PAYDAY 3

PAYDAY 3

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Heavy Swat kill challenges?
Are they the ones with the golden helmet?
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Showing 1-13 of 13 comments
HTX Oct 15, 2023 @ 5:30pm 
They are the cops that are heavily armored. You usually see them in the later assaults/final charges.
yuru ☠ Oct 15, 2023 @ 5:31pm 
challenge is still somewhat bugged... you will need to kill 2 or even 3 times the amount
DaTank Oct 15, 2023 @ 5:31pm 
They are the heavily armoured blue units. You can tell by the extra padding on shoulders , I believe
Last edited by DaTank; Oct 15, 2023 @ 5:35pm
Glimmer Oct 15, 2023 @ 5:47pm 
I have no idea why they would not just make them much more distinct like they did in Payday 2. Even Dozers blend in with the others at initial glance.

It doesn't help that I have poor eyesight, and have to go "Is that a Dozer?" when they're off in the distance, and be completely unsure until I look through a scope or get closer.

On a tangent about not being able to see: Why the hell are we not allowed to change the color of our red dot sights? I have difficulty seeing through regular RDS, it's why I had to change it to bright green in Payday 2.
PsyWarVeteran Oct 15, 2023 @ 7:10pm 
Originally posted by Glimmer:
I have no idea why they would not just make them much more distinct like they did in Payday 2. Even Dozers blend in with the others at initial glance.

This.

For some reason every unit looks the same, even specials. Zappers are regular SWATs with bit of yellow here and there, Naders are regular SWATs with red and Dozer is just a taller, bigger blue SWAT. I especially miss that bomb armor.
Coldflame Oct 15, 2023 @ 7:15pm 
Originally posted by PsyWarVeteran:
Originally posted by Glimmer:
I have no idea why they would not just make them much more distinct like they did in Payday 2. Even Dozers blend in with the others at initial glance.

This.

For some reason every unit looks the same, even specials. Zappers are regular SWATs with bit of yellow here and there, Naders are regular SWATs with red and Dozer is just a taller, bigger blue SWAT. I especially miss that bomb armor.
If you can't identify zappers and naders you should get your eyes checked
PsyWarVeteran Oct 15, 2023 @ 7:22pm 
Originally posted by Coldflame:
If you can't identify zappers and naders you should get your eyes checked

Cool your jets mr. anime, I never said I can't identify them, I said they all look the same as in not unique enough.
Glimmer Oct 15, 2023 @ 7:36pm 
Originally posted by Coldflame:
If you can't identify zappers and naders you should get your eyes checked

Zappers I can. Bot sometimes, I mistaken Naders for regular Swat. If they're at a distance, you can't really see the red on their uniform, unless you have good eyesight.
Felix Oct 16, 2023 @ 1:34am 
I could be wrong but i think when Shade announces that dozers are showing up, that also means that Heavy SWAT also start showing up
Sylvix Oct 16, 2023 @ 1:55am 
it was so easy in the past, they all had a different shape and dominant color. now they are all blue and the same size, thats what happens when you let all the models be done by a team that only worked on mobile games i suppose..
PsyWarVeteran Oct 16, 2023 @ 2:09am 
Originally posted by Sylvix:
it was so easy in the past, they all had a different shape and dominant color. now they are all blue and the same size, thats what happens when you let all the models be done by a team that only worked on mobile games i suppose..

Modelling isn't the issue, every cop is modeled nicely. The issue is Starbreeze asked those modelers to do it a certain way. They don't go "create a bulldozer" they hand out concept art, request certain attachments on the model and so on.

Long story short, Starbreeze should have designed more unique units.
yuru ☠ Oct 16, 2023 @ 2:12am 
Originally posted by Sylvix:
it was so easy in the past, they all had a different shape and dominant color
they also announced themselves with unique sound effects (shield banging, zapper charge etc.)
You can tell they learned their enemy design and user readability from L4D and it was great!
Sylvix Oct 16, 2023 @ 4:25am 
Originally posted by yuru ☠:
Originally posted by Sylvix:
it was so easy in the past, they all had a different shape and dominant color
they also announced themselves with unique sound effects (shield banging, zapper charge etc.)
You can tell they learned their enemy design and user readability from L4D and it was great!

For sure!
If there's one team of game dev that knew how important those aspects were, it for sure is VALVe.
L4D is a good example, and even better one on that is TF2.

I don't get how you can go backwards on so many things at once from payday2 to 3.
Last edited by Sylvix; Oct 16, 2023 @ 8:58am
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Date Posted: Oct 15, 2023 @ 5:26pm
Posts: 13