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One thing that has made Souls games progressively better is once we learn the level's we can now not usually worry about the run back to the boss and can focus on learning the boss. Nobody wants to sit there and grind for health pots or a way to the boss. It's not fun, and it's uneeded level of difficulty.
That said, it remains to be seen how the rest of the game is balanced and if it will become annoying eventually. I wonder if there can be two "difficulty modes". One where you get the intended experience and another that gives you X amount of healing items on each respawn for players who would prefer that.