Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
find another mechanic, lockpick, hack, change circuit.. idk
whatever would be better to unlock a barrier, it's ridiculous, doesn't make sense, when every single other mechanic has been "polished" like you have a tool to cut glass.
why is it that you have to walk on something not physical, visible by the hud, to unlock something?
doesn't fit to the game, maybe in other games it make sense to "stay in a zone" to control it, but not here.
I feel circle standing should be exclusive to Stealth. Where it actually fits.
this is one of the main reasons i stopped playing gtfo
They could have easily made this objective a simple "navigate the lobby to fiddle with some wall switches" which would have had the same effect of having potential exposure to guards while also being organic and engaging. This mechanic just blows, even in loud where you're more encouraged to use cover in this game, since you'll find yourself standing out in the open.