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It doesn't help that I have poor eyesight, and have to go "Is that a Dozer?" when they're off in the distance, and be completely unsure until I look through a scope or get closer.
On a tangent about not being able to see: Why the hell are we not allowed to change the color of our red dot sights? I have difficulty seeing through regular RDS, it's why I had to change it to bright green in Payday 2.
This.
For some reason every unit looks the same, even specials. Zappers are regular SWATs with bit of yellow here and there, Naders are regular SWATs with red and Dozer is just a taller, bigger blue SWAT. I especially miss that bomb armor.
Cool your jets mr. anime, I never said I can't identify them, I said they all look the same as in not unique enough.
Zappers I can. Bot sometimes, I mistaken Naders for regular Swat. If they're at a distance, you can't really see the red on their uniform, unless you have good eyesight.
Modelling isn't the issue, every cop is modeled nicely. The issue is Starbreeze asked those modelers to do it a certain way. They don't go "create a bulldozer" they hand out concept art, request certain attachments on the model and so on.
Long story short, Starbreeze should have designed more unique units.
You can tell they learned their enemy design and user readability from L4D and it was great!
For sure!
If there's one team of game dev that knew how important those aspects were, it for sure is VALVe.
L4D is a good example, and even better one on that is TF2.
I don't get how you can go backwards on so many things at once from payday2 to 3.