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If you want to be a priest then you would have to build up your spirituality in chapter 2 and if you wanted to be a noble, you would need nobility. Lotless is for those who want to be something, or utterly lack the skills needed for it.
Wanting to be something does nothing for you if you lack the skills for that particular job,
As said, the narrative choices either don't offer enough points or simply are counterintuitive to what is actually happening around.
Yes we did a blind playthrough with all indications of what choices give hidden, because a good narrative leads to reasonable result if it's done well without turning this into a number's game.
Now, about the "Three Lots" scene. The best advice I can give is this: figure out who you want to be in the second chapter, "Adolescence" (that's kind of the point of this chapter, honestly). If you want to play as a nobleman, Nobility is raised by choices where you act with courage, honor and arrogance. If you want to be a Priest, choices where you delve into theological studies or act with kindness, empathy and eloquence raise your Spirituality. And choices where you defy expectations, misbehave or defy social norms raise your Ingenuity, which is important in the Lotless path.
Imo, it doesn't turn the game into a "number's game". It's simply a way to craft your character's personality with natural inclinations towards one of the Lots. E.g. if you were interested in theology and good with words from youth, naturally you can become a priest. And, if you did not pursue noble ideals (e.g. challenging school bullies to a "duel" of sorts), then why should you be able to become a nobleman? You lack not simply "points", but basic personality traits to do so. In this game, character stats and personality traits are basically one and the same.
At some point of the game I was just reading instead of choosing my path. It threw out my inmersion.