Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The thing is, if they add more events then the player base will be split up more than it already is when an event is on. They need more players first - and a consistent amount of them.
Being buddied prevents the automatic attack in melee from damaging each other.
For the "Kill N of X crab" quests kills from both buddies count as progress.
Multikill points are awarded to both buddies when either gets a multikill.
There's quite a bit shared.
If they take away the prevention of the auto attack that might help balance it a little. you could still buddy up and work together but you would have to watch your distance.
you are right! i had a change of heart... KINGS needs to LOOSE buddy system... its better if there would be a separate event for buddy system.... now if there were only a way to put a POLL for this discussion so everybody can vote or something for us to know whether or not the majority agrees... sorry for my bad english its not my native tongue...