PAYDAY 3

PAYDAY 3

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hedy Feb 18, 2024 @ 2:17pm
Operation Medic Bag
I want to encourage the developers further to continue in this direction in regards to communication and fixing issues with the game. I am convinced that Deep Silver or investors might have been the deciding factor in implementing some, let's say less than consumer friendly practices. Should this behavior continue and be followed up on, it could convince me to purchase the game again. But that little addendum about progression needing to be uploaded has me a little worried so I'll just give my piece. Progression should be locally stored on the machine, just as it is in Payday 2. Additionally, the game needs peer 2 peer. full stop.

Aside from that, keep it up, and I'm deeply sorry for anyone on staff who worked on the game who had actual passion and got caught in the crossfires of the controversy, because I can tell at least some people did. I know the likelihood of this being read by actual Starbreeze staff, but I got to shoot my shot at getting my voice heard somehow.

P.S: Could we get Rhona Cameron back in the audio booth? I liked her performance. Thanks.
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Showing 1-15 of 19 comments
Sunday Driver Feb 18, 2024 @ 3:37pm 
2
Originally posted by Hedy:
. I am convinced that Deep Silver or investors might have been the deciding factor in implementing some, let's say less than consumer friendly practices.
Why?

Why do people always blame the publisher for every fault in a game yet praise the developer for every good thing when there's no evidence? This is absurd double standard at work and strangely only happens with games and not books, music or movies. We already saw this with PD2 and people blaming 505 for things happening in its time which turned out to be nonsense and it was Overbreeze all along who was calling the BAD shots too.

They are perfectly capable as adults of making bad choices and promises to investors to entice them that are not in the interests of the players.

The other problem is you're imagining some great passion for this project which we've yet to even see. This game was massively outsourced in pieces to many companies around the globe and then stitched together like a jigsaw in-house from these imported pieces or modules. This is not at all the small studio budget passion project of PD:TH all tightly produced with a single artistic vision, nor the fast and exciting follow up effort of PD2 by much the same people in the initial stages (made in only 2 years with a fraction of the budget of PD3!). This was meant to be from the start a golden cow they could milk, or rather a device to turn the players into paypigs and whales they could milk for years to come with every conceivable Games As A Service and MTX monetization that they can find or think of.
badgerfroth Feb 19, 2024 @ 6:11am 
It has to be noted that the developers AGREE to the publishers terms before signing!
If the devs agree to it, that is on them
Tuna Wrap Feb 19, 2024 @ 7:14am 
People who paid attention KNOW that it was Deep Silver. They practically confirmed it. I'm not gonna point you guys to the proof though, since I don't want them to stir up drama and potentially lose Starbreeze their publisher because of the community going ♥♥♥♥♥♥♥♥.
Tuna Wrap Feb 19, 2024 @ 7:14am 
Originally posted by badgerfroth:
It has to be noted that the developers AGREE to the publishers terms before signing!
If the devs agree to it, that is on them

You would sign a contract to get castrated too if you were on the brink of starving
badgerfroth Feb 19, 2024 @ 7:30am 
Originally posted by SNOT_EATER:
Originally posted by badgerfroth:
It has to be noted that the developers AGREE to the publishers terms before signing!
If the devs agree to it, that is on them

You would sign a contract to get castrated too if you were on the brink of starving

nonsense
Tuna Wrap Feb 19, 2024 @ 7:36am 
Originally posted by badgerfroth:
Originally posted by SNOT_EATER:

You would sign a contract to get castrated too if you were on the brink of starving

nonsense

Wanna bet?
Dereck Feb 19, 2024 @ 7:56am 
Originally posted by SNOT_EATER:
Originally posted by badgerfroth:

nonsense

Wanna bet?
Show the proof already dude.
Tuna Wrap Feb 19, 2024 @ 8:17am 
Originally posted by Dereck:
Originally posted by SNOT_EATER:

Wanna bet?
Show the proof already dude.

Proof of what? I was talking about castration and starving
p5k Feb 22, 2024 @ 9:55am 
I think they are now heading the complete wrong way with this operation. Offline mode will just tie up ressources and wont save the game in any way. I really was staggered as they announced that as a priority. It is obviously not the problem the game has.

The reason why nobody plays it is simply because matchmaking still does not work properly. (at least quickplay is needed)
The game is fair but not fun (make it way more unpredictable).
Just give rewards based on completition, as it should be if you pull off a heist. (imagine a real life heist where a heister gets extra money because he shot 20 policemen with a shotgun)

Take a look at helldivers 2, no offline mode, sure there are some people complaining about it, doesn't matter. It is that good, so that it just don't matter.

Still a fan of payday 3 because I think there is a good game that suffers from bad decisions and it doesnt seem to end very soon.
BitsOfSkin Feb 22, 2024 @ 10:18am 
Originally posted by badgerfroth:
It has to be noted that the developers AGREE to the publishers terms before signing!
If the devs agree to it, that is on them

This, by the God Emperor's shriveled corpse, THIS!
Why is it that people are willing to pretend that Developers and Studio owners have no Agency whatso-♥♥♥♥♥♥♥-ever when it's time to sign some contracts?
IF a publisher's terms are crap, they can ALWAYS choose to say "NO!"...
That most of them don't and are willing to all but sell their Souls for a quick buck says more about how weak willed most devs are than quite literally anything else.
SPIGOT Feb 22, 2024 @ 7:19pm 
Originally posted by BitsOfSkin:
Originally posted by badgerfroth:
It has to be noted that the developers AGREE to the publishers terms before signing!
If the devs agree to it, that is on them

This, by the God Emperor's shriveled corpse, THIS!
Why is it that people are willing to pretend that Developers and Studio owners have no Agency whatso-♥♥♥♥♥♥♥-ever when it's time to sign some contracts?
IF a publisher's terms are crap, they can ALWAYS choose to say "NO!"...
That most of them don't and are willing to all but sell their Souls for a quick buck says more about how weak willed most devs are than quite literally anything else.
It cannot be overstated how much the last Starbreeze CEO ♥♥♥♥♥♥ up and burnt millions on the worst projects possible.

I don't think Starbreeze had a choice when their last game was so bad it caused an insider trading scandal.

To me none of the things that ruin this game are from conscious design decisions and more the actual creative talent were pushed to get something together fast.
hedy Feb 23, 2024 @ 5:15pm 
Originally posted by Sunday Driver:
Originally posted by Hedy:
. I am convinced that Deep Silver or investors might have been the deciding factor in implementing some, let's say less than consumer friendly practices.
Why?

Why do people always blame the publisher for every fault in a game yet praise the developer for every good thing when there's no evidence? This is absurd double standard at work and strangely only happens with games and not books, music or movies. We already saw this with PD2 and people blaming 505 for things happening in its time which turned out to be nonsense and it was Overbreeze all along who was calling the BAD shots too.

They are perfectly capable as adults of making bad choices and promises to investors to entice them that are not in the interests of the players.

The other problem is you're imagining some great passion for this project which we've yet to even see. This game was massively outsourced in pieces to many companies around the globe and then stitched together like a jigsaw in-house from these imported pieces or modules. This is not at all the small studio budget passion project of PD:TH all tightly produced with a single artistic vision, nor the fast and exciting follow up effort of PD2 by much the same people in the initial stages (made in only 2 years with a fraction of the budget of PD3!). This was meant to be from the start a golden cow they could milk, or rather a device to turn the players into paypigs and whales they could milk for years to come with every conceivable Games As A Service and MTX monetization that they can find or think of.
it's because Deep Silver has a reputation for this. Making out of touch decisions in an attempt to get money is kind of their MO. You're mistaking my focus on the publisher as using them as a scapegoat for all of the game's problems. OVERKILL/Starbreeze is definitely to blame too. I'm being charitable, though, because I want them to consider what I have to say.
Last edited by hedy; Feb 23, 2024 @ 5:19pm
Dereck Feb 23, 2024 @ 7:40pm 
Originally posted by Gabe Lackmen:
Originally posted by Sunday Driver:
Why?

Why do people always blame the publisher for every fault in a game yet praise the developer for every good thing when there's no evidence? This is absurd double standard at work and strangely only happens with games and not books, music or movies. We already saw this with PD2 and people blaming 505 for things happening in its time which turned out to be nonsense and it was Overbreeze all along who was calling the BAD shots too.

They are perfectly capable as adults of making bad choices and promises to investors to entice them that are not in the interests of the players.

The other problem is you're imagining some great passion for this project which we've yet to even see. This game was massively outsourced in pieces to many companies around the globe and then stitched together like a jigsaw in-house from these imported pieces or modules. This is not at all the small studio budget passion project of PD:TH all tightly produced with a single artistic vision, nor the fast and exciting follow up effort of PD2 by much the same people in the initial stages (made in only 2 years with a fraction of the budget of PD3!). This was meant to be from the start a golden cow they could milk, or rather a device to turn the players into paypigs and whales they could milk for years to come with every conceivable Games As A Service and MTX monetization that they can find or think of.
it's because Deep Silver has a reputation for this. Making out of touch decisions in an attempt to get money is kind of their MO. You're mistaking my focus on the publisher as using them as a scapegoat for all of the game's problems. OVERKILL/Starbreeze is definitely to blame too. I'm being charitable, though, because I want them to consider what I have to say.
If you know the track record that OVERKILL has then you shouldn't be charitable to them for ANY reason.
NerV Feb 23, 2024 @ 9:38pm 
Originally posted by SNOT_EATER:
People who paid attention KNOW that it was Deep Silver. They practically confirmed it. I'm not gonna point you guys to the proof though, since I don't want them to stir up drama and potentially lose Starbreeze their publisher because of the community going ♥♥♥♥♥♥♥♥.

You are silly.

An extract from the AMA on Reddit when some one asked if the publisher interfered with the game.

This is a Fact and from Almir himself.

"Hey u/Livid_Fix_9448! Thanks for your question. I think it's important to be clear that Plaion and Deep Silver has been and continues to be nothing but an excellent partner for us. We at Starbreeze are responsible for our own actions and haven't been coerced or pushed in a certain direction. Looking in hindsight there are obviously a lot of things we could have done different, but those are things we want to tackle now and with Operation Medic Bag. I have high hopes for PAYDAY 3 reaching a place where the community will be happy about the experience."

You should research before stating your opinion as fact.
Mentally Unstable Feb 23, 2024 @ 9:54pm 
Originally posted by NerV:

You are silly.

An extract from the AMA on Reddit when some one asked if the publisher interfered with the game.

This is a Fact and from Almir himself.

"Hey u/Livid_Fix_9448! Thanks for your question. I think it's important to be clear that Plaion and Deep Silver has been and continues to be nothing but an excellent partner for us. We at Starbreeze are responsible for our own actions and haven't been coerced or pushed in a certain direction. Looking in hindsight there are obviously a lot of things we could have done different, but those are things we want to tackle now and with Operation Medic Bag. I have high hopes for PAYDAY 3 reaching a place where the community will be happy about the experience."

You should research before stating your opinion as fact.

Personally, I think the truth is somewhere in between. That's to say, deepsilver suggested a certain course of action for the game and starbreeze was more than willing to take it up due to their tight financial situation.

I don't think anyone realistically expects a starbreeze staffer to openly talk bad about their publisher, not especially one that they are still in a relationship (eg funding) with. As such, the question was a moot/rhetorical (even if it is one we are all interested in) one in the first place because the answer to it was a forgone conclusion. It's a politically correct answer that is not necessarily the whole truth.

At the very least, I don't think console version was the dev's idea.
Last edited by Mentally Unstable; Feb 23, 2024 @ 10:32pm
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Date Posted: Feb 18, 2024 @ 2:17pm
Posts: 19