Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
They took the model from the later days of PD2 and employed it much earlier on PD3 it seems.
If all variants are counted as one should be 10 heists. Counting all variants it's 14 heists.
(Variants are same map and buildings but with different loot inside)
On Payday 2, post-release heists were around 50% free and around 50% paid. Which is what is happening for Payday 3 at the moment.
I see what you mean, Ukrainian Job/Jewellery shop and the Bank Gold/Cash/Random etc. The mechanics of the Ukrainian/Jewellery shop are different but the banks were not.
Yeh still had to pay for the Armour DLC though so not technically base game unless i'm mistaken. Still enjoy those Armour heists every so often.
Yeah, was based on the initial OP post count of heists. Did not get into details such as Escapes in Payday 2 or Tutorials in Payday 3.
Armored transport DLC heists released 3 months after launch, on November.
I'm feeling this too, lack of motivation to progress. Doesn't feel like you're getting rewarded for lvl'ing up.;
There's no incentive, im level 150 (90) and money does nothing for me anymore, and leveling up is the same...couldn't care less about mask patterns and charms, not even a single mask as a reward.
https://www.youtube.com/watch?v=BwSts2s4ba4
EVERYONE in this thread is complaining about the LACK OF QUALITY AND QUANTITY, and yet here you are...