Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Err, you Played 45 Days and did the green Factor of 120 and didnt had the Idea to Save/Load until you get the blue Mushroom?
I had this idea at day 14....
Save the Game. Just look a whole day at your Cypresses. Write the exact minute before they spawn the grass and plants. I made A notice with the exact spawn time of 5 Cypress trees. 2 Minutes before the first spawn i saved the Game and got in the Main Menue loaded it again, did this 188 times before i got my first blue mushroom. Did the same with the other 4 trees and got all 5 blue mushroms in one day. I planted all 5 on day 16 and playing on day 17 now in this Sec.
I wonder if i can Load/Save until the blue Flower comes if i dont want the yellow or purple. I Planted them with 1,5 hours time between so lets look if it works .
If you have a little bit durability left on the sickle for your last save you can try this as workaround.
Sorry for my bad english, i was on german comprihensive school.........
but where is the fun to load the game 188 times at the same point?
it´s not a game with levels and big bosses at the end u have to fight and when u lose to fight again.
i thought it goes automatically when the environment rises further and further...
so of course i understand ur smart and hard way...but i think it´s not very funny and good to play...
I agree with you, and i estimate the Spawn of the blue shroom at 0,5-1%.
It wourld be better for the Gameplay if ith had a 10% Spawn rate or if possible for the Developer a 5% Rate raising another 5% every time it does not spawn and then resets the chance to 5% again when it spawned. This wourld prevent the game from being flooded with blue shrooms but not kill the fun of the player when you waste all your resurces for days and the chance to come further is like a pull on a slotmachine.
Thanks for Updating so fast, at Day Z you wait a year and Talisman did a lot of expansion but Multiplayer has gamebraking bugs from 2014 so you were really really FAST