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To gain the gods' favor, you must first unlock the Altar technology in your Technology Tree. To gain access to the Tech Tree, build the Sophist House.
When you gain the ability to build Altars, build one (or several of them) and then perform one of the rituals available in the panel of this building. Each ritual will provide you with a portion of the gods' favor points.
- lack of simple donation at the begining (gold, simple products) - it takes time to have scluptures, silver , etc... at the begining it should be more simple: meat, wheat, animal, olive, depend to God ofcourse. And points of care droping too fast..
Remember that you can build several Altars and assign them to different Gods to slow down the decline in their happiness level. However, you still need to perform rituals to gain their favor.
As a suggestion: Add some flavour to the Gods favour. Maybe add missions/tasks to please the Gods. Like building a new winery next to a Lesche to please Dionysos. Build 2 hunting lodges next to eachother to please Artemis, or have your bow men to some tasks. Build something decorative next to some mines to please Hephaestus. Send your army to the arena for a public exercise to honour some gods. Maybe have events that lead to a challange that could please one or the other God. You could even make it kind of tricky for players: Have an event where you need to decide on multiple missions or have only a certain time frame to complete these. Each mission giving favour to another God, while not managing to complete the mission leading to loss of favour to a God.
I am really looking forward to the future of this game. I believe you can make something beautiful out of it,.
Thank you for sharing your thoughts on Faith system with us! As we mentioned above, we are still trying to improve and balance it, so your feedback will certainly be very useful to us. Probably soon we will announce a Patch, in which we will address the most pressing issues.
To devs:
The entire god system is annoying and doesn't add anything. You should be able to automatically give favor to them. Otherwise it becomes a very annoying frequent chore.
The honor point decline is far too rapid considering the cost they require for the sacrifices and for their related buildings.
Two of the gods provide military bonuses but the military aspect of the game is essentially non-existant. Suggest those gods favor bonuses be reworked or the military aspect becomes much more frequent.
2nd is not something I've experienced yet, but judging by Civ 6, I can see this becoming rather tedious in late game. Civ 6, when you run out of things to build in late game you need to constantly get your cities to invest in 1 of 2 or 3 things (I forget) and that takes up more time than anything else. I can imagine spending so much time appeasing the gods that the game would lack much else to do. Again, I've not reached this stage so I could be quite wrong here.
Please don't get rid of this feature at all, it's not a common feature in games and definitely sets it apart from other very similar games such as the Anno series, in particular my favourite, 1503. Finding a balance and possibly a way to automate certain functions towards late game would be, in my view, of great benefit to the game and the player experience.
Honestly, having to juggle the gods like this seems to be a needless thing to manage that doesn't bring joy in its current form. Make appeasing the gods more rewards based instead of punishment based - unlocking special things for sinking in the sacrificed resources or for a victory condition instead of just - doing it just to survive for another 5 minutes. Maybe some kind of less interactive and more passive based ways to generate favor, the more places of worship you build, the more satiated the gods are. Maybe make other things that you're already doing feed into the favor, like if you're city is already doing a lot of mining and bronze forging, make that a small bonus for Hephaestus for each operation up and running. Just anything that doesn't require me to send resources constantly down the drain every 3 minutes of real world time. It's just too much. Maybe I haven't played too far into it enough? It is really hard to see how much impact altars have. Is it based on population? Do the gods need 1 each or 4? And how do I afford to staff and build that many if I do?
Other areas of note: notifications need to be more - pronounced, like finishing a tech for example. Map overlays for resources, prices per unit for resources being bought/sold.
This game reminds me a lot more of Tropico than the ancient city builder games of the past. That's not a criticism. I love those games. Managing the gods should be like in Tropico how your little totalitarian island has to manage the "great powers". But right now we're facing lots of gods to appease all at once like in the old Pharaoh and Caesar games but with out a lot of ways to just stay out of their way, let alone make them happy. As I said earlier, once you've built altars, temples, and great temples, just those buildings existing in my city should be enough to stave off my destruction - getting more interesting incentives and rewards that we can see and build by doing the work of earning the gods favor would make the game more fun.