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Best to make money from trade. If you scroll through previous post you can find my explanation of using trade.
The Agora may pay taxes .. i'm really not sure. It and the Leche are mostly happiness and with increase happiness you can raise taxes so make sure all your house are covered.
In the upper left corner you can open your income/expense report.
In the upper right corner is the research screen, you will need to research trade before you can build a port. Also the icon with the two heads opens of a production and economy screen.
This game has, IMO, a pretty tough learning curve.
As far as workforce pretty much everyone works so make sure you have enough houses to generate a lot of people. The number in (+4) or (-4) is the available or shortage of workers.
You can click on any work building to see if you have enough working or not. Just note that if you have a large number of available workers it takes awhile for them to show up in some buildings. I have found that having an overage of about (+20) most buildings will be fully staffed.
I hope this clears up your frustration .. it is a pretty good game to play so don't give up.
If you need further clarification feel free to leave any question.
Regarding the workforce problem the only thing I dont quite understand is if its better to build houses to fill each time all the working places or what.. also the number with the plus or the minus doesnt change (for me at least) when you employ more or less workers in a place.
I've had the same exact number of available workers even when I had a place moving from 0 to the maximum amount of workers. What is that supposed to mean?
First the Agora does not make money it's only a big Market place. There is no income to you for goods exchanged in the Agora or Market places.
Your money is made from citizen taxes and Trade with visiting ships.
Workforce .. If you build a farm for example it requires 15 workers to operate at optimal efficiency ,, a basic house holds 8 citizens and from what I can tell not all are workers. So you may have to build 3 or more houses to get the 15 workers for that one farm. The number in (+x) is the amount of workers in that level of citizens that are available as workers.
I cannot understand why that number is not changing other than the places needing workers is getting fulfilled before you see an increase in surplus workers or is it possible that the building you built requires a different level of citizens that the one that is not changing?? I'm reaching here now so don't get frustrated with me. . Does that makes sense??
If the numbers are (0) or (-) you need more houses and time for people to move in and become available. You have to manage your production building to match your housing.
I have noticed if you build any new production buildings and do not have available workers there will be a drop in workers across several buildings until you get more people.. I think the mechanics of the game take workers from various other building to get new ones operating. But as I stated to operate at full productivity you need a full staff.
{I've had the same exact number of available workers even when I had a place moving from 0 to the maximum amount of workers. What is that suppose to mean?}
Could it be that the building requires a different class of people then the one your expecting to change??
Then again ... This whole thing could be a bug. There was a post where a guy had -84 workers. Well if up upgrade a bunch of houses and don't build new ones that's what is going to happen.
I don't think I've been much help but short of it being a bug, and I don't think it is, I'm at a loss.
I'm starting to better understand after some trial and error, basically the secret behind getting everything up and running in the proper way is to always think in advance what your plan is to develop the city and proceed slowly making sure that any house you build goes directly into a single workforce requirement THEN doing something else..
Do you also happen to know why the game arbitrary decides that some of the buildings interact with a further away warehouse instead of the one I build next to them?
Can't help you on the warehouse thing other then I believe you can't have enough warehouses. I don't watch the workers that close.
The only advice I will offer is when building stone quarries i try to get as many deposits as I can in range of the workers hut. Then I'll put a warehouse right next to it. When the deposits are depleted I relocate both buildings to the new location. Try to avoid assigning another resource to that warehouse because it's gonna move.
Also be sure to explore all the options in the menus in the upper right corner. I just found out that I can stop the consumption of an item in order to let it accumulate for use in researching.
I hope your finally enjoying the game.
If you like city building games ... have you tried Anno 1800???