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In chapter three I got the nail puller, opened the boy's bathroom, viewed the scene with Morishige then got the tiny key out of the cabinet. Nail puller broke. Now I'm going to the hallway that's supposed to grow, and it doesn't. Just stays the way it was in previous chapters. Am I missing something or is this a bug? I've went all over the school checking if I missed anything but I'm still stuck. I don't see anybody else reporting on this, if I missed something that anybody knows of please tell me lol
I just realized I have the same issue. I played through Chapter 1 and quit when I got the game and just logged in to find my controller won't work, mouse isn't working, and my save file is gone! I see someone mentioned it could be a steam cloud save issue so I'm going to check to see if mine saved to machine or cloud. I usually turn off the cloud saves because of all the issues there seem to be with doing that.
Yea I am missing my save file as well and what is weird is I have steam cloud saves completely disabled but for some reason it shows that my saves are going to the cloud...So I wonder if that is the issue. For whatever reason the game is overriding my setting and saving to cloud and I can't access it because I have the cloud saves disabled.
In Chapter 5, when you read 4th Naho's Note for the first time, some letters are hidden behind the "*" symbol, making the note basically unreadable. But the voice reads everything loud and clear: it's not supposed to do that yet, only when the note becomes readable later in the chapter. The voice acting is muffled in the PSP version, but not in this version. Again, this was present in the Japanese Switch version and still isn't fixed.
The voice acting in the extra chapters that came from the 3DS version (11-14) needs some volume adjustment. For example, in EX12, you can clearly hear Taguchi's voice, but Naho's voice is really quiet. Same deal with EX11, for Gentleman's Ghost and Nana respectively. Also, I don't remember it being that way in the Japanese Switch version.
I've played the new release for several hours now in two sessions and I encountered a strange issue with the game's save data. After some time I took a break, already having finished Chapter 1 and being midway Chapter 2. But when I restarted the game, all my save data was seemingly gone, along with the unlocked endings and name tags.
I started digging deeper and to my utmost surprise, I found out that the Steam Cloud save data for this NEW release (ID 1273260) is - for some reason I can't comprehend - stored in the same folder as the Steam Cloud save data for the OLD version (ID 251270). And I only noticed it because it was just yesterday that I completed the old version for the first time and I always back up my save data independently throughout my playthroughs. I can’t believe that it was intentional to store the save data for the new release in the same folder where the save data for the old one is stored, so that seems like an issue to be fixed ASAP.
Digging even deeper, I found another folder where save data for the new version is stored (…AppData\Roaming\CorpseParty). The folder only contained two files (RepeatedFear.ini and CPSYSTEM.bin), however. On a hunch, I copied the save data for the new version stored in the OLD version’s Steam Cloud folder over to the AppData\Roaming subfolder and lo and behold, the save data I had before the break was restored.
Then I played some more and actually finished Chapter 2 with all name tags and endings unlocked but – again: for some reason I can’t comprehend – the newer saves are STILL written and stored in the Steam Cloud folder of the OLD version of the game.
Apparently, the two folders don’t sync the files between themselves and Steam Cloud actually synchronizes with the storage folder of the OLD version (sic!).
I’m no expert, of course, but this seems to me like an oversight rather than a design decision.
The AppData Roaming folder is for offline (non-Cloud) save situations such as using neither Steam nor GOG Galaxy. The game will gladly load files from that folder if for some reason it believes they're not available in the Cloud as a fallback measure.
It basically goes in priority of 1. Steam Cloud (if available) > 2. GOG Galaxy Cloud (if available) > 3. Roaming folder.
The saves disappearing you've experienced seems to be an issue with the Steam client and Steam Cloud sync misbehaving, but it shouldn't be related at all to this and has never caused any issues with other games I've worked on that similarly Cloud saving folders (such as the Trails in the Sky games).
Notably, Valve suggests NOT saving to multiple folders and trying to keep the folders in sync as this can cause a lot of other mismatches or problems, advising to instead use only the Steam Cloud functions through the Steamworks API. And that's what we do here, so long as the Steam client is open and the game is owned there. Once it's in Steamworks' hands, it's all up to the Steam client, unfortunately.
Still, it's strange - and potentially alarming (well, I for one, was very alarmed) - that the game didn't seem to recognize the save files from that Steam Cloud storage folder at all after I ran it again after the break and only manually copying the files to the other folder in AppData seemed to do the trick. It seems to recognize them now, tho.
That said, perhaps you shouldn't delete my post above, in case someone else encounters the same problem with Steam Cloud sync.
So if the Steam Client decides the file no longer exists, the game can't see it in any way, since all reading from the Steam Cloud is done using Steamworks API functionality that consults the Steam Client, which in turn consults the manifest... etc, etc.
If a bad Cloud sync occurs, the Steam Client messes up the Cloud data in some way, or the wrong data is selected by the user when syncing, this results in strange behavior like this where you can see that the file exists yet the game sees nothing. I agree that it's alarming! But it does, at least, have an explanation.