time on this.
didn't think about the lights, though, but agree it'd be a bit powerful without major restrictions since fully darkened tiles make you invisible to NPCs
like this is a good start, but you'd also have to be careful about classrooms since Math Machines also turn off when a room loses power