Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While ammo does seem to drop a lot, you are going to need to use your melee weapons fairly often (especially on bosses).
So I would almost recommend going with a dex or strength build and specing for ranged weapons as you get stronger in the game. So far, in my VERY early amount of playtime (around 4 hours) Rogue might be the easiest "starting package."
In terms of ease of use starting out I feel like the rogue is the easiest. But mid-late game your starting class won't matter anymore.
Rogue > Warrior > Marksman > Mage
Unless of course you are very familiar with dark souls games and are aware starting as a marskman (because of limited ammo) is going to prove to be a harder initial difficulty then starting as a Warrior or Rogue...
At least give each class their own low scaling starting weapon, like in every other metroidvania/soulslike