PAYDAY 3

PAYDAY 3

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Turbid Station Feedback
After many overkill completions, I have come to the conclusion that because of the current issues this map faces, it is actually worse than Murky Station in Payday 2. I am sure that if these issues were to be fixed, the map would be a great remake - but as it currently stands, it can be quite unfair in some places.

*It is near impossible to move corpses into vents or through the holes that lead to the basement area, as you would have to be able to crouch. This needs to be fixed urgently, as it even goes against the design of the map itself when Shade literally tells you to put corpses into the vents (you can hardly even do this)

*Guards can see the panels being hacked from too far away - it's very ridiculous in some situations where they can see it through the pixel of a railing. They should have to be close to it to actually see it, otherwise it's just not fun to deal with

*The eye scanner obejctive. This one is horrible, tedious and unfair for many reasons - but the fact that you can simply kill the guy to avoid this objective kinda saves it. So I guess it's OK... but not really. Why would anyone go through the hassle of actually moving the guy to the scanner when it's near impossible without getting detected or having to wait for a veeeeeery long time until he is finally near the door and noone is close by to see you take him? Even then, it's mostly dependent on luck if you don't take out all the civs and guards first, which is way too time consuming.

*Sometimes when you're hiding under a train in certain spots you will get seen despite no detection meter appearing. There seems to be some issue going on with the detection where you can get detected despite the game not aknowledging that you are actually getting detected

*Killing the QUANTZ Employee just lets you carry on with the mission.. Huh? Maybe I haven't waited enough to see that the employee respawns or anything like that - but as it stands, my impression is that this literally makes the mission impossible to complete and yet the game doesn't fail you for this. And yes I have tested this when the actual objective was behind the timelock.

*Civilians and guards sometimes get stuck on the staircases of the train carts - iirc this only seems to happen if they are walking on the outside of those staircases, so slightly restricting the walking pattern to be more in the middle of those staircases should fix it.

*At the fence entrance near the van, on the inside of the fence, if you climb up the crates while sticking close to the fence, you can consistently get stuck inside the fence - it is relatively easy to get unstuck again but it's pretty annoying
Last edited by Burgers_And_Beer; Dec 8, 2023 @ 4:41am
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TheNightglow Dec 8, 2023 @ 3:32am 
the very first time I played the map, i started a hack on one of the middle trains and suddenly saw a "?" appear in the far corner of the map
I wasnt even able to see the guard from the hacked device and the guard wasnt able to see me, but they somehow have seen the device I m standing in front of...

so... the guards have a better perception for hacked devices then for players^^
I assume its a bug? gotta be a bug right?
Burgers_And_Beer Dec 8, 2023 @ 3:56am 
Originally posted by TheNightglow:
the very first time I played the map, i started a hack on one of the middle trains and suddenly saw a "?" appear in the far corner of the map
I wasnt even able to see the guard from the hacked device and the guard wasnt able to see me, but they somehow have seen the device I m standing in front of...

so... the guards have a better perception for hacked devices then for players^^
I assume its a bug? gotta be a bug right?

yeah it's kinda silly, hopefully they'll change that
扬椒 Dec 8, 2023 @ 4:15am 
I agree with you bro. When opening a carriage that requires basement panels, killing that employee and then stepping on a circle its even the simpler method. is not a punishment, but a reward. This is very strange
TheNightglow Dec 8, 2023 @ 4:26am 
Originally posted by 嚶嚶嚶同學:
I agree with you bro. When opening a carriage that requires basement panels, killing that employee and then stepping on a circle its even the simpler method. is not a punishment, but a reward. This is very strange

hang on a moment... if you kill the employee you get an alternative objective?
I assumed killing the employee would just fail the mission
Burgers_And_Beer Dec 8, 2023 @ 4:29am 
Originally posted by TheNightglow:
Originally posted by 嚶嚶嚶同學:
I agree with you bro. When opening a carriage that requires basement panels, killing that employee and then stepping on a circle its even the simpler method. is not a punishment, but a reward. This is very strange

hang on a moment... if you kill the employee you get an alternative objective?
I assumed killing the employee would just fail the mission

Wait is this true? If so I'm gonna always kill this guy, because it'll save me like 10 minutes

Edit:
Ok just tested it, this actually works. Wow.
Last edited by Burgers_And_Beer; Dec 8, 2023 @ 4:37am
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Date Posted: Dec 8, 2023 @ 3:20am
Posts: 5