Builders of Greece

Builders of Greece

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Brane De Mage Mar 11, 2024 @ 10:05am
Cannot increase population/empty houses
I'm at a point where I have 432 Thetes and 240 Zeugitai and for some reason I had an issue with some Cottages never filling up with inhabitants.
I think initially I just destroyed the Cottages and tried to rebuild them, but now I'm having the same issue again and it keeps repeating no matter what.
Last night I built two more houses near the shore where you start the scenario, one of them remained empty indefinitely while the other only filled to 6/8 Thetes. Today I decided to relocate those two Cottages somewhere else to see if it would fix the issue but I'm not seeing any change, I seem virtually incapable of getting more citizens in my city.

I think this had started to happen when I had to upgrade multiple Thetes Cottages into Zeugitai Houses for several stores (like lampmaker, bakery, two wineries and breweries etc.) and now I don't have enough Thetes to man all the lower-class workshops and farms and whatnot, the Thetes population tab shows "432(-117)" which I assume means I have 432 Thetes in total but I need 117 more to fully operate all my Thetes-manned workshops at proper efficiency.

If anyone knows a workaround about this, please let me know. I tried to find some information on this with keywords like "population" and I don't think it was already discussed.
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Showing 1-8 of 8 comments
Brane De Mage Mar 11, 2024 @ 10:36am 
Addendum: destroying the empty house still gives back 8 homeless.
I waited for a bit and the homeless went down to 6 but the other house with 6/8 inhabitants is still at 6/8.

Both last night and right now I checked a few times each Thetes Cottage manually to see if there was any that had no workers in them, so far I am only finding these two houses which retain this issue whenever I rebuild them after demolishing them.
Doc_Hotpants Mar 11, 2024 @ 11:43am 
Did you build a market for those houses?
Brane De Mage Mar 11, 2024 @ 2:53pm 
Originally posted by Doc_Hotpants:
Did you build a market for those houses?
I doublechecked just now, it's not dependent on the vicinity to the Agora or any Market.
The glitch seems to "move" to the last two houses I build, making me think it's just a visual glitch, although I cannot tell unless I manually sum up the population of all houses and check if the numbers coincide. If it's only a visual glitch then no big deal, but if I can never fill up all houses because of this glitch then I can't have max worker efficiency either.
Blum Entertainment  [developer] Mar 12, 2024 @ 12:48am 
Hi, Brane De Mage

We will look into this issue and try to find the reason for this situation. Our QA team is already on the case.
Brane De Mage Mar 12, 2024 @ 10:37am 
Originally posted by Blum Entertainment:
Hi, Brane De Mage

We will look into this issue and try to find the reason for this situation. Our QA team is already on the case.
Thank you, I will also keep track of this on my end to check if it was related in any way to the loading screen crashes or not.
In the meantime, I would like to also ask you about homeless Zeugitai, as so far I haven't seen a way to grant them a home unless I upgraded several Thetes Cottages into Zeugitai Houses to relocate them into those houses (which is very risky as I end up with understaffed Thetes-manned workshops and farms).
Any Thetes Cottage I upgrade also grows its inhabitants capacity by 2, which means if I destroyed a Zeugitai house to make room for a production building, I will need to upgrade 5 other Cottages into Houses to give the Zeugitai homeless a new home. Is there any other way? Or at least, will there be another way of dealing with this issue?

Kind regards :hromehappy:
Doc_Hotpants Mar 13, 2024 @ 12:13am 
Originally posted by Brane De Mage:
Originally posted by Blum Entertainment:
Hi, Brane De Mage

We will look into this issue and try to find the reason for this situation. Our QA team is already on the case.
Thank you, I will also keep track of this on my end to check if it was related in any way to the loading screen crashes or not.
In the meantime, I would like to also ask you about homeless Zeugitai, as so far I haven't seen a way to grant them a home unless I upgraded several Thetes Cottages into Zeugitai Houses to relocate them into those houses (which is very risky as I end up with understaffed Thetes-manned workshops and farms).
Any Thetes Cottage I upgrade also grows its inhabitants capacity by 2, which means if I destroyed a Zeugitai house to make room for a production building, I will need to upgrade 5 other Cottages into Houses to give the Zeugitai homeless a new home. Is there any other way? Or at least, will there be another way of dealing with this issue?

Kind regards :hromehappy:
This is exactly how it works right now. The devs have already said that they'll look into better balancing. The forced growth just to upgrade population is a bit much right now. Before you upgrade, build more houses for Thetes, wait until they fill up and you have unemployment, then upgrade one by one.
Brane De Mage Mar 13, 2024 @ 8:04am 
Originally posted by Doc_Hotpants:
Originally posted by Brane De Mage:
Thank you, I will also keep track of this on my end to check if it was related in any way to the loading screen crashes or not.
In the meantime, I would like to also ask you about homeless Zeugitai, as so far I haven't seen a way to grant them a home unless I upgraded several Thetes Cottages into Zeugitai Houses to relocate them into those houses (which is very risky as I end up with understaffed Thetes-manned workshops and farms).
Any Thetes Cottage I upgrade also grows its inhabitants capacity by 2, which means if I destroyed a Zeugitai house to make room for a production building, I will need to upgrade 5 other Cottages into Houses to give the Zeugitai homeless a new home. Is there any other way? Or at least, will there be another way of dealing with this issue?

Kind regards :hromehappy:
This is exactly how it works right now. The devs have already said that they'll look into better balancing. The forced growth just to upgrade population is a bit much right now. Before you upgrade, build more houses for Thetes, wait until they fill up and you have unemployment, then upgrade one by one.
Thank you for the clarification, I've been building more Thetes Cottages specifically for that reason but, as you said, it's a pain to deal with it because adding more houses means you have to add more production buildings, but then you also need more workers of Thetes and Zeugitai class and it's a vicious cycle of building something to support something else indefinitely.
Doc_Hotpants Mar 13, 2024 @ 8:38am 
Originally posted by Brane De Mage:
Originally posted by Doc_Hotpants:
This is exactly how it works right now. The devs have already said that they'll look into better balancing. The forced growth just to upgrade population is a bit much right now. Before you upgrade, build more houses for Thetes, wait until they fill up and you have unemployment, then upgrade one by one.
Thank you for the clarification, I've been building more Thetes Cottages specifically for that reason but, as you said, it's a pain to deal with it because adding more houses means you have to add more production buildings, but then you also need more workers of Thetes and Zeugitai class and it's a vicious cycle of building something to support something else indefinitely.
Exactly that! And then all the production buildings in level 2 and 3 need at least 15 workers of that level, meaning more Thetes' houses to be upgraded. Meanwhile, everyone wants food and goods, needing more workers.

I've already asked for the option to upgrade a house of particular level to be upgraded to fit more of that level rather than just being able to upgrade to another level. They said they'd look into that. At least that would help with the expansion somewhat (which, on that one avaiable map isn't particularly fun to do).

I do see quite a bit of potential but it needs balancing
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Date Posted: Mar 11, 2024 @ 10:05am
Posts: 8