Baldi's Basics Plus

Baldi's Basics Plus

 This topic has been pinned, so it's probably important
Basically Games  [developer] Apr 21 @ 7:29am
Official 0.10.2 seed sharing thread!
Share cool seeds you find for Baldi's Basics Plus 0.10.2 here!

If you don't have the option to input a seed, you'll need to beat the game at least once on your file to unlock it. Good luck!
Last edited by Basically Games; May 2 @ 2:10pm
Originally posted by Basically Games:
Version 0.10.2 is available now! Seeds for older versions will not be the same, so please start here if you're looking for new seeds!
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Showing 1-15 of 95 comments
FIRST (i think
-1075091605 has a principal's office with the only three windows staring into a classroom on floor 2
Endless - Random : 154952860
2 Dangerous Teleporters and 2 Grappling Hooks can be found in faculty rooms, plus a BSODA vending machine (You'll find a coin in a room to use it)
Stradile Apr 21 @ 4:54pm 
Seed: 1645429148
Floor 3: The Test appears here so you can see its new mechanic.
0

Floor 1 has 2 entrances to the supply closet.

Floor 2 has the supply closet connected to the locked room (but it doesn’t matter because that path is blocked too), and there is a weird big area next to where the second exit is. A Grappling Hook spawned in one of the attempts, but this could mean nothing since items are random now.m

Floor 3 has 3 One-Way Swinging Doors, and a Locked Swinging Door. The phone is in a faculty room connected to a classroom, and that is where the key for the locked faculty room is. The L O R E room is also present.

Floor 4 is a factory level with ABSURDLY long hallways. The locked faculty room has a normal BSODA, and the 2 exits are close to each other.

Floor 5 is the laboratory, a the locked room has a Grappling Hook. 2 Locked Swinging Doors are present, one is near where you start. The phone is in a classroom and one of the exits is in a big area. 2 exits are at section 3.

Playtime unfortunately shows up on every floor except for floor 1. The Test appears on Floor 3 and onward. I beat this on strict mode but it took multiple attempts.
10

Floor 1 has a BANANA TREE! You also spawn in a big area with a Zesty Bar vending machine and the green lockers nearby.

Floor 2 has the locked faculty room door to the left of where you start. The Principal's Office is also close to where you start. A faculty room is connected to the playground.

The phone is in a faculty room at Floor 3. There is also a bigger version of one of the big areas here.

Floor 4 is the laboratory and the Principal's Office is at Sector 2.

Floor 5 is Maintenance and I got a key in a locked room. I can see why people hate Maintenance. I spent the entirety of my first round mapping out the fuses and when I got all the notebooks, the shutdown event arrived and I couldn't get to the other 2 exits. 2 pairs of exits are distant from each other.
Last edited by Chinese123PaRappa; Apr 22 @ 1:32am
99

Floor 1 has a Normal BSODA vending machine in the cafeteria.

Floor 2 has a faculty room connected to the playground. A Locked Swinging Door is also present. A Diet BSODA vending machine is in a classroom, and the faculty room only connected to that classroom has a normal BSODA vending machine. You also start out at a big area.

Floor 3 has a CRAZY Vending Machine in the middle of one of the diagonal hallways. The phone is in a faculty room.

Floor 4 is the factory and Floor 5 is the laboratory.

In Floor 5, 2 One-Way Swinging Doors are present and 2 exits are in Sector 2. 3 Classrooms are in Sector 4 (The one you start in).
Seed 1620:

Floor 3 only has 2 elevators.

Floor 4 is a Maintenance level wherein most of the classrooms' levers are located in fairly close faculty rooms, making it quite a bit easier than usual.

Floor 5 is a Laboratory level with closely placed elevators in two different zones. In fact, if you teleport yourself to Zone 1 after getting the other two elevators (I forgot which zone they were in, sorry), they're both right there.
666

Floor 1 has a Principal's Office with 2 entry points.

Floor 2 has a Normal BSODA vending machine in the faculty room only connected by the supply closet. The green lockers are in a big area at a corner with a water fountain next to it.

Floor 3's starting area is just weird.

Floor 4 is the laboratory and you start at sector 4. The locked room is in sector 2 and the Principal's Office is in sector 3.

Floor 5 is Maintenance and in a run I got 4 items in a faculty room connected to the classroom in one of the runs.
If a student wants a lost item, if you're fast enough you can give multiple to the same student. This is possible by preserving lost items from previous floors. This will give you extra YTPs, increasing by 25 each time past the normal 125 you can get from returning 3 student's lost items.
570083

Floor 1 has a BANANA TREE! There is also a faculty room connected to the playground and the green lockers are in a classroom.

Floor 3 has 2 Locked Swinging Doors and normal BSODA vending machine in the middle of one of the hallways.

Floor 4 is Maintenance and the green lockers are in a faculty room. The big area has 2 vents and 3 fuses are at 1 faculty room next to where you start.

Floor 5 is the Factory and 2 Locked Swinging Door is present, with 2 Roto-Halls
too. A normal BSODA vending machine is in one of the hallways close to the Roto-Hall.
1

Floor 2 has the Principal's Office connected to 2 faculty rooms. The locked faculty room is near where you start and there is a faculty room connected to the library. A classroom has a Diet BSODA vending machine and the 2 elevators are close to each other.

Floor 3 had 3 students spawn near the starting area for me. A Locked Swinging Door is present and a comic is cut off by a hallway opening.

Floor 4 is the Laboratory and you start at sector 3. The Principal's Office is at sector 2 and the locked faculty room is at sector 1.

Floor 5 is the factory with a funky layout. The button to change the Roto-Hall from where you start is far for some reason. There is also a Locked Swinging Door and a One-Way Swinging Door. This floor has a terrible map layout.
99, because 99
Stradile Apr 23 @ 3:46pm 
Originally posted by WhoKnowsWhoIAm:
If a student wants a lost item, if you're fast enough you can give multiple to the same student. This is possible by preserving lost items from previous floors. This will give you extra YTPs, increasing by 25 each time past the normal 125 you can get from returning 3 student's lost items.
I think you're in the wrong thread.
Originally posted by Stradile:
Originally posted by WhoKnowsWhoIAm:
If a student wants a lost item, if you're fast enough you can give multiple to the same student. This is possible by preserving lost items from previous floors. This will give you extra YTPs, increasing by 25 each time past the normal 125 you can get from returning 3 student's lost items.
I think you're in the wrong thread.
Yeah just realized that. Give me a second.
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