The Last Faith

The Last Faith

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Summoner Oct 8, 2023 @ 5:52am
3
I will not buy the game because health potions are not refilled upon respawn
Great game, I love almost everything about it except the fact that I have to farm health potions. It's not an issue for most of the game but once I fought the boss in the demo, I ran out of health potions after a few tries. Now what, want me to run back to kill regular enemies to get the potions for my next boss attempt back? It's an absolutely atrocious mechanic and it completely ruins what is otherwise a very interesting game.
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Showing 1-10 of 10 comments
ASP: TVI Force Oct 8, 2023 @ 8:41am 
I am downloading the demo now, but the Dev's seriously need to look at this.
One thing that has made Souls games progressively better is once we learn the level's we can now not usually worry about the run back to the boss and can focus on learning the boss. Nobody wants to sit there and grind for health pots or a way to the boss. It's not fun, and it's uneeded level of difficulty.
Summoner Oct 8, 2023 @ 9:01am 
Originally posted by ShadowedGlory:
Nobody wants to sit there and grind for health pots or a way to the boss. It's not fun, and it's uneeded level of difficulty.
Exactly. It adds no value to the gameplay loop. It doesn't make me feel tension when I am fighting a boss, it makes me think fu ck you game I will have to farm more because I was hit. It takes me out of the game, not in. Getting hit from a boss should make me feel "damn that hurt" and not "damn I gotta go farm more".
Last edited by Summoner; Oct 8, 2023 @ 9:02am
paveljanik [CZ] Oct 8, 2023 @ 11:21am 
same here. I know the devs really wanted that bloodborne vibe to get going, but this one mechanic I could live without. there is a reason for every following soulsborne game (ds3, sekiro, elden ring) abondened this mechanic and replaced it with estus flask because it´s a superior healing system. also the merchant only sells 20 health pots. what if you buy them all and run out before you beat the boss? ♥♥♥♥ luck then. better not get hit at all then.
Bean Oct 10, 2023 @ 1:27am 
I feel like the demo and this specific bossfight were designed specifically around you not healing so you have to actually learn it properly. I can see how you can easily outheal most of the attacks, especially in phase two. You even get a checkpoint right before the boss so you can re-try the fight immediately.
That said, it remains to be seen how the rest of the game is balanced and if it will become annoying eventually. I wonder if there can be two "difficulty modes". One where you get the intended experience and another that gives you X amount of healing items on each respawn for players who would prefer that.
daerian.dragon Oct 10, 2023 @ 3:33am 
It was one of main criticisms of previous demo and devs didn't do anything people suggested.
Zepol Oct 11, 2023 @ 12:09pm 
Yeah I agree. I feel like it makes a lot more sense to just have a set amount of restoration items between each recharge point. Having to go back and farm is never fun and I agree that it's a major blemish on an otherwise really fun game. It might even prove fatal to my enjoyment. In bloodborne, I and I imagine most others managed to, most of the time, get ahead of the need to grind by having more restorative items than they needed, even if they were struggling on bosses. But there is no need to potentially introduce this issue at all.
Detective Costeau Oct 11, 2023 @ 1:13pm 
It's not even unneeded difficulty. It's unneeded tedium. It's not hard to smash crates and kill basic enemies near a checkpoint for 20 minutes, it's just boring.
Dudé Oct 19, 2023 @ 5:16pm 
+1
krlos_2301 Oct 21, 2023 @ 1:33am 
Originally posted by Bean:
I feel like the demo and this specific bossfight were designed specifically around you not healing so you have to actually learn it properly. I can see how you can easily outheal most of the attacks, especially in phase two. You even get a checkpoint right before the boss so you can re-try the fight immediately.
That said, it remains to be seen how the rest of the game is balanced and if it will become annoying eventually. I wonder if there can be two "difficulty modes". One where you get the intended experience and another that gives you X amount of healing items on each respawn for players who would prefer that.
actually that would be the proper solution, to add a super easy mode, if i were the developer i would add a note: "if your are a loser, please select super easy mode", that reminds me of quake, the developers had a pretty good humor sense, every time you where going to quit the game they popup a promp saying something like: "Press Y to quit like a big loser in life, press N to stay proud and successful"
Last edited by krlos_2301; Oct 21, 2023 @ 1:40am
DarkLordSen Oct 21, 2023 @ 11:35am 
I agree. They should consider a casual mode with a bad ending.
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Date Posted: Oct 8, 2023 @ 5:52am
Posts: 10