Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's hard to say, they could fix it but it wouldn't be easy. From my understanding Payday 2 had quite a few hickups on its road to being what it is today and they eventually got it there.
But the only way I can see it happening is if there is a major outcry from the community demanding action.
I liked having to create a build that had different benefits to a heist. Now I can unlock everything and loot everything just by walking around the map finding a few items, I do not see any reason to play a heist more than twice. Yet to level up I need to play some 40+ times for one achievement...
Ouch!
I felt the same way about payday 2 when it released.
Their games on release state are pretty shallow.
8 heists in total, including the played to death one available in public beta. So call it 7 heists you're paying for.
But fear not! For in the absence of content, there are 2 slideshow videos between each heist to pad it out the selection screen a bit. No live action or even world building therein, just bland 2d scenes with the most basic of animation used sparingly with exposition delivered eloquently in the fashion of X did Y, brr.
The beta ran great, when the servers worked. I have a 7950X3D cpu and an RTX 4090 GPU. This game chugs along and hitches up on this hardware on 1440p, even when manually assigning cache core affinity. Just in case it wasn't already apparent from the specifications, that is absurd.
The ui feels like it was cobbled together by picking through the corpse of overkill's the walking dead game (remember that? yeah nobody else either). I can see this going that direction if they do not improve this substantially and fast.
Which bright spark through it was a good idea to hard-code important interactions together in a press/hold configuration, on a PC? Its a downgrade from the input map on the diesel engine-based predecessor, somehow.
At least that's an achievement unlocked
Oh and the matchmaking system or rather the belated solitude system, where the majority of the time searching for a public game on any heist, on any difficulty commonly results in a private lobby with extra wasted time 'matchmaking'.
sigh.