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You could combine sentry skills with hostage trading skills so that you can get first aid and armor repair kits from hostage trading after the first assault ends. Armor repairkits can only get you up to 1 chunk if your armor is completely broken. That is a playable state but it's not ideal.
But not every heist has a lot of hostages, and not every teammate you have has a brain and will ziptie civilians they see, move them to safety, not end up killing them with either grenades, exploding fire extinguishers or just a random bullet.
Even then, the sentries are mostly just a distraction for the cops. But on heists where dozens of enemies pile up before entering a door, they aren't going to be that useful, they will be shot down and you gonna have to repair them.
place the sentries in higher spots above cops and they will kill them faster due to a higher headshot accuracy. practice turret placement a bunch. that's all there is to it.
Sentries are excellent. Fantastic distractions, have infinite ammo and repairs and can't be completely destroyed, only disabled. Just needs a little maintenance here and there. It's just a matter of speccing into it and positioning. They're effective against anything except Dozers and Shields.
2 turrets increases the amount of babysitting you have to do with them but it doubles your firepower and you can set them up in flanking positions to ensure Shields can only block 1.
Some tips:
- With the 360 shooting arc they can cover a room really well.
- Put them on either side of a chokepoint and watch as cops walk and have to choose between engaging you or getting shot by 1 or both turrets.
- On Road Rage you can have alot of fun by placing the sentries on the top level of the scaffolding to moving the truck or securing the truck/loot. Bring some hostages and a sniper rifle and you can have a cozy little nest to support your team from. Watch for snipers, drones and cops climbing the stairs to meet you.
- Turrets can take out Tasers and Cloakers that attack you without teammate intervention.
- If you have human shield the cop that tries to bash you will ignore the turrets. Exploit that to lure them into a killzone.
- Sentry kills count towards your Overkill meter. As they are indestructible and cost no ammo or resources to use this can be a great way to get the meter full.
- Combine with stun mines/grenades to lure enemies into a killzone then stun them to keep them there.
- Drones do alot of damage to sentries, particularly the blue quadrotor one which zaps them.
If you are able to play without armor bags at all and actually perform well then good job. You are the 1%, you should feel special. I'll bake you a cookie even.
As for what PlebNC said, they do sound fun to use and totally manageable, they dont permamentally break like in PD2, but surviveability is still more important for the player. I guess after Shield armor is introduced I'll give sentries a try.
Thanks based sentry overlord
I'm still curious about the game. My friend is pestering me to play it since i really liked pd2. It's looking like it could make a turn around after recent decisions were made.