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90% of all the dialogue in the game is some variation of the two following segues:
"There's some place somewhere that is very dark and secret/sacred. Not going to say what its name is or even what direction its in, just going to sort of tease its existence while indicating it is possibly important, maybe, for reasons. You probably won't even be able to tell if you've been there based on what I am saying now. Isn't my dialogue just BRIMMING with murky atmosphere?"
and
"Oh this item is very, very powerful, and dangerous, and spooky. There are many portents and omens and bad things. What does the item actually do? Literally nothing, but we'll talk about it as though it's super important anyway. Did I mention how spooky it is? Too spooky for me."
All of the characters spend inordinate amounts of time talking to you about places and things they will not name or specify, will not describe except in vaguely dark turns of phrase, and will not elaborate upon.
What is Lisa's deal? No clue, nobody talks about her and she tells you nothing beyond insinuating you are totally the one following her and she doesn't approve.
What's the Count's deal? No clue, he does not ever properly name or indicate the power that is the object of his obsession. When he vanishes from the plot, the only follow-up you get is that you MAYBE discover a corpse that MIGHT be him, but nobody actually knows.
It speaks to the inchoate expression of the plot that Lucyl's request for flowers is the single most straightforward and helpful dialogue in the game, because she actually gives you the NAME AND DESCRIPTION of what she wants, and tells you WHERE to find it, and EXPLICITLY why she wants it.
Soulsborne games and the various games they have inspired may be known for having setting details that are a bit laborious to discern, but at least when the characters talk to you they give you dots that all connect together. Here, the characters are just throwing out adjectival buzzwords. 'Dark, Secret, Sacred, Powerful.' Mark telling us the names of a few groups in the game is the closest we get to actually knowing anything about what is going on.
Monster Design and mechanics were good.
weapons/spells were okay
Atmosphere/design of each area were nicely done
...that's all the positive I can give.
I really want to make sense of this game cause i at least enjoyed the combat and exploration. However, the story just left me with a ♥♥♥♥♥♥♥ of questions that will never be answer. Hopefully the developers can see these concern criticisms and improve on there next game....or do a DLC explaining things in more detail.
This is my second 'soulslike' games and The Heart of Darkness has way more lore and that is an H-Game! Combine the combat of The Last Faith with the storyline of The Heart of Darkness and you would have an all around solid game.
I wonder about that too, but the most concerning is how to get the true ending....like really?
To see the true ending, you need the eyes of Esk....because only his eyes see the truth....so how does it work? I see what they were trying to do, Castlevania Symphony of the Night, if you find Maria in a special area of the game, she will give you these special goggles to 'see' through optical illusions. YOU HAVE TO EQUIP THESE GOGGLES IN ORDER TO SEE THE ILLUSION. So how does esk eyes work? You just keep them in your pocket and it magically shows you the truth? When the screen fades out after killing Caterina/Annabella (ugh), was that a queue that your character lost his eyesight and had to smash Esk eyes in his eye socket...? Help me make it make sense