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Een vertaalprobleem melden
To be honest, I understand what invincibility frames are. I did not catch the short iframe term. If anything, it's HTML node. But anyway this term is not technically true either.
How many iFrames are in TLF dodge? 10? 100? 1000?
Neither.
One can run game at 60 FPS, other at 165 FPS.
100 frames for each scenario will be different span of time.
If anything, invicibility should be measured in seconds or miliseconds, not frames.
It's even hard to find this term on google. Most of the results are HTML docs.
for most games like this the game engine runs at a fixed frame rate even when they allow different frame rates for the rendering side; iFrames is the more accurate term.
I believe it's animation frames, not rendered frames. At least, most of the time. I'm sure there are a few outlier games that use rendered frames and they might be a mess when run at high fps.
But dude, you're a cut above for coming back and apologizing earlier, but seriously, you are demonstrably and woefully uneducated on the topic. Ask questions instead of giving more and more incorrect answers. You're not helping anyone.
????
I-frames are invincibility frames, and are a part of frames of animation. During i-frames your character cannot be damaged. It is used widely in games, very often in soulslike genre. You probably have seen animation of opening chest, or pulling a lever in Dark souls. If enemies are nearby they will hit you, but you wont be hurt, as during these animations you are invincible. The same with rolls- you can roll through enemy attack and wont be damaged, even if enemy weapon 'hits' you.
Of course its not that easy, as you are not invincible during whole animation. Ive seen a spreadsheet for 30 FPS Dark souls, and for example fat roll takes 46 frames (which is 1.5 second really slow), but i-frames are only first 9 of these 46.
While mid-roll is much better, as its shorter/quicker (33 frames total so 1.1 second) and it has 11 i-frames. So for first 1/3 of rolling animation you cant be hit.
Of course in lets say 60 FPS time of animation wont change (still fat roll would be around 1.5 sec), but it will have 2x more frames hence 2x more i-frames.