Baldi's Basics Plus

Baldi's Basics Plus

i made this video for concept character THE CANTEEN worker
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Showing 1-5 of 5 comments
mystman had previously asked that we avoid sending suggestions for new content in the steam forums or directly to him, as he cannot and will not accept suggestions for new content for legal and personal reasons (src)
_ game feature requests or suggested changes to existing content is fine though ofc


that aside, I do think this idea has some interesting aspects. a cafeteria worker makes a lot of sense for a school, and there isn't a lot of characters that interact with NPC unprompted. most interactions involve the player's presence somehow, and those that don't are very passive about it (i.e Cloudy Copter/Gotta Sweep pushing NPCs, or It's a Bully blocking hallways and sightlines)

however, I worry that the food effects applying to NPCs will be a bit too strong, since changing their speed, teleporting, or having an area of effect mechanic without warning can cause unfair situations that the player couldn't prepare for or counter; NPCs just being stopped for a short time (without any effects) would probably do just fine. one could also argue that some of the foods the player could get would also be a bit strong and make the game rely a lot more on RNG, but the main food that I think doesn't fit is the explosive chili since knocking out all nearby characters is pretty overpowered for a game like this
crademan Feb 16 @ 3:27pm 
oops sorry
crademan Feb 16 @ 3:27pm 
but like the knocking out is like 2 sec long nothing big

Originally posted by |i.c.c.n|:
mystman had previously asked that we avoid sending suggestions for new content in the steam forums or directly to him, as he cannot and will not accept suggestions for new content for legal and personal reasons (src)
_ game feature requests or suggested changes to existing content is fine though ofc


that aside, I do think this idea has some interesting aspects. a cafeteria worker makes a lot of sense for a school, and there isn't a lot of characters that interact with NPC unprompted. most interactions involve the player's presence somehow, and those that don't are very passive about it (i.e Cloudy Copter/Gotta Sweep pushing NPCs, or It's a Bully blocking hallways and sightlines)

however, I worry that the food effects applying to NPCs will be a bit too strong, since changing their speed, teleporting, or having an area of effect mechanic without warning can cause unfair situations that the player couldn't prepare for or counter; NPCs just being stopped for a short time (without any effects) would probably do just fine. one could also argue that some of the foods the player could get would also be a bit strong and make the game rely a lot more on RNG, but the main food that I think doesn't fit is the explosive chili since knocking out all nearby characters is pretty overpowered for a game like this
Originally posted by crademan:
but like the knocking out is like 2 sec long nothing big

Originally posted by |i.c.c.n|:
[...]the main food that I think doesn't fit is the explosive chili since knocking out all nearby characters is pretty overpowered for a game like this
ah, that's be more reasonable then, since a brief stun wouldn't be too different than getting slowed temporarily
crademan Feb 17 @ 1:02pm 
Originally posted by |i.c.c.n|:
Originally posted by crademan:
but like the knocking out is like 2 sec long nothing big
ah, that's be more reasonable then, since a brief stun wouldn't be too different than getting slowed temporarily
yes ofc
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