Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After a while in mid-2022 is when I started to fall off of BB+ because back in 0.3.4 and up, it was so bare bones. The main reason there was so much re-play ability back then was simply because I was new. So after months of playing it I eventually started to see more and more how desperate this game was needed for some updates. This was perfectly timed with that whole year hiatus before 0.4, since I didn't even know he was posting status updates on a, while related, COMPLETELY different platform (what was mystman12 thinking...). So I kind of just played it every so often, maybe once or twice a few months.
BUT, after the 0.4 update, it was like a COMPLETE repeat of last time when I first started playing BB+. I was amazed at how each level really felt like it's own thing, as even before when I was new playing it, It was just satisfying flying through each level more than anything, rather than actually putting a considerable amount of thought in to my actions.
I was, and still am, absolutely fond of the idea of pre-made rooms and hallways. I LOVE the 4-Way Library. It's cool visually wise (I mean just look at it) but game play wise it can also be pretty handy when trying to flee, and just exploring the school in general. Trying to take a shortcut? Just go in and take a left or a right! Trying to get somewhere a bit isolated? Just cut right through the middle! It's so cool.
And yeah, that's a pretty interesting approach for the new floors. I've always just thought of it as, just make more floors, but having each set of a floors in it's own difficulty bracket is quite an interesting idea.
And btw, like I said, do you also like to do all of the floors blind?
_____After that we might be done with all the structural updates, (at least for a little bit.) So Mystman can fully focus on just pumping out new content for the game. We might be looking at a new item, new character, new event, new structure, and new big room per update. I feel like 0.9 will be much the same, although maybe with a new field trip instead of a new character / big room / event. (Not without all of those, just some of them, as those are some of the more time consuming things to add I’m sure.)
_____Then there’s 0.10, which I feel will be when we finally get new floors. Not only because it’s a milestone update so it’d make sense to save it for then, but because Mystman will have had at least 2 solid updates to add enough content to warrant extra floors. I feel like with this update we’ll also get some changes to how floors generate. (I feel like floors are a bit too big as of now with a lot of wasted space in the middle, you can reasonably shrink floors without changing anything about the actual layout.)
_____Of course, floors might also not increase in difficulty the same way throughout the entire game. When I first saw the new monitor in the elevator, I immediately thought of floor modifiers. With Baldi coming down to talk about what’s going on in the next floor between levels, perhaps you can even choose what you’ll get in the Pit Stop.
_____If that’s the case then it’ll either be a part of 0.7, (Which I doubt because field trips will probably take up too much time for another huge feature like that.) It’ll be saved for 0.8, which would mean only 1 update before 0.10 to add new content. That would probably still be fine depending on how much needs to be done (besides adding enough content) to implement new floors. Or it’ll be saved for 0.10 itself, which makes sense to me.
_____I could be wrong about the whole floor modifiers thing, in which case it’s even more likely we’ll get more floors in 0.10. But that‘s just my thoughts. Regardless, I feel like we’re nearing the end of big structural updates, as the only real unfinished feeling parts of the main game are the field trips and the Pit Stop. But even if 0.7 doesn’t fully implement everything intended for the Pit Stop, we probably won’t need another entire update dedicated for it, and can get by with smaller changes to it per update.
The idea of new floors coming in 0.10 sounds like a very likely thing. 0.10 is quite the milestone, so having another floor(s) along with that sounds pretty plausible, as I have never really KNEW when it would be appropriate for him to add more floors.
And also yeah, the VERY first seed there is on the seed forum (which I posted), had a BUNCH of looong hallways, and big empty boxes of air that formed because of it. I've always wanted more big, yet more compact floor 3's rather than it just having longer hallways (this isn't always the case, but you get the point).
Btw, what are floor modifiers? What exactly does that mean? Sorry I don't know if this is a popular thing or not, it sounds specific though.
I don't think we'll get another new character for a little while, a new item and a new event sounds highly likely, as we haven't gotten a new event for a LONG time, and the 'Nana Peel and Diet-BSODA was back to back. Another big room could also be likely, but I have a feeling that it'll come a bit later down development.
And yeah, I think we'll definitely be taking a little break from structural updates, while I do think we should have another big room (as we only have the Cafe, Library, and Playground), like I said, I have a feeling it'll come later.
Wow, lots of interesting opinions and ideas for not just 0.7, but future updates as well! I've always just been excited at what thing mystman12 will update/improve, and how he will do it. A major update every 2 months is a nice consistent stream of updates, major ones at least, so we'll just see where it'll take us for now.
Floor modifiers can really mean anything. Maybe the floor will have more yellow doors, maybe events will happen twice as fast, maybe everyone will move faster! It can be anything that will mix the gameplay up for one floor to add variety and challenge.
Easy: 3 floors
Medium: 5 floors
Hard: 10 floors
Extreme: 15 floors
Endless: endless floors
Hard mode: 3 floors, but with hard mode (similar to bbcr)
F1 - 4 notebooks, 1 exit - 3-4 characters
F2 - 7 notebooks, 2 exits - 4-5 characters
F3 - 9 notebooks, 4 exits 4-5 characters
F4 - 11 notebooks, 4 exits 5-6 character
F5 - 13 notebooks, 4 exts 5-6 characters
F6 - 14 notebooks, 5 exits 6-7 character
F7 - 15 notebooks, 5 exits 6-7 characters
F8 - 16 notebooks, 5 exits 7-8 characters
F9 - 17 notebooks, 6 exits 8-9 characters
F10 - 18 notebooks, 6 exits 8-9 characters
F11 - 19 notebooks, 6 exits 9-10 characters
F12 - 20 notebooks, 7 exits 9-10 characters
F13 - 21 notebooks, 8 exits 10-11 characters
F14 - 22 notebooks, 9 exits 12-13 characters
F15 - 23 notebooks, 10 exits, all characters
This would be hard to make, because of Mystman needs to propagade Baldi's full speed for all floors.
If Mystman really does plan to add eight more non-Johnny characters (there's 12 in the game, not counting Baldi), then I wonder how that'll balance out the floors.
F1 can has 4 or 5 notebooks
F2 can has 6 or 7 notebooks
F3 can has 8 or 9 notebooks