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Báo cáo lỗi dịch thuật
Forgive my technical knowledge limitations, is DLAA the same as DLSS? If so, you can select it in the "Anti Aliasing" options in the video settings (third one accross) of the Settings menu (or TAA, TSR, or disabled entirely.)
Hope that helps!
It is. It is DLSS at native resolution so no up scaling from a lower resolution, only the DLSS temporal component. The game is advertised as using it but it is not in the menu... Any chance someone in the studio could double-check?
Thank you.
Checked with the dev team, there is no option for DLAA, only DLSS. Can you point me to where you've seen DLAA being advertised?
Thanks (and sorry for the confusion!)
https://www.nvidia.com/en-gb/geforce/news/dlss-3-day-one-support-4-new-games/
Scroll down a bit.
A search for Deathsprint 66 will return many results.
I think some PR material mentioning DLAA must have been sent in error. Many website mention DLAA, maybe lifting that info from an internal press release?
In any case, DLAA should be trivial to implement for devs. It is usually possible to force it with third parties apps but it is not working here.
It is just a higher multiplier for DLSS (DLAA is 1 or native, high is 0.67 of native res and so on and so forth). Please consider including, minimum effort and big image quality difference.
Thanks.
Heya.
Thanks for highlighting this! Yeah, this seems to be an error.
As for why we don't have DLAA, in the plugin we use, DLAA is depreciated which is why we don't have it.
Sorry for any confusion!