DeathSprint 66

DeathSprint 66

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maou42 22 Thg09, 2024 @ 10:14am
Where is the DLAA option?
It is probably right under my nose but I can not see it.

Ta
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SecretModeLiam  [nhà phát triển] 23 Thg09, 2024 @ 3:36am 
Heya.

Forgive my technical knowledge limitations, is DLAA the same as DLSS? If so, you can select it in the "Anti Aliasing" options in the video settings (third one accross) of the Settings menu (or TAA, TSR, or disabled entirely.)

Hope that helps!
maou42 24 Thg09, 2024 @ 11:51am 
Hi. Thank you for trying to help.

It is. It is DLSS at native resolution so no up scaling from a lower resolution, only the DLSS temporal component. The game is advertised as using it but it is not in the menu... Any chance someone in the studio could double-check?

Thank you.
SecretModeLiam  [nhà phát triển] 25 Thg09, 2024 @ 1:14am 
Heya.

Checked with the dev team, there is no option for DLAA, only DLSS. Can you point me to where you've seen DLAA being advertised?

Thanks (and sorry for the confusion!)
maou42 25 Thg09, 2024 @ 3:17pm 
On many sites starting with NVIDIA:

https://www.nvidia.com/en-gb/geforce/news/dlss-3-day-one-support-4-new-games/

Scroll down a bit.

A search for Deathsprint 66 will return many results.

I think some PR material mentioning DLAA must have been sent in error. Many website mention DLAA, maybe lifting that info from an internal press release?

In any case, DLAA should be trivial to implement for devs. It is usually possible to force it with third parties apps but it is not working here.

It is just a higher multiplier for DLSS (DLAA is 1 or native, high is 0.67 of native res and so on and so forth). Please consider including, minimum effort and big image quality difference.

Thanks.
SecretModeLiam  [nhà phát triển] 26 Thg09, 2024 @ 1:22am 
Nguyên văn bởi maou42:
On many sites starting with NVIDIA:

https://www.nvidia.com/en-gb/geforce/news/dlss-3-day-one-support-4-new-games/

Scroll down a bit.

A search for Deathsprint 66 will return many results.

I think some PR material mentioning DLAA must have been sent in error. Many website mention DLAA, maybe lifting that info from an internal press release?

In any case, DLAA should be trivial to implement for devs. It is usually possible to force it with third parties apps but it is not working here.

It is just a higher multiplier for DLSS (DLAA is 1 or native, high is 0.67 of native res and so on and so forth). Please consider including, minimum effort and big image quality difference.

Thanks.

Heya.

Thanks for highlighting this! Yeah, this seems to be an error.

As for why we don't have DLAA, in the plugin we use, DLAA is depreciated which is why we don't have it.

Sorry for any confusion!
maou42 26 Thg09, 2024 @ 2:20pm 
Thanks for the update.
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