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F those pumps.
You just hang it from the crane, fill it from the mixer truck and then swing it over where you want to dump the concrete and "turn it on" like you would the mixer or concrete pump.
They are nice when you are starting because its a lot cheaper than the pump but I think the pump is faster.
I did figure out that not all the pumps fold the same way and some are easier to maneuver than others.
Also, if the level of the contract is lowered, the judgment is somewhat lenient for other work, but for some reason, the judgment is strict even for concrete, even at a low level, and it will not be completed unless it is hammered all the way to the corner.
It is difficult to fine-tune the arm so that the concrete reaches the entire range evenly. I took one high-viscosity concrete skill, but I don't think it has a dramatic effect.
As for the positioning , you have to eyeball it a little bit based on the boom it's height and span, but most buildings can usually be covered if you put it in 1 location, with the exception of some larger campaign structures (like the museum extension in EU).
That being said though, in some missions it can be difficult to actually find a location where you can deploy the pump (and the mixer).
For example in the museum extension map it's difficult to get a pump deployed on the front side of the building, on the rear it's not much of a problem.
Yeah sure I could put it on the street on the front, but despite the street actually being closed to traffic I don't like to actually put things on the street unless it's blocked off with cones.
So in the little space that you do get it's often difficult to find if it's even possible to deploy the outriggers, especially since the concrete pumps have slightly more difficult legs to deploy.
I think having some premature view (maybe in the construction view) of where the outriggers will deploy to would be a great help, you can check prior to actually placing down the outriggers if it will even fit in the location you're trying to do. That way you're not endlessly trying to find a location where the outriggers will hit an object.
It would also help if the outriggers weren't so picky about where they can deploy. Sometimes they're blocked by seemingly nothing, yet refuse to deploy.
It is also good to know that the DAF has a longer arm than the other ones, despite costing the same, which is mentioned nowhere in the game.
I understand why they're picky, the game wants to fully deploy every one of them, with slightly uneven surfaces it doesn't think it's deployed if it's already on the ground earlier as expected, or on the ground at an angle. All of these things contribute to outriggers not actually thinking they're deployed.
This is mostly a problem when working near curbs, the game could do with improvements to this, maybe flexible outrigger feet or dynamic outrigger height.
Alternatively you could even dive into manual load distribution placement, like having to place boards down onto the ground to both level and support for load distribution (even though that is not something the game uses)
My problem is the way we use the pump in the game.
1- The game makes us use the pump like a paint spray gun, moving the outlet around and filling up large surfaces. This is unrealistic. In real life, the operator steers the outlet to a spot, workers position the outlet where needed, they pump some concrete, and stop pumping. The concrete is then spread by workers. Then the operator moves to a different spot. Some concrete forms are out of reach, so the workers will manage to bring the concrete using other means such as concrete buckets, wheelbarrows, etc.
2- We are impatient. In real life it takes hours to fill up a floor, with a lot of workers in attendance and a lot of concrete mixers waiting in the street. In the game we want to do it in a few minutes.
I have started having more realistic expectations. I take time, stop working for the night, reposition the pump as needed, use the bucket when needed.
The game also focuses on the "raw" part of the construction, not so much in depth handwork, the most we have to do in hand work is unpacking materials.
The second point is also valid but there is a balance, some people want it slower because it's unrealistic, others want it even faster than it already is.
I think the current implementation is alright, you drop concrete on a spot and in a small circle around it and have to slowly fill up the entire area.