The Last Faith

The Last Faith

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What the point of dodge with no i-frames?
Is it a later unlock or something?
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16-27 van 27 reacties weergegeven
Origineel geplaatst door DarkLordSen:
He's not special he's ignorant for not knowing the term i-frame and then throwing his age around like he's more knowledgeable.

Hell I've been playing for 30 years and "invincibility frames" was around in the nes Era. So he's just ignorant and oblivious.

Either way the i-frames on roll are fine. You just need to space and time things better. Not all attacks can be rolled through.

To be honest, I understand what invincibility frames are. I did not catch the short iframe term. If anything, it's HTML node. But anyway this term is not technically true either.
How many iFrames are in TLF dodge? 10? 100? 1000?
Neither.
One can run game at 60 FPS, other at 165 FPS.
100 frames for each scenario will be different span of time.
If anything, invicibility should be measured in seconds or miliseconds, not frames.
It's even hard to find this term on google. Most of the results are HTML docs.
Laatst bewerkt door Random9; 15 nov 2023 om 13:36
Origineel geplaatst door Random9:
To be honest, I understand what invincibility frames are. I did not catch the short iframe term. If anything, it's HTML node. But anyway this term is not technically true either.
How many iFrames are in TLF dodge? 10? 100? 1000?
Neither.
One can run game at 60 FPS, other at 165 FPS.
100 frames for each scenario will be different span of time.
If anything, invicibility should be measured in seconds or miliseconds, not frames.
It's even hard to find this term on google. Most of the results are HTML docs.

for most games like this the game engine runs at a fixed frame rate even when they allow different frame rates for the rendering side; iFrames is the more accurate term.
Origineel geplaatst door Random9:
One can run game at 60 FPS, other at 165 FPS.
100 frames for each scenario will be different span of time.
If anything, invicibility should be measured in seconds or miliseconds, not frames.
It's even hard to find this term on google. Most of the results are HTML docs.

I believe it's animation frames, not rendered frames. At least, most of the time. I'm sure there are a few outlier games that use rendered frames and they might be a mess when run at high fps.

But dude, you're a cut above for coming back and apologizing earlier, but seriously, you are demonstrably and woefully uneducated on the topic. Ask questions instead of giving more and more incorrect answers. You're not helping anyone.
Origineel geplaatst door Zagreus:
I find it astounding that people rather insult than enlighten. If you can contribute and rather tell what the I in I-frames stand for and what this mechanic does, you would contribute, but wow if the community is sol unhelpful on explaining those terms does not bode well for more challenging questions…
i call it the elden ring effect, instead of helping new players and giving them advice and tips, the elden ring brainlets that inevitably infect any soulslike game always show up to be complete pieces of trash on any and every forum
Origineel geplaatst door dustin1280:
Origineel geplaatst door Random9:
I-frames?
Use english please.
i-frames is english, and it's a standard term across any game with a roll or dodge in it...

????
Origineel geplaatst door ゲ-で:
Origineel geplaatst door Random9:
i play games for 25 years. Never heard of it. You must be a game developer or hardcore nerd.
Well if you play "games" like "DEATH STRANDING" it's understandable that you never heard of i-frames that exist for many decades in gaming, both in pve and pvp ones.
I've played games like Death Stranding and have heard of the term i-frames. So no its not understandable. And your "comment" makes no "sense".
The demo was more generous with IFrames took me a bit to adjust. However the demo also had iFrames for the charged attack and those seem to be missing in the release. Wonder it its a bug.
The dodge does have I-frames, but also you're supposed to dodge on the enemy windup, not the downswing.
Its hard to believe that a gamer who played games for 25 years never heard about i-frames, but whatever.
I-frames are invincibility frames, and are a part of frames of animation. During i-frames your character cannot be damaged. It is used widely in games, very often in soulslike genre. You probably have seen animation of opening chest, or pulling a lever in Dark souls. If enemies are nearby they will hit you, but you wont be hurt, as during these animations you are invincible. The same with rolls- you can roll through enemy attack and wont be damaged, even if enemy weapon 'hits' you.
Of course its not that easy, as you are not invincible during whole animation. Ive seen a spreadsheet for 30 FPS Dark souls, and for example fat roll takes 46 frames (which is 1.5 second really slow), but i-frames are only first 9 of these 46.
While mid-roll is much better, as its shorter/quicker (33 frames total so 1.1 second) and it has 11 i-frames. So for first 1/3 of rolling animation you cant be hit.
Of course in lets say 60 FPS time of animation wont change (still fat roll would be around 1.5 sec), but it will have 2x more frames hence 2x more i-frames.
Laatst bewerkt door Traumaturgy; 16 nov 2023 om 2:00
The iframes in this game are wacky af. I've managed to dodge through attacks "after" I recovered from the actual dodge move. Once I didn't even dodge, but walked right through a bosses attack. The iframes seem to be really random. Sometimes it's way over generous and other times it feels like it isn't working.
Origineel geplaatst door Zagreus:
I find it astounding that people rather insult than enlighten. If you can contribute and rather tell what the I in I-frames stand for and what this mechanic does, you would contribute, but wow if the community is sol unhelpful on explaining those terms does not bode well for more challenging questions…
I-frames stands for invisibility frames.What that means....at these frames you don't take damage.They are necessary at almost every game that have melee combat or 2d and sometimes 3d ranged combat(real time not turn based)For example en enemy hit you you take the damage and you must have some invisibility frames afterwords so if another enemy hit you while you still have no control of you character(your character is on his hit animation)the enemies can constantly hit and you dont have the control of your character in order to escape(Cheap death)Thats when we use the tern "i got stunt locked"In this post they are talking about the i-frames when you execute a roll.When and if the roll animation was these invisibility frames.
I-frames are present in the dodge roll, but not all attacks can be dodged through. I'd say all projectiles/ranged attacks I've come across so far can be dodged.
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