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I agree on the dodging, it feels a tad slow. I love the art style and the Castlevania vibes. It takes you in at the first few screens.
Sure, I felt like I was missing some stuff, like I found items to upgrade my weapons, but could not find a way to do so.
One thing I had problems with was this: my controller died in the middle of the game and I tried to connect with another one, and the game did not recognize the new controller, nor the old one after recharging. So I had to restart the game, and all the progress was gone.
But that's the only thing I found was not so nice, and just by some bad luck.
Moments i loved absolutely: When i found the Whip, or the finish animations, jet i did not manage to trigger them all.
Enemies have way too much health and deal too much damage, fighting them is more tedious and annoying than fun, so most of the time i ran just past them.
And healing items dont fill up at bonfire/lamp which is kinda stupid in that kind of game. You have to farm them but drop rate is low.
Also dont like animation of going to opposite side- you make some steps backwards, then turn around and then go normally. Its annoying me i dont know why.
Map is usual rectangle metroidvania ugly map, seriously I hate this design, create a normal map pls.
Ill play more tomorrow but for now its just another boring metroidvania without its own identity, just copying everything from other games (mostly Blasphemous, Castlevania and Bloodborne here). I feel more disappointed than hyped.
And the Beta is just the beginning, you will not find improvements.
But I hope that in the full game we will find them.
I tested too and i'm not sure if the controls are slow and unresponsive or the character moviments are not fluid and smooth enough, but i got used to it.
The dodge has the same issue, but still i got kinda used to it.
Overall, i think they should improve the character movimentation and controls response, but still a good game.
The health flasks, it refills on death but not when you rest at those statues, and i don't think it should refill, you kinda drop them from mobs and find around the maps, if you die on a boss fight just make your way back skiping the fights in the way, i don't think the spawn points will be too far from boss rooms.
And that opposite side animation is kinda weird and cool at same time, gameplay wise i didn't like it, but it's a cool move lol.
I loved the weapons atacks and skills, thanks for making the whip great again ^^
Secret rooms? i love it
The BIG donwside of this beta test is where it ends... seriously ? You show us the cake but we can't take a bite? that was EVIL ;)
I don't know. Feel the game could need some polishing in core areas.
I actually like the dodging too. When I first started, I kept getting hit by that deranged woman. Then I learned her pattern and dodge when she hits so I get behind the enemy. It's the same with most enemies, except the jumping ones. The jumping enemies annoy me (not that I'm complaining cause that adds variety!) but that's fine. The flying enemies though... Boy... Their hit boxes are weird!
I do agree the dodging needs a bit of reworking. During the first mini boss, I'd expected to be able to roll past the boss with the dodge and get behind but kept getting bashed by the hand-shield. It frustrated me - until I learned to just jump over the boss. LOL... So I think it's more of a learning process and reading enemy patterns.
Speaking of which, I just learned your weapon has a second attack. No, it's not the one with the bumper + X/square. I mean, the long press for a heavy attack. Yup. Usually the bumper is normal attack and trigger is heavy attack. But that is reserved for X/square button. I really do hope the devs add button remapping.