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2 Dangerous Teleporters and 2 Grappling Hooks can be found in faculty rooms, plus a BSODA vending machine (You'll find a coin in a room to use it)
Floor 3: The Test appears here so you can see its new mechanic.
Floor 1 has 2 entrances to the supply closet.
Floor 2 has the supply closet connected to the locked room (but it doesn’t matter because that path is blocked too), and there is a weird big area next to where the second exit is. A Grappling Hook spawned in one of the attempts, but this could mean nothing since items are random now.m
Floor 3 has 3 One-Way Swinging Doors, and a Locked Swinging Door. The phone is in a faculty room connected to a classroom, and that is where the key for the locked faculty room is. The L O R E room is also present.
Floor 4 is a factory level with ABSURDLY long hallways. The locked faculty room has a normal BSODA, and the 2 exits are close to each other.
Floor 5 is the laboratory, a the locked room has a Grappling Hook. 2 Locked Swinging Doors are present, one is near where you start. The phone is in a classroom and one of the exits is in a big area. 2 exits are at section 3.
Playtime unfortunately shows up on every floor except for floor 1. The Test appears on Floor 3 and onward. I beat this on strict mode but it took multiple attempts.
Floor 1 has a BANANA TREE! You also spawn in a big area with a Zesty Bar vending machine and the green lockers nearby.
Floor 2 has the locked faculty room door to the left of where you start. The Principal's Office is also close to where you start. A faculty room is connected to the playground.
The phone is in a faculty room at Floor 3. There is also a bigger version of one of the big areas here.
Floor 4 is the laboratory and the Principal's Office is at Sector 2.
Floor 5 is Maintenance and I got a key in a locked room. I can see why people hate Maintenance. I spent the entirety of my first round mapping out the fuses and when I got all the notebooks, the shutdown event arrived and I couldn't get to the other 2 exits. 2 pairs of exits are distant from each other.
Floor 1 has a Normal BSODA vending machine in the cafeteria.
Floor 2 has a faculty room connected to the playground. A Locked Swinging Door is also present. A Diet BSODA vending machine is in a classroom, and the faculty room only connected to that classroom has a normal BSODA vending machine. You also start out at a big area.
Floor 3 has a CRAZY Vending Machine in the middle of one of the diagonal hallways. The phone is in a faculty room.
Floor 4 is the factory and Floor 5 is the laboratory.
In Floor 5, 2 One-Way Swinging Doors are present and 2 exits are in Sector 2. 3 Classrooms are in Sector 4 (The one you start in).
Floor 3 only has 2 elevators.
Floor 4 is a Maintenance level wherein most of the classrooms' levers are located in fairly close faculty rooms, making it quite a bit easier than usual.
Floor 5 is a Laboratory level with closely placed elevators in two different zones. In fact, if you teleport yourself to Zone 1 after getting the other two elevators (I forgot which zone they were in, sorry), they're both right there.
Floor 1 has a Principal's Office with 2 entry points.
Floor 2 has a Normal BSODA vending machine in the faculty room only connected by the supply closet. The green lockers are in a big area at a corner with a water fountain next to it.
Floor 3's starting area is just weird.
Floor 4 is the laboratory and you start at sector 4. The locked room is in sector 2 and the Principal's Office is in sector 3.
Floor 5 is Maintenance and in a run I got 4 items in a faculty room connected to the classroom in one of the runs.
Floor 1 has a BANANA TREE! There is also a faculty room connected to the playground and the green lockers are in a classroom.
Floor 3 has 2 Locked Swinging Doors and normal BSODA vending machine in the middle of one of the hallways.
Floor 4 is Maintenance and the green lockers are in a faculty room. The big area has 2 vents and 3 fuses are at 1 faculty room next to where you start.
Floor 5 is the Factory and 2 Locked Swinging Door is present, with 2 Roto-Halls
too. A normal BSODA vending machine is in one of the hallways close to the Roto-Hall.
Floor 2 has the Principal's Office connected to 2 faculty rooms. The locked faculty room is near where you start and there is a faculty room connected to the library. A classroom has a Diet BSODA vending machine and the 2 elevators are close to each other.
Floor 3 had 3 students spawn near the starting area for me. A Locked Swinging Door is present and a comic is cut off by a hallway opening.
Floor 4 is the Laboratory and you start at sector 3. The Principal's Office is at sector 2 and the locked faculty room is at sector 1.
Floor 5 is the factory with a funky layout. The button to change the Roto-Hall from where you start is far for some reason. There is also a Locked Swinging Door and a One-Way Swinging Door. This floor has a terrible map layout.