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Why do people always blame the publisher for every fault in a game yet praise the developer for every good thing when there's no evidence? This is absurd double standard at work and strangely only happens with games and not books, music or movies. We already saw this with PD2 and people blaming 505 for things happening in its time which turned out to be nonsense and it was Overbreeze all along who was calling the BAD shots too.
They are perfectly capable as adults of making bad choices and promises to investors to entice them that are not in the interests of the players.
The other problem is you're imagining some great passion for this project which we've yet to even see. This game was massively outsourced in pieces to many companies around the globe and then stitched together like a jigsaw in-house from these imported pieces or modules. This is not at all the small studio budget passion project of PD:TH all tightly produced with a single artistic vision, nor the fast and exciting follow up effort of PD2 by much the same people in the initial stages (made in only 2 years with a fraction of the budget of PD3!). This was meant to be from the start a golden cow they could milk, or rather a device to turn the players into paypigs and whales they could milk for years to come with every conceivable Games As A Service and MTX monetization that they can find or think of.
If the devs agree to it, that is on them
You would sign a contract to get castrated too if you were on the brink of starving
nonsense
Wanna bet?
Proof of what? I was talking about castration and starving
The reason why nobody plays it is simply because matchmaking still does not work properly. (at least quickplay is needed)
The game is fair but not fun (make it way more unpredictable).
Just give rewards based on completition, as it should be if you pull off a heist. (imagine a real life heist where a heister gets extra money because he shot 20 policemen with a shotgun)
Take a look at helldivers 2, no offline mode, sure there are some people complaining about it, doesn't matter. It is that good, so that it just don't matter.
Still a fan of payday 3 because I think there is a good game that suffers from bad decisions and it doesnt seem to end very soon.
This, by the God Emperor's shriveled corpse, THIS!
Why is it that people are willing to pretend that Developers and Studio owners have no Agency whatso-♥♥♥♥♥♥♥-ever when it's time to sign some contracts?
IF a publisher's terms are crap, they can ALWAYS choose to say "NO!"...
That most of them don't and are willing to all but sell their Souls for a quick buck says more about how weak willed most devs are than quite literally anything else.
I don't think Starbreeze had a choice when their last game was so bad it caused an insider trading scandal.
To me none of the things that ruin this game are from conscious design decisions and more the actual creative talent were pushed to get something together fast.
You are silly.
An extract from the AMA on Reddit when some one asked if the publisher interfered with the game.
This is a Fact and from Almir himself.
"Hey u/Livid_Fix_9448! Thanks for your question. I think it's important to be clear that Plaion and Deep Silver has been and continues to be nothing but an excellent partner for us. We at Starbreeze are responsible for our own actions and haven't been coerced or pushed in a certain direction. Looking in hindsight there are obviously a lot of things we could have done different, but those are things we want to tackle now and with Operation Medic Bag. I have high hopes for PAYDAY 3 reaching a place where the community will be happy about the experience."
You should research before stating your opinion as fact.
Personally, I think the truth is somewhere in between. That's to say, deepsilver suggested a certain course of action for the game and starbreeze was more than willing to take it up due to their tight financial situation.
I don't think anyone realistically expects a starbreeze staffer to openly talk bad about their publisher, not especially one that they are still in a relationship (eg funding) with. As such, the question was a moot/rhetorical (even if it is one we are all interested in) one in the first place because the answer to it was a forgone conclusion. It's a politically correct answer that is not necessarily the whole truth.
At the very least, I don't think console version was the dev's idea.