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2. it's still flash based... & it would vary on what was going on & just how fast ya system was.
But yes... that's part of your problem... speed isn't the only cpu measurement that matters, there are feature set that greatly speedup processor usage. in 'modern' OS's, including flash usage.
Though, that said.. if ya think it's not, then the option woudl be to re-install the flash player (which would be the basic vm for the games)
you have to know a few things.
1. NK did actually put a more inteligent limitor in these packs.
2. It also has to account for many other things such as 'HDD' access times... (and yes, it matters more then ya think)
3. Flash games are also effected by system ram speed & setup.
2.x
- If your system is thrashing on the same drive, it will slow down performance.
== Yes, a cpu that old, you can experience sata access bottle necking, no matter how good the drives on the other end are.
- Your CPU is highly limited compared to even an i3 10 series+ It is the supported cpu calls, and supported tech that comes with those chipsets.
3.x
-A quick bit of setup... ram matters greatly in this, and your cpu only supports 1066/1333 in single or dual channel...
== the i7-960 was OC able, & triple channel able... so it was able to stay far more modern & preformance minded for modern OS even windows 10.. until games just kepted using calls that had to be done the slower way because ti wasn't natively cpu supported.
==~~ point being.. the cpu is unfairly being crippled.... and while it is fast for it's time.. it's also... just not good enough.
4. That flash game & a few others... are ... for a lack of a better word.. 'low animation' & 15~ fps is typically good for it.
Unfortunately .... the load on a system when that would be brand new cpu wise, & one of even low-mid tier now... are not comparable fairly... as modern CPUs.. have HW accelerated features, that have become heavily used in modern OS & programs..... including windows libraries, and support programs such as flash player.
You could try to put the game install on a drive that isn't actively being used by windows or other big programs.
You could try to limit active processes going on in the system, as you've got to balance CPU usage, along with RAM usage as well.
------------
If you meant the i5-7500*, then I would check for any program that has heavier disk usage or scans files on use.
-- flash games are not designed entirely teh same as a native program.
You could also reinstall flash player, & trim/defrag your drive as well..
Shortend answer... it's typically better to keep you games off of the windows drive install.
Only a few game have a larger need for 'fast speeds' from a SSD over 'faster access' from a drive that isn't under constant use.
--- Yes, these are edge cases... but you're currently on the edge case where the access limits are far more easily hit then before.
you have to remember... it doesn't matter how good your thing is (SSD can be great), it's still limited by the cables & standards in use... which means.. your SSD on a i5-750 has far less benefits then you might think. Sure random access is greater... and the overall performance is as consistent as you can get, but you're still limited by the connection standard used by the Processor chipsets, which means in plain terms... it's easy to overwhelm it if you use it for to much at the same time. spreading out the load over to another drive for programs that have far greater access, iops, even to a mechanical drive will see a benefit to you.
Mechanical drives are not as slow as you might think, and if you keep it fragmented, you can avoid bottlenecks otherwise. when you start to be able to approach the upper bounds.
Though, 'normally' on systems that are used within their periods ... that is how it would work. You have to also remember modern programs including operating systems & drivers are built under the assumptions that you're using the same kind of standards that's been normalized. The problem is.... you're not, and you are seeing a weirder edge case.