PAYDAY 3

PAYDAY 3

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1 update a month is killing this game
Seriously. No hotfix for the bugged masks? How is the Cook Off van still bugged a year after the heist was added? Still no offline mode?
This game was set up to fail from the very beginning.
Ursprünglich geschrieben von Amokeus Rotasch:
I think the worst part is that this game was advertised as a live-service game (hence the online-only requirements in the first place), and now we've got about five or six people still left working on the game that can barely manage to squeeze out a minor update every few months. God forbid we even expect bug fixes in-between those months.

Don't get me wrong, I don't blame the developers, mostly the shareholders and the publishers so determined to drive this franchise into the ground over their doomed-to-fail project Backshots.
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Beiträge 115 von 16
Don't worry, third bankrupt will fix these issues
Oh one hundred percent the lack of ability to put out regular intervalled decently sized updates and no roadmap is messing the game up. But then knowing the limited amount we know about the company's internal goings on it's hardly surprising. Still wish they'd get their act together.
Guys don't tell 'em about Team Fortress 2.
Der Ersteller des Themas hat angegeben, dass dieser Beitrag die ursprüngliche Frage beantwortet.
I think the worst part is that this game was advertised as a live-service game (hence the online-only requirements in the first place), and now we've got about five or six people still left working on the game that can barely manage to squeeze out a minor update every few months. God forbid we even expect bug fixes in-between those months.

Don't get me wrong, I don't blame the developers, mostly the shareholders and the publishers so determined to drive this franchise into the ground over their doomed-to-fail project Backshots.
Zuletzt bearbeitet von Amokeus Rotasch; 22. Feb. um 13:39
Ursprünglich geschrieben von Stoque:
Guys don't tell 'em about Team Fortress 2.
TF2 literally ended in december of last year, it's not a valid argument nor an 'original' joke to bring that game up.

Ursprünglich geschrieben von MEATSorrow:
This game was set up to fail from the very beginning.
Obviously. There are a lot of people that keep trusting and believing Starbreeze in whatever they may do (mostly not do) so that is the type of people that SBZ is preying upon.

They say anything or do a little live service and the players usually go "oh, ok. here is my money i forgive you bby xx" until they realize they've been lied to again, then they go "♥♥♥♥ you assbreeze i hate you i hate you!!" but then they get stockholm syndrome'd whenever Starbreeze does anything then the whole cycle repeats.

I mean, have you not seen Red Archer Live constantly switch between "i give up!!" and "we're so back!!" for several months after PD3's release?
Ursprünglich geschrieben von Stoque:
Guys don't tell 'em about Team Fortress 2.
TF2 and PD3 are not comparable in any sense.

TF2 has been around for 17 years and has an active player-base still providing it with new user-generated content.

PD3 has barely been around for a year and it's been dying since launch.

I've sunk more hours into TF2 and PD2 than I ever will in PD3.
Zuletzt bearbeitet von [MEAT]Sorrow; 23. Feb. um 17:27
Ursprünglich geschrieben von Sokolov:
I mean, have you not seen Red Archer Live constantly switch between "i give up!!" and "we're so back!!" for several months after PD3's release?
Even KKnowley has gone back to PD2 challenge runs lmao
1 update per 2-3 months good sir, let me fix it for you
Ursprünglich geschrieben von MEATSorrow:
Ursprünglich geschrieben von Stoque:
Guys don't tell 'em about Team Fortress 2.
TF2 has been around for 17 years and has an active player-base still providing it with new user-generated content.

PD3 has barely been around for a year and it's been dying since launch.
Casual matchmaking
Crate depression
Rampant bots
Inflation of refined metal.
F2Ps paywalled from saying Medic.

Game has been plagued with many symptoms of dead for over four years. What makes you think Payday 3 can't overcome them the same way TF2 did?
Ursprünglich geschrieben von Stoque:
What makes you think Payday 3 can't overcome them the same way TF2 did?

The absolutely abysmal launch and the way the game has been handled since.
Them declaring Operation Medic Bag a success without actually adding everything they've promised. (Offline Mode still in beta after a year)
Them taking over a month to fix something as simple as daily missions.
The countless bugs that they still have yet to address in any official medium.
The dumbass CEO's decision to move 25% of whatever skeleton crew of a dev team PD3 had left to work on a ♥♥♥♥♥♥♥ PUBG game-mode for a year.

And, to quote said dumbass CEO:
"continue delivering amounts of value to our players with a significantly lower level of investment."

If what we got in year one was them fully invested, I don't think PD3 will survive another year with significantly less investment.
Zuletzt bearbeitet von [MEAT]Sorrow; 24. Feb. um 5:45
If your default source for overall "game death" is steamDB, then not only are you wrong in regards to lack of player retention, but keep in mind the influx of PlayStation players who get to keep PD3 to own for free. Rumor has it the amount of players using the PSN because of PD3 contributed to the PSN crashing.

And if your oh so worried about the game being always online, the PD3 community has already taken care of that with PayCheck 3 on GitHub.

And how much investment is TF2 getting now? Whatever the community spews out for the season? You must really love your company enough to let them be free of maintaining a timeless classic of a game.
Ursprünglich geschrieben von Stoque:
If your default source for overall "game death" is steamDB, then not only are you wrong in regards to lack of player retention, but keep in mind the influx of PlayStation players who get to keep PD3 to own for free.

Never said anything about SteamDB. I'm glad PlayStation players get this game for free. They won't make the mistake of spending money on this game like I did.

Ursprünglich geschrieben von Stoque:
Rumor has it the amount of players using the PSN because of PD3 contributed to the PSN crashing.

lol no


Ursprünglich geschrieben von Stoque:
And how much investment is TF2 getting now? Whatever the community spews out for the season? You must really love your company enough to let them be free of maintaining a timeless classic of a game.

TF2 doesn't need constant investment at this point in it's life. It's already paid for itself a thousand times over and continues to be a huge cash-cow for Valve.

PAYDAY 3 has yet to be profitable and it's barely been out a year. It needs constant investment to stay afloat. Starbreeze had a golden goose after building PAYDAY 2 for a decade, then slaughtered it to appease shareholders.
Zuletzt bearbeitet von [MEAT]Sorrow; 24. Feb. um 7:40
Ursprünglich geschrieben von Stoque:
If your default source for overall "game death" is steamDB, then not only are you wrong in regards to lack of player retention, but keep in mind the influx of PlayStation players who get to keep PD3 to own for free. Rumor has it the amount of players using the PSN because of PD3 contributed to the PSN crashing.

And if your oh so worried about the game being always online, the PD3 community has already taken care of that with PayCheck 3 on GitHub.

And how much investment is TF2 getting now? Whatever the community spews out for the season? You must really love your company enough to let them be free of maintaining a timeless classic of a game.
I can state with utmost confidence that A) there were not so many people playing payday 3 on PSN it is what helped crash PSN a few weeks ago from player overloads and B) TF2 is in a far, far superior state than Payday 3 will ever be even if you cherry pick the absolute worst parts of that game's history.
Ursprünglich geschrieben von MEATSorrow:
Seriously. No hotfix for the bugged masks? How is the Cook Off van still bugged a year after the heist was added? Still no offline mode?
This game was set up to fail from the very beginning.

That's what I've been saying this whole time. I'm not sure where this narrative of hating on the execs for making shortsighted decisions came from.

PD3 being a failure is on both the execs and the devs.
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