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You should also keep in mind that you can get here pretty early on, but that it seems to be intended for later in the game. Just met a boss here that takes next to no damage from my attacks, which is kind of a hint.
Might be less of an issue for a strength build, but for my instinct gunner it very often is game over whenever I get frozne in a pitched battle.
Real difficulty in the ice levels are the flying imps that shoot ice bolts at you. When you encounter them in arenas, they will pelt you from a full screen away, cause ice status effect AND leave icicles on the ground which also damage and freeze you. Since they love to spawn into locked combat arenas with other freezing critters like ice wraiths and ice vampires you will soon find yourself shot at from 50 directions, frozen and then killed. I recommend using the dark spell that launches projectiles in an upwards arc in a very Castlevania-like manner.
Maybe they're simpler when running a strength build, but ice and fire are both so punishing status effects that the lack of readily available +resist gear and items makes them brutal.
Also the area is really full of these gank fight rooms, and the game shares the same issue with Blasphemous 2 that the dudes spawn in and immediately activate and start attacking before the player has any chance to realize what even spawned in and where. It's jarring af and makes the little gauntlet sections pure trial and error, I have to know where and what spawns. There should be a proper delay when the enemies spawn in and before they start attacking, like let me see what's coming. Give them iframes for all I care while they appear if the worry is that the player burns them down before they can do anything.
And the ganks feel like just random assortment with 0 regard how they interact. 2 dudes spamming ground AE, while the witch does it's instant kill beam from the air. I have nowhere to go game. I'm stuck in a deadlock situation where I can't move without getting hit and being stunlocked to death. Gg. I think they knew this one was BS because there's a mini checkpoint right outside the gauntlet room.
Wow, that sure is useful. Two hours ago.
Well trolled, Last Faith. Well trolled.
I struggled royally getting through the ice zone, only to be eventually stopped by air dash and double jump spots that were 50% or more of the way into the zone. I also picked up a *ton* of experience going through the ice zone so early, which then trivialized the two intended areas when I finally got back to them.
The "intended" route is kind of hidden behind a movable statue thing in the city area - I had no idea that this statue moved, or what I did to open it. I just eventually happened into that room once I hit dead ends in the ice zone.
Most of the enemies are annoying in the first layer.... and underground layer of the map. It's really a latter-game map. Shouldn't go there until you have double jump.
But I, like others, ventured there after Hermann and thought this game was the worst game ever (if you weren't a STR build). When you go there at the appropriate level, it's not so bad.
But the flying enemies are cancer and the stalagmites are buttcheeks.
The worst thing of the worst thing to me are the yetis, though. They throw freezing spears at long range with weird arcs that are hard to predict, and when you manage to dodge a spear and rush in for the kill, the RELOAD ANIMATION of the yeti pulling a new spear outta his ass will also damage and freeze you.
The ice caves is really an exercise in the devs just ♥♥♥♥♥♥♥ with you.