Baldi's Basics Plus

Baldi's Basics Plus

PyroFoxy Jun 19, 2021 @ 12:27pm
baldi's basics plus level editor
in the baldi's basics 3 year presentation the developer talked and showed about a level editor only for developer use not for the public but he did said that he doesn't have plans to release it for the public. but after the level editor is finished then he will decide if or not to have it be release for the public. but yet i think it would be really cool to have a level editor for the game. |
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link to the video here \/
https://www.youtube.com/watch?v=GUNA7YiOXWc&t=1s
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Showing 1-15 of 18 comments
|i.c.c.n| Jun 19, 2021 @ 12:56pm 
I always thought it'd be interesting to create custom setups for levels, but if the ability to customise the entire level eventually gets added then that's honestly just a lot of creative freedom that I'm not sure what to do with lol

I do wonder, though, how you would share said levels if mystman decides to make it public... like does the generator spit out a seed after you make the level (I doubt this), does it make a custom level file (and where would it go?), or what? edit: I'm silly and literally forgot it was stated in the video that the level will be saved in a data file
` because like, it's gotta be transferrable I imagine. the game has multiple distributions as-is, between steam, itch.io, and gamejolt.. and eventually a physical disk release for the kickstarter backers whom pledged enough to get that. and that's just PC- would custom levels be able to be created/shared on console releases, or would it be like the Portal2 level editor where it was released sometime after the initial game's release and is only available on PC?
Last edited by |i.c.c.n|; Jun 19, 2021 @ 7:40pm
PyroFoxy Jun 19, 2021 @ 1:31pm 
the video says about it just watch the video and skip at 2:57
|i.c.c.n| Jun 19, 2021 @ 1:42pm 
admittedly I forgot that the video mentioned specifically it gets saved to a data file, whoops ^^''

still gotta wonder how exactly uploading custom levels would work, and how console releases would be handled (if they even get the level editor at all). like I imagine it's more likely that there's a directory you'd have to plop the game files into to add custom levels (since I know some older games had that capability), but it might also be possible for the game to have a built-in file browser to directly upload the custom level. and then consoles, a lot of them have internet capabilities so it wouldn't be impossible to have some sort of system to share files over the internet and have the game automatically put them in the right place
Last edited by |i.c.c.n|; Jun 19, 2021 @ 1:43pm
Mc Mcarthy Jones Jun 19, 2021 @ 10:51pm 
.........When the level editor gets added, (which, even if there's never an official one, someone would probably mod it in.) the first thing I would do is make a small level with every character in it at once. I pretty sure Micah's said he's aiming for 35 characters, so that'll be pretty crazy!

.........Beyond that, I don't know how often I'd even use the level editor. Making challenge maps might be fun for a bit, but completing them would probably get boring since you'd end up experiencing the Baldi's Basics Classic problem. Where the short length means it's better to just find a strategy that will work and then bash your head against a wall over and over until it does. But since Baldi's Basics Plus is less random and more fair hopefully that won't happen. Regardless it will still be a fun feature.
|i.c.c.n| Jun 20, 2021 @ 9:10am 
y'see, that's when you somehow figure out how to make a puzzle map (or whatever style you wanna try to go for) with the level editor-

like just completely disregard BB+ being a strategic stealth game and be like "ok so you need to figure out how to access this next area, and from there find this one item to get past this other obstacle..."

it'd probably take some time and practice to figure out how to make a good level while disregarding BB+'s intended playstyle, but it'd be interesting to play around with
From the looks of it, the level editor mystman12 uses is some form of unity plugin/addon, so making an ingame level editor would be significantly harder. However, this is just a guess based off of what I know about BB+'s internal workings and the small snippet of the level editor in one of the video's mystman12 posted on twitter.
|i.c.c.n| Jun 25, 2021 @ 3:57pm 
Originally posted by CenterFuse:
From the looks of it, the level editor mystman12 uses is some form of unity plugin/addon, so making an ingame level editor would be significantly harder. However, this is just a guess based off of what I know about BB+'s internal workings and the small snippet of the level editor in one of the video's mystman12 posted on twitter.
to be fair, mystman mentioned in the video that he designed it with the possibility of releasing the level editor system to the public in mind, so I imagine some difficulties that would normally come from changing a developer-use only tool to something players can use might of already been dealt with, or at least have some foundation to make that transition easier if the challenging aspect wasn't entirely solved
Last edited by |i.c.c.n|; Jun 25, 2021 @ 3:58pm
I think he was then Nintendo made that game maker so I guess he decided to wait for people to make it in the game maker instead
|i.c.c.n| Jul 3, 2021 @ 1:58pm 
Originally posted by Thelightingking9000:
I think he was then Nintendo made that game maker so I guess he decided to wait for people to make it in the game maker instead
irrelevant- Game Builder Garage has a node limit and it would be a challenge to even remake the original game in that

besides, one of the points listed in the anniversary video was being able to share levels you created with data files. not everyone has a Switch, let alone GBG, and even if somehow both were true you couldn't guarantee the same level of quality of gameplay (not map design, purely things like AI and controls) that you could if each level was played in BB+
I'm pretty sure that a level editor for the game would probably be exclusive to the PC version of the game (probably through Steam) and would be shared through the Steam Workshop. Judging from the level editors from other games, such as Mario Maker, Battleblock Theater, and Portal 2, I would say there will most likely be some limited abilities for the level editor as all of these games have features you cannot use for your levels (such as smashers, decorations like moss and overgrowth on walls, etc in Portal 2 can only be used by developers). This is with the exception of mods to add such things in. Another consideration is if in-Workshop mods for the game is added, then I think it is likely the level editor will not be added, as I don't recall there ever being a game with in Steam mods and level editors.
Last edited by Mayor Awesomeyeah 876; Jul 14, 2021 @ 11:24am
|i.c.c.n| Jul 14, 2021 @ 12:28pm 
Originally posted by Mayor Awesome yeah876:
I'm pretty sure that a level editor for the game would probably be exclusive to the PC version of the game (probably through Steam) and would be shared through the Steam Workshop.
maybe for the Steam release, but for other PC platforms you'll prob. have to just share it through community forums or something :p

and yeah, I feel similarly about it being PC exclusive (especially since it may not be there come the game's initial completion)
_ it's a shame, though, because console players (particularly backers who chose a console-based platform) will have to of waited much longer for BB+ only to not get all the features if the PC port gets an exclusive level editor. though, I know some console games allowed you to share user-made content over the internet from in-game (e.g. Super Mario Maker), so perhaps they can eventually get a level editor as well if mystman decides to go for it!

Originally posted by Mayor Awesome yeah876:
Judging from the level editors from other games, such as Mario Maker, Battleblock Theater, and Portal 2, I would say there will most likely be some limited abilities for the level editor as all of these games have features you cannot use for your levels (such as smashers, decorations like moss and overgrowth on walls, etc in Portal 2 can only be used by developers). This is with the exception of mods to add such things in.
Baldi's Basics+ is a simple enough game that I don't forsee too many limitations, except maybe the Kickstarter posters.... so while I don't disagree with you, I'm unsure what you're getting at?

Originally posted by Mayor Awesome yeah876:
Another consideration is if in Workshop mods for the game is added, then likely the level editor will not be added as I don't recall there wver being a game with in Steam mods and level editors.
mystman won't intentionally build the game with mod support in mind, though he's sure it should be possible (source) so I don't think the steam workshop is much of a concern in this scenario :p
Last edited by |i.c.c.n|; Jul 14, 2021 @ 12:32pm
Originally posted by |i.c.c.n|:
Originally posted by Mayor Awesome yeah876:
I'm pretty sure that a level editor for the game would probably be exclusive to the PC version of the game (probably through Steam) and would be shared through the Steam Workshop.
maybe for the Steam release, but for other PC platforms you'll prob. have to just share it through community forums or something :p

and yeah, I feel similarly about it being PC exclusive (especially since it may not be there come the game's initial completion)
_ it's a shame, though, because console players (particularly backers who chose a console-based platform) will have to of waited much longer for BB+ only to not get all the features if the PC port gets an exclusive level editor. though, I know some console games allowed you to share user-made content over the internet from in-game (e.g. Super Mario Maker), so perhaps they can eventually get a level editor as well if mystman decides to go for it!

Originally posted by Mayor Awesome yeah876:
Judging from the level editors from other games, such as Mario Maker, Battleblock Theater, and Portal 2, I would say there will most likely be some limited abilities for the level editor as all of these games have features you cannot use for your levels (such as smashers, decorations like moss and overgrowth on walls, etc in Portal 2 can only be used by developers). This is with the exception of mods to add such things in.
Baldi's Basics+ is a simple enough game that I don't forsee too many limitations, except maybe the Kickstarter posters.... so while I don't disagree with you, I'm unsure what you're getting at?

Originally posted by Mayor Awesome yeah876:
Another consideration is if in Workshop mods for the game is added, then likely the level editor will not be added as I don't recall there wver being a game with in Steam mods and level editors.
mystman won't intentionally build the game with mod support in mind, though he's sure it should be possible (source) so I don't think the steam workshop is much of a concern in this scenario :p
1. Yes it is a shame but there still is a chance it can have console level editors, kind of like Super Mario Maker and Battleblock Theater.
2. I kind of forgot that it was a simple game and didn't think about it, but all I was trying to say was I think that usually the developer doesn't want to give the fans too much power in their level editors so there will still be some stuff you can only see in the main game. But I guess that applies more to games like Portal 2 and Super Mario Maker (another reason for missing features in the level editor could be too much to try and implement into it and the fans seem to never be satisfied).
3. Yeah, you are right this probably is not a concern and mods are actually probably quite simple to install for the game anyways.
Last edited by Mayor Awesomeyeah 876; Jul 14, 2021 @ 5:23pm
Pjmann82 Aug 26, 2021 @ 6:22pm 
it would be challenging to program and make it easy enough and simple enough to understand but once it is finished it would be interesting as a sharing system in the game but that would be complicated so he would probably just take the good ones and put them into the games random seeds
NicollasMC May 26, 2024 @ 7:42pm 
Originally posted by pbnjellee666:
in the baldi's basics 3 year presentation the developer talked and showed about a level editor only for developer use not for the public but he did said that he doesn't have plans to release it for the public. but after the level editor is finished then he will decide if or not to have it be release for the public. but yet i think it would be really cool to have a level editor for the game. |
|
link to the video here \/
https://www.youtube.com/watch?v=GUNA7YiOXWc&t=1s
WhoKnowsWhoIAm May 26, 2024 @ 7:50pm 
huh why did you repost this

Originally posted by NicollasMC:
Originally posted by pbnjellee666:
in the baldi's basics 3 year presentation the developer talked and showed about a level editor only for developer use not for the public but he did said that he doesn't have plans to release it for the public. but after the level editor is finished then he will decide if or not to have it be release for the public. but yet i think it would be really cool to have a level editor for the game. |
|
link to the video here \/
https://www.youtube.com/watch?v=GUNA7YiOXWc&t=1s
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