The Last Faith

The Last Faith

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Tekkousen Jan 2, 2024 @ 6:04pm
Lore NPC confusion (Spoilers - Don't Read Until you Beat the Game)
I am truly at a lost with several things in this game and after the second playthrough, several things left me dumbfounded:

Mark – So Mark never wonders into the little outhouse to see the women in ink or even speak about her? She has a crest of the family that once lived there and he has served as a maid for how long?…Think he may know something or why she has possession of such an heirloom

Helenya - So, does she live at the manor or something? How did she have a special key to the upstairs part of the manor. I think I miss that part.

Aldrich - So, eating the bones of the dead finally caught up with him at the end? He just transforms in the snow in the Ordent(sp) map with no dialogue from your character of his clothes ripped on the ground? What happened to the tome you gave him? Did he eat it after transforming? No cutscene or dialogue of what happen in this moment makes it just seem like a basic monster roaming that you happen to kill. Seriously...

Wymond - So his daughter dies, and the last time you see him, he talks about being the hunter....so he magically finds some demon blood to transform..../sigh

Annika - We can't get a cutscene of her dancing in a make-believe ballroom lol

Kids – What is there purpose in this game!?!?!?

Lisa - I am at a lost with her cause her dialogues are so short. She attacks you at one point cause she fears your power. Then close to the end, she tries fighting Laddak....why? And she talks about her and Eryk doomed the world for what they have done. What the hell is she talking about? She did nothing this entire game but run her mouth, "Turn away traveler. Lets fight. Oh, i couldn't beat you so now i attac' da bad guy after wasting my time following you around......" she loses, then disappears afterwards when you defeat him.....

Annabella and Caterina - Yes, explain to me who the hell they are. Annabella was Hermann assistance before Hermann became sus and trapped her in that room. Caterina is just in a church so called praying. How the hell did either of them put ANYTHING into motion? Annabella has some dialogue about the world but its nothing but boring NPC dialogue. Caterina was the samething, two dialogues yet you two somehow put my journey into motion. And how did they weaken Laddak when they did nothing but stand in place. ugh. Annabella has some dialogue when you find the eyes but nothing comes from her talking.

So what happen to everyone when you defeated Laddak cause everyone, including the witch upstairs disappears? They didn't explain either that she is hanging from the ceiling, then close to the end of the game, shes on the ground, appearing to be losing her strength and dying?

Was the marsh at one time supposed to have a boss battle? I believe there were some areas that look like they would be boss battle areas but nothing came from them. I googled the game and seen several pictures and gif’s of this game that wasn’t even in the game. I didn’t bother looking at the year as I know things probably changed during the time of release.
Last edited by Tekkousen; Jan 2, 2024 @ 6:09pm
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Showing 1-3 of 3 comments
60mph gorilla Jan 3, 2024 @ 1:23pm 
You forgot the all important one. What happen with Eryk's infection? The true ending suggests it takes hold of him since he looks really frail but nothing is ever done with it. A plot device that goes no where
Terminal Jan 3, 2024 @ 1:41pm 
Most of the above is an expression of a big problem I have with the game - the story has close to zero internal consistency and most of its plot elements are almost 100% opaque. Under normal circumstances that sort of thing can be ignored or glossed over, but here in the Last Faith you have a bunch of two-shot characters you speak with at length who feel compelled to speak, at length, about these wholly inconsistent and completely opaque subject matters.

90% of all the dialogue in the game is some variation of the two following segues:

"There's some place somewhere that is very dark and secret/sacred. Not going to say what its name is or even what direction its in, just going to sort of tease its existence while indicating it is possibly important, maybe, for reasons. You probably won't even be able to tell if you've been there based on what I am saying now. Isn't my dialogue just BRIMMING with murky atmosphere?"

and

"Oh this item is very, very powerful, and dangerous, and spooky. There are many portents and omens and bad things. What does the item actually do? Literally nothing, but we'll talk about it as though it's super important anyway. Did I mention how spooky it is? Too spooky for me."

All of the characters spend inordinate amounts of time talking to you about places and things they will not name or specify, will not describe except in vaguely dark turns of phrase, and will not elaborate upon.

What is Lisa's deal? No clue, nobody talks about her and she tells you nothing beyond insinuating you are totally the one following her and she doesn't approve.

What's the Count's deal? No clue, he does not ever properly name or indicate the power that is the object of his obsession. When he vanishes from the plot, the only follow-up you get is that you MAYBE discover a corpse that MIGHT be him, but nobody actually knows.

It speaks to the inchoate expression of the plot that Lucyl's request for flowers is the single most straightforward and helpful dialogue in the game, because she actually gives you the NAME AND DESCRIPTION of what she wants, and tells you WHERE to find it, and EXPLICITLY why she wants it.

Soulsborne games and the various games they have inspired may be known for having setting details that are a bit laborious to discern, but at least when the characters talk to you they give you dots that all connect together. Here, the characters are just throwing out adjectival buzzwords. 'Dark, Secret, Sacred, Powerful.' Mark telling us the names of a few groups in the game is the closest we get to actually knowing anything about what is going on.
Tekkousen Jan 3, 2024 @ 6:16pm 
Originally posted by Terminal:
Most of the above is an expression of a big problem I have with the game - the story has close to zero internal consistency and most of its plot elements are almost 100% opaque. Under normal circumstances that sort of thing can be ignored or glossed over, but here in the Last Faith you have a bunch of two-shot characters you speak with at length who feel compelled to speak, at length, about these wholly inconsistent and completely opaque subject matters.

90% of all the dialogue in the game is some variation of the two following segues:

"There's some place somewhere that is very dark and secret/sacred. Not going to say what its name is or even what direction its in, just going to sort of tease its existence while indicating it is possibly important, maybe, for reasons. You probably won't even be able to tell if you've been there based on what I am saying now. Isn't my dialogue just BRIMMING with murky atmosphere?"

and

"Oh this item is very, very powerful, and dangerous, and spooky. There are many portents and omens and bad things. What does the item actually do? Literally nothing, but we'll talk about it as though it's super important anyway. Did I mention how spooky it is? Too spooky for me."

All of the characters spend inordinate amounts of time talking to you about places and things they will not name or specify, will not describe except in vaguely dark turns of phrase, and will not elaborate upon.

What is Lisa's deal? No clue, nobody talks about her and she tells you nothing beyond insinuating you are totally the one following her and she doesn't approve.

What's the Count's deal? No clue, he does not ever properly name or indicate the power that is the object of his obsession. When he vanishes from the plot, the only follow-up you get is that you MAYBE discover a corpse that MIGHT be him, but nobody actually knows.

It speaks to the inchoate expression of the plot that Lucyl's request for flowers is the single most straightforward and helpful dialogue in the game, because she actually gives you the NAME AND DESCRIPTION of what she wants, and tells you WHERE to find it, and EXPLICITLY why she wants it.

Soulsborne games and the various games they have inspired may be known for having setting details that are a bit laborious to discern, but at least when the characters talk to you they give you dots that all connect together. Here, the characters are just throwing out adjectival buzzwords. 'Dark, Secret, Sacred, Powerful.' Mark telling us the names of a few groups in the game is the closest we get to actually knowing anything about what is going on.
I love your response and you elaborated on a lot of things that I did not think about. I would have hated to be a backer to this game. My brother just randomly gifted me this game (why didn't he look at my dam wishlist!) and I have to say a couple of positive things:

Monster Design and mechanics were good.
weapons/spells were okay
Atmosphere/design of each area were nicely done
...that's all the positive I can give.

I really want to make sense of this game cause i at least enjoyed the combat and exploration. However, the story just left me with a ♥♥♥♥♥♥♥ of questions that will never be answer. Hopefully the developers can see these concern criticisms and improve on there next game....or do a DLC explaining things in more detail.

This is my second 'soulslike' games and The Heart of Darkness has way more lore and that is an H-Game! Combine the combat of The Last Faith with the storyline of The Heart of Darkness and you would have an all around solid game.

Originally posted by Giant Feeble Lard Baby:
You forgot the all important one. What happen with Eryk's infection? The true ending suggests it takes hold of him since he looks really frail but nothing is ever done with it. A plot device that goes no where
I wonder about that too, but the most concerning is how to get the true ending....like really?

To see the true ending, you need the eyes of Esk....because only his eyes see the truth....so how does it work? I see what they were trying to do, Castlevania Symphony of the Night, if you find Maria in a special area of the game, she will give you these special goggles to 'see' through optical illusions. YOU HAVE TO EQUIP THESE GOGGLES IN ORDER TO SEE THE ILLUSION. So how does esk eyes work? You just keep them in your pocket and it magically shows you the truth? When the screen fades out after killing Caterina/Annabella (ugh), was that a queue that your character lost his eyesight and had to smash Esk eyes in his eye socket...? Help me make it make sense :MortifiedAmakusa:
Last edited by Tekkousen; Jan 3, 2024 @ 6:19pm
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