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and that's just wandering. since 1st Prize for some reason needs to move along a cardinal direction, if you want to be pushed but aren't positioned in an optimal way then a lot of time can be wasted waiting for 1st Prize to align themselves depending on the angle. thankfully if the angle is shallow 1st Prize can just sorta veer to the side (albeit seeming to need to pause once they re-center themselves), but many angles still require that "forward, turn, repeat" movement
_ then if you're closer to 45 degrees, you could(*?) end up with a weird stuttery diagonal movement where 1st Prize doesn't know how to turn to approach but wants to get closer regardless (*at least, I think this can still happen? I remember it happening on older versions..)
taking diagonals better alone would def help improve how 1st Prize navigates the map, and can be further improved by tweaking the turn speed. the wander speed is fine imo (it's not that bad, it's actually the same as Mrs. Pomp's last I checked), but I can see sense in just making 1st Prize wander faster overall to compensate for having to stop to turn
......... In a perfect world, I'd want 1st Prize's movements to be smooth and natural, but it was probably a challenge to get 1st Prize to work at all in this new game. I mean 1st Prize in classic was already the most jank character, so I'd still consider Plus's iteration to be an improvement. Regardless, I don't know if it's worth the development time to fix 1st Prize unless other characters that are similar get added.
I'm the same as i.c.c.n I use they because they're a robot, they don't have a gender. I do the same for Gotta Sweep and Arts and Crafters.
if fixing diagonals is too much trouble for what it's worth, then simply upping the turning/movement speed like you said would definitely be a helpful alternative