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Maybe mystman should shrink the bubblegum's hitbox and make it so that you can hug the wall to avoid it.
doing that would turn beans from an extreme frustration to a lovable clutch character, because you could use him to gum up baldi by getting in his way and then going "syke" when baldi is behind you. that would be WAY better!
Items aren't the solution to an unbalanced character since the level generator can work against your favor plus big ol boots won't stop gotta sweep from slamming *baldi into you*.
He CAN sweep baldi away from you and that makes him a double edged sword like Mystman intends the characters to be! But my problem with him is that his mechanic can end your runs unfairly,mess up your strategy and/or put you in situations you can do NOTHING about. For example:
- He can pull you out of a classroom far away from a notebook you were about to get,
- He can randomly come down a hallway and push you when baldi is right behind you,
- He can move the principle into the hallway you're in when you're running,
- He can move you into the bully and make you lose a good item,
- He can suddenly come down a hallway with baldi and end your run,
- He can move baldi into you from behind
and MANY OTHER UNFAIR SITUATIONS.
You can see him coming,yes but the thing is! He's so fast,you barely have any time to react to him coming toward you unless the hallway is ridiculously long.
Also, you can use lockers.
But like what if the level generator works against you and there's no blue lockers and no rooms to duck into in that hallway?
Mystman DID say he wants there to be as few RNG related losses as possible though!
What about the other scenarios I described though?