Baldi's Basics Plus

Baldi's Basics Plus

 This topic has been pinned, so it's probably important
Basically Games  [developer] Apr 21 @ 7:28am
Official 0.10.2 bug reports thread
Baldi's Basics Plus version 0.10.2 is available now! If you experience any bugs please report them after reviewing the following guidelines:

Please check the list of known issues below to see if it is already reported. If it is, you do not need to report it unless you feel you have additional information that will be helpful to me.
Offer as much detail as possible. Don't just tell me what went wrong, tell me everything that was going on when it went wrong.
Make sure the bug you encountered was on the latest version of the game.
In regards to bugs involving the level generator (Things like blocked off areas, holes into out-of-bounds, encountering the elevator error screen, etc.), it is *crucial* that you can give me the seed that was used when you encountered the bug, as well as what level you were on and what mode you were playing. The seed can be viewed on the top right of the elevator or the pause screen. Please write the seed down or get a pic of it before ending the game if you notice something you'd like to report.

Thank you all for the help and feedback!
Last edited by Basically Games; May 2 @ 2:09pm
Originally posted by Basically Games:
Version 0.10.2 has just been released! You can view the full changelog here: https://store.steampowered.com/news/app/1275890/view/497194413504594274?l=english

Issues without known causes
I could use some extra help figuring out what causes these! If you encounter one of these issues, please be as detailed as possible and provide a copy of the game's "Player.log" file found in the save data folder if you can.
  • NPCs occasionally getting stuck in walls/objects.

Known Issues
  • Balloons occasionally clip into objects.
  • NPCs will often not try to flip themselves when they are oriented opposite the player during Gravity Chaos. This can lead to strange NPC behavior.
  • NPCs will occasionally appear to turn-around when entering open areas where a hallway bridges between two different parts of that open area.
  • Lockdown doors near spawn can be seen snapping into the open position at game start.
  • Dr. Reflex can squish NPCs even when they do not match his orientation during Gravity Chaos.
  • Captions are more likely to stack on top of each other and become hard to read due to the new sound propagation system. I plan on finding a way to prevent captions from rendering on top of each other.
  • There is no indication for when entities are about to become unsquished.
  • It is possible to see out of bounds while being rotated by a gravity flipper while squished.
  • On some screen resolutions, it is possible to see a gap through some elements on the elevator screen.
  • Some NPCs are very annoying when they are squished.
  • NPCs will occasionally end up wandering into an area they should be fleeing from.
  • Dr. Reflex can sometimes get his hammer early while being pushed around by outside forces or when he is not able to find a path to his clinic.
  • NPCs can collide with other entities through walls, triggering their effects.
  • Math Machine balloons can rarely get stuck behind the diagonal math machine.
  • Principal, under some circumstances, can maintain his fast speed after using the principal whistle.
  • Arts and Crafters' echoes while attacking don't always match his orientation during the gravity event.
  • A seed is displayed when playing pre-made maps.
  • Held sprite objects, such as the math machine balloons, can be held into other areas such that their lighting noticeably changes.
  • Mrs. Pomp doesn't wander around class rooms in pre-made maps. She just stands in a corner.
  • Maps from saved games of Hide & Seek from older versions of the game will fill out the areas found from the previous play session, even if it doesn't match new level generation.
  • During the flood, hall swinging doors do not open, while swinging doors that lead into rooms do open.
  • AudioManagers playing multiple sounds in different mixer groups at once causes volume conflicts.
  • Cloudy Copter's wind can pass through solid objects like lockdown doors.
  • Placing an alarm clock in a doorway prevents the door from being clicked.
  • Getting flipped due to Gravity Chaos starting or ending while traveling through a vent causes the camera to move outside the vents.
  • The lighting of entities traveling through vents appear to flash frequently due to using the grid-based lighting system.
  • Due to the way vents can crisscross, entities can occasionally be seen clipping through the walls of vents.
  • Generation issues with the pillar special hall formations.
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Showing 1-15 of 372 comments
Basically Games  [developer] Apr 21 @ 7:28am 
Version 0.10.1 is out now!

Version 0.10 has just been released! You can view the full changelog here: https://store.steampowered.com/news/app/1275890/view/497193144876532269?l=english

Pending Fixes
  • Audio is broken, among other issues, on factory levels.
  • The teleporter control panel has no collision.
  • The outside labels in Johnny's store are mixed up.

Issues without known causes
I could use some help figuring out what causes these!
  • Gravity Chaos sometimes will not end (Please provide a copy of "Player.log" found in the game's save folder the next time this happens so I can check it for errors).

Known Issues
  • Balloons occasionally clip into objects.
  • NPCs will often not try to flip themselves when they are oriented opposite the player during Gravity Chaos. This can lead to strange NPC behavior.
  • NPCs will occasionally appear to turn-around when entering open areas where a hallway bridges between two different parts of that open area.
  • Lockdown doors near spawn can be seen snapping into the open position at game start.
  • Dr. Reflex can squish NPCs even when they do not match his orientation during Gravity Chaos.
  • Captions are more likely to stack on top of each other and become hard to read due to the new sound propagation system. I plan on finding a way to prevent captions from rendering on top of each other.
  • There is no indication for when entities are about to become unsquished.
  • It is possible to see out of bounds while being rotated by a gravity flipper while squished.
  • On some screen resolutions, it is possible to see a gap through some elements on the elevator screen.
  • Some NPCs are very annoying when they are squished.
  • NPCs will occasionally end up wandering into an area they should be fleeing from.
  • Dr. Reflex can sometimes get his hammer early while being pushed around by outside forces or when he is not able to find a path to his clinic.
  • NPCs can collide with other entities through walls, triggering their effects.
  • Math Machine balloons can rarely get stuck behind the diagonal math machine.
  • Principal, under some circumstances, can maintain his fast speed after using the principal whistle.
  • Arts and Crafters' echoes while attacking don't always match his orientation during the gravity event.
  • A seed is displayed when playing pre-made maps.
  • Held sprite objects, such as the math machine balloons, can be held into other areas such that their lighting noticeably changes.
  • Mrs. Pomp doesn't wander around class rooms in pre-made maps. She just stands in a corner.
  • Maps from saved games of Hide & Seek from older versions of the game will fill out the areas found from the previous play session, even if it doesn't match new level generation.
  • During the flood, hall swinging doors do not open, while swinging doors that lead into rooms do open.
  • AudioManagers playing multiple sounds in different mixer groups at once causes volume conflicts.
  • NPCs occasionally getting stuck in walls/objects.
  • Cloudy Copter's wind can pass through solid objects like lockdown doors.
  • Placing an alarm clock in a doorway prevents the door from being clicked.
  • Getting flipped due to Gravity Chaos starting or ending while traveling through a vent causes the camera to move outside the vents.
  • The lighting of entities traveling through vents appear to flash frequently due to using the grid-based lighting system.
  • Due to the way vents can crisscross, entities can occasionally be seen clipping through the walls of vents.
  • Generation issues with the pillar special hall formations.
Last edited by Basically Games; Apr 23 @ 12:38pm
at random times, a caption would flicker and completely disappear
a few bugs:
- students can noclip through walls (only his hitbox, he can't go through it)
- whirlpools can spawn in Baldi's blackhole
https://steamcommunity.com/sharedfiles/filedetails/?id=3468039354
There's a weird "texture bug" if that's what you call it.
you have infinite items in explorer mode. unsure if this is a feature or a bug though
LATE EDIT: this was the result of old mod files i forgot to delete
Last edited by me (rest in peace rick sanchez); Apr 23 @ 6:55am
Baldi's transition at the beginning was removed. Since it is not mentioned in the changelog and known issues, so I'm not sure whether it is intended or not.
Last edited by DoCheonGong; Apr 21 @ 8:20am
In Baldi's Lab, the room selection machine has no collision and can be entered as a texture
0.10 bug!! I have currently finished Floor 5, Im softlocked and I can only open map and turn back, Nothing else.

https://streamable.com/l13f1r

Also I don't hear any sound at all including Baldi when I'm in the warehouse hallways and I don't know if that is a bug or not. And also Baldi takes a really really long time to finish counting that I can take all the notebooks before he finishes.
Last edited by MuhammadTheOld; Apr 21 @ 9:28am
Another softlock!! When I die at floor 5 and then run out of lives, and then continue saved game, I am met with a white screen unable to do anything
Last edited by MuhammadTheOld; Apr 21 @ 9:28am
IvanLom Apr 21 @ 9:14am 
V0.10 Bug Report: There's a bug in Johnny Store.
A Whistle can't cost 750 YTPs. Grappling Hook can't cost 400 YTPs
I've bought a Whistle for 400 YTPs, but instead of showing that whistle is sold, it's showing that the nametag is sold, when I didn't buy it. I doesn't have any mods.
https://steamcommunity.com/sharedfiles/filedetails/?id=3468077656
https://steamcommunity.com/sharedfiles/filedetails/?id=3468081067
https://steamcommunity.com/sharedfiles/filedetails/?id=3468082552
Last edited by IvanLom; Apr 23 @ 3:47am
Not sure if this is a bug or not, but the Gravity Chaos event has been going on for a while.
I'll say that it's been going for how long, when lights out started.
when i started floor 3 i saw a distorted playtime stick figure roaming the school. what is that?
Originally posted by MickRayBagelSnout:
when i started floor 3 i saw a distorted playtime stick figure roaming the school. what is that?
new character Student
sadly i beaten baldi basics plus on first try on the new update and i loved it! but when i got on floor 5 i went to the last exit and my game just froze and i didnt really won...i mean basicly did win due to collecting all notebooks! but it just froze its weird because i could still see my map by pressing tab and still press space to look behind me but i couldnt open up my menu or move or anything it just froze. either way i still love the update! :steamthumbsup:
Originally posted by GregTheBPlayer:
Originally posted by MickRayBagelSnout:
when i started floor 3 i saw a distorted playtime stick figure roaming the school. what is that?
new character Student
whats a student? (i was joking btw)
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