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You are saying as if this issue isn't already present in the game right now.
All these map resources can be pick up and wasted by just one selfish player in a team.
Especially the first-aid kits that can be stored as adrenaline.
I wasted points into the hostage-taking skills so that each hostage yield more resources.
I spend the whole damn game carefully positioning and avoiding damage so the team can stretch out those resources.
At the last stage of cook-off, I went back to finally use the resources I so preciously accumulated as no more can be generated due to "Final Push".
Not a single item was left for me, the person who actually take the time to turn cops into hostage each rounds.
I don't even know how people can use up like 24+ first aid kits and 11+ armor repair kits.
Worst, they even killed some of my tied hostages when I carefully stacked them out of the line of fire inside a small room away from enemies.
Making armor a limited resource is already grinding my gears.
Making a support skill that requires you to play in a selfish manner just so you can actually benefited from your own skill is even worst.
I'm glad they have the brain-cell to notice this issue and allow players to pick up and store these items at the very least.
And screw armor bags, what an unnecessary addition to the game.
it better be in this weeks nonsense blog. or then ima just head out and go touch some grass in stead...
1. will we be able to use DLC weapon mods such as sights, barrel extensions and the like alongside the vanilla lineup of mods (especially since some currently seem to be just simple reskins of existing mods.)
2. when will we be able to spruce up prefab weapons with charms, sticks and paints?
3. similar as point 2 but instead prefab masks both DLC and regular with patterns and colors to add to their unique looks
4. will this give us more patterns and paints to toy with?
5. will we get anymore guns for free that are close or similar to what is offered by the DLCs? such as a 45-70 revolver for free in place of those who cannot afford the BiB DLC's S&W 500 revolver? maybe more unique guns for free like a new sniper that doesn't feel as sluggish and ineffective
though the future seems shaky I do appreciate what you all have been doing but I'm not going to let my bar for standards like by any amount, I understand PD2 set a high bar and you don't have 1:1 the same staff size or team members as the "golden days" BUT that just means your hard work when it pays off will be all the sweeter so long as you stick the landing, do right by your community and your community will do right by you.
The game is doing fine, and it will only continue to get better with time.
you do not speak for me