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..........That being said, I do agree Chalkles could use a bit of a buff. I like your idea of Chalkles appearing over already existing chalkboards, since a dedicated chalkboard for Chalkles doesn’t always appear, but a normal one usually does. You could also have Chalkles fade out over time instead of disappearing instantly when you leave a room, so that being sloppy and taking too long will waste even more time.
..........As for Mrs. Pomp, I don’t really agree with you on her punishment being changed. Remember that characters are supposed to have a way of helping you as well as harming you, and I think Mrs. Pomps punishment is supposed to be a more strategic take on that idea.
..........What I mean is, unlike 1st Prize appearing at a good time, or Playtime just giving you YTPs because screw interesting game design. In order to take advantage of Mrs. Pomp dragging you, you have to be really careful and plan ahead. You have to make sure Baldi isn’t in the way, you have to avoid entering classrooms before you want to be dragged, etc. etc. And if you’re careless Mrs. Pomp could be very problematic, or even just kill you!
..........Of course, if you don’t want to deal with how to take advantage of Mrs. Pomps dragging speed, you can always just go to her classroom and ALSO get YTPs! (Seriously, this is such a lame way of making characters “helpful.”) So I do agree that some adjustments for Mrs. Pomp are needed, but I don't agree with extreme things like her dragging you everywhere and tossing your items about.
..........I also disagree with the philosophy that being able to use items to avoid characters makes them weaker, because that's kinda the point? Like items are a tool for the player, and having to expand good items like a Dangerous Teleporter on someone like Chalkles is still a mistake on your part. Also items like the Principal Keys literally exist for this purpose, if you’re hauling around one of those you have to keep in mind that that’s one less item slot to be reserved for more active strategies.
I believe I've mentioned in a prior discussion about Chalkles that an idea I'd have for making them more of a threat is to simply not make the reset instant. if Chalkles took time to fully reset, there's a higher chance they'll actually do anything (unless you're perfectly fine with wasting time..)
_ though this can also cause issues, as the game doesn't seem to like you quickly traversing between two classrooms that both have Chalkles in them. I've had this make Chalkles fail to spawn in either classroom before until I left the rooms entirely, so I imagine it'd introduce other oddities if an NPC tried to exist in two places at once
there's something else about how easy it is to avoid Chalkles' punishment, as well- the door forcibly closes* when they laugh, which I believe was done that way to let the player use Chalkles to distract Baldi... but honestly, I don't really use this. Baldi could possibly already be coming that way thanks to the noise of the door, and standing still where Baldi is heading isn't my ideal plan
_ a lot of (if not all) NPCs are designed to be a double-edged sword of sorts, where they could help you, but could also lead to your demise. with some NPCs it isn't obvious how they could help (e.g Bully blocks sightlines), but with Chalkles it just doesn't feel worth it most the time. so not only is their punishment weak, but the only potential way they could benefit the player isn't the greatest either
*edit: went back in-game to test my memory. if you don't hold the door open, it locks immediately upon Chalkles spawning. if you're holding the door open, the locking sound plays but the door itself doesn't close until a bit later. perhaps this was a glitch all along? :p
I suppose if Chalkles both spawned slightly faster but also didn't instantly reset, that'd both increase their threat level as well as make them the tiniest bit more viable as a distraction. though this wouldn't really make them much more interesting* imo, just more present
I know this thread is mostly about Chalkles, but regarding your idea for Mrs.Pomp: it'd be weird for her to drag you through the whole school imo? she's trying to force you to her class, even comes back for you if you manage to get away before reaching the room. to me, her main issue is how she interacts with the YTP system. currently the only way to lose points is by spending them, but attending her class rewards you with 100YTPS per visit. yes you don't get points for missing her class, but if you attend her class once or twice it wouldn't really matter all that much at this point in time
_ perhaps she could have some max amount you get from her that's deducted from if you miss classes (sorta similar to how Playtime's minigame works, but across the entire life instead of per encounter). that way you can still get a lot of points from her but missing class affects things a bit more
*edit: I originally used 'better' here, but switched it because that wasn't quite what I meant. more interesting also isn't quite what I mean, as Chalkles isn't necessarily boring imo, either. yes they're mechanically simple, but that's perfectly fine! a complex NPC camping classrooms would be annoying, anyways :p
Imo i think Chalkles would need a slightly longer punishment time to work. Maybe a few more seconds, like 18-20? That said, i think doing a few changes than just changing a few numbers to him is probably the better choice.
One concept i never talked about is that Chalkles could start to slightly slow down the player if they linger too long. This way, it gives the player the hint that they gotta leave, and if they don't, Chalkles activates.
Regarding Mrs Pomp: i kind of poorly worded what i was talking about. What i meant with "Mrs Pomp dragging the player throughout the building" is NOT to drag the player throughout the whole school, but to instead, find the longest path possible to her class, while still remaining logical. So to elaborate, she'll avoid shortcuts to her class, and try to find the longest path to her class. If you're close to her class though, Mrs Pomp will just drag you to her class through the fastest path.
Also, regarding the YTPs she gives, why not just give the player 100 YTPs the first time, but reduce to an amount like 25 any time after?
If you do end up having YTP penalties in the future, i think missing Mrs Pomp's class should deduct from the player 100 YTP points during her anger. Mrs Pomp completely calms down when she's done with her anger, as you never missed her class. So it wouldn't really make sense for her to deduct from you how many YTPs you gain from her since she completely calms down from her anger.
Finally, regarding Chalkles not locking any doors until he starts laughing: I don't think that thing ever actually happened to me. if you keep a door open, it'll stay that way until it slams shut. even if it's locked. and you won't be able to open it. So uh, you prooobably just kept a door open, before Chalkles activated. Chalkles always locks doors before he starts laughing.
Chalkles taking longer to unlock the door will just make gameplay slower. while it may give Baldi more opportunity to get to you if he was further away when Chalkles spawned, if he was close-by it just means the player is forced to wait after Baldi's done investigating- giving Baldi more time to wander away and be less of a threat. ideally you'd want to wait for Baldi to wander off regardless, but at least with the current punishment time it'd be moreso on your own terms
I was approaching the YTP aspect from a sort of GPA standpoint- the better you do, the better score you have. if you perform poorly, points are deducted. this makes sense to me for a teacher to deduct points, even if in Mrs. Pomp's case it's moreso based off attendance than subject performance. related: why I'm against her giving points per visit is that even though there's quite a cooldown between classes, that's still a lot of points to get and it's easy to farm them from her. reducing the amount of points you get per visit may help some thanks to the long cooldown, but since her interaction is so easy that it often feels like free points
thank you for clarifying how Mrs. Pomp would pathfind- her avoiding shortcuts would definitely make missing class more punishing and would be more reason to attend
I'm aware- I made an edit in my original post after I went back in-game to test. I remembered correctly about being able to leave after Chalkles spawned but before they laughed, but I didn't remember that it normally locks instantly (and didn't realize that even when holding it open it still locked instantly, just didn't shut immediately. I discovered this before the sound effects were implemented so had no way to know for sure)
either way, Chalkles can't really be used to benefit the player. one of the few NPCs without any real advantage to them. Playtime may stop the player for some time as well but at least she gives YTPs for instance, but Chalkles is just in the way... perhaps that's another reason I'd prefer the spawning to be faster than the punishment time being longer
As for Mrs. Pomp, I think she's fine, she was just added too early, making it too easy to get to her classrooms. I feel like she will become a menace to society in later levels if she keeps her 2 minute timer across the whole game.
While i think you have a good point, and i definitely think the same way, if Chalkles was made as a "prevention" character, why not just make a mechanic to prevent the player from lingering too long in a room? Chalkles doesn't always spawn in a classroom, he only does in ones with empty chalkboards, not to mention, he isn't always going to be in a game of Hide-and-seek, since other characters might spawn. The only characters that are guaranteed to spawn in a game of hide-and-seek are Baldi and Principal of the thing.
I don't really think Mrs Pomp was designed to be utilised by the player. She's a character which you simply must obey. If you miss Mrs Pomp's class, at least for me, i think you should come back thinking to never miss her class again. You see my point? She's a character that's intimidating and creepy once angered. The reason i wanted her punishment to be changed, is to give the player more reason to arrive to her class.
I definitely see your point, though. I think if done right, Mrs Pomp could be a character that you wouldn't want to miss her class, but has a punishment that can be utilised if you want to get somewhere quickly. Currently though, she's lacking of those factors. i feel like after Mrs Pomp was reworked (V0.3.4) she became much more tame. Not only could you after 0.3.4 escape Mrs Pomp's grasp if you had any character or item to aid you, but you also could just move away from her grasp if you had time. Not to mention, Mrs Pomp took a looong time to notice you escaped her, until she comes back to you, so that made her a good character to constantly troll, rather than an unnerving character, and you'd be better ignoring her class rather than going to it. I think if she was reworked again to her pre-0.3.4 version, (while still retaining some of her rework's factors) and got a small buff or 2, she'd be good.
That wasn't my point. I think that giving Chalkles counters does give items more use, but i think that giving such an uncommon to encounter character counters just makes it much less common for people to actually encounter Chalkles properly. You'd just throw some keys into Chalkles and get out of the room, without really giving Chalkles a chance to shine in the spotlight. If Chalkles was made more common to encounter, this not only would fix this problem, but also make items more useful, since then, you'd have more opportunities to use items like Principal Keys on Chalkles, making there more reason to take them.